Hey folks! Ryagi here, today features our first ever multiplayer focused mod spotlight! Well be taking a deep dive into a toolset initially created for TurboLarp's Grandest Lan. Now you might be thinking Im not playing at the Lan, so what good does this mod do for me? well that dear EU4 player is where I invite you to let your imaginations run wild! Especially if you are interested in EU4 Multiplayer. A toolset such as this can prove hugely useful for curating the perfect multiplayer environments, and enhancing your MP experiences. Figuring out how best to utilize this toolset for yourself may be easier if we give you some examples. So let's go ahead and take a look at how this mod was used for this years Grandest Lan, and from that hopefully your ideas will run wild! Ill let Game Master (And pro modder) Lunar take it away:
---------
We have just wrapped up this years edition of the Grandest LAN. For those of you who have not heard the name yet - imagine a weekend-long multiplayer game of EU4, but its hosted in a real, historical castle and you live next to all the other participants, forced to navigate all the diplomatic challenges facing your country by interacting with other participants in-person, in an environment where one mistake could cost you and your team your country Sounds cool? Well, thats the Grandest LAN for you! To add some flavor and make the organization easier the event uses a special mod, and so today - as a slight off-ramp from what Mod Spotlights are about usually - my name is Lunar and I will be your tour guide through the Grandest LAN 2024 mod, the thought behind it and how you - someone who might not be interested in LANs - might take away a thing or two from it. First as a disclaimer: although I am writing this summary, GLP was a collaborative effort with the heavy bulk of the work being done by my co-GM in @gasior, and I am just representing it, having been one of the Game Masters during the event.
To start: the mod isnt your usual expansion mod, in a sense that we are not trying to substantially change the vanilla experience by adding new mission trees, events and such. Instead, the mod focuses on three pillars: [list=1]
So lets go through them one by one, shall we?
The Scenario
The theme of this years event was vampires, and so the storyline followed the vampires of the new bloodline (i.e. the participants) establishing themselves as rulers of their countries, and jointly deciding between following various vampiric ideals and philosophies. The first of these choices came when the ideals of vampiric inquisition came to grow in strength across the continent:
The Inquisition (later renamed to Order of the Dragon as it became formalized and overcame its pariah status) is a religion loosely inspired by Reformed, which allows players to switch between focuses that carried both heavy reward and heavy penalties:
On top of that, it allowed the oh-so-precious opportunity to impale your own advisors and watch them suffer, in exchange for a hefty sum of mana points (with a 15 years-long cooldown because blood is tastier when you give yourself the time to savor it)
Many decades later, in the wake of the Age of Absolutism, a new threat has emerged in the Americas, that the players now had to choose how to deal with:
The powerful nation of Enoch (played by one of our GMs), in spite of its small size, proved to be a formidable opponent that required the players to spend a long-time preparing a grand coalition before being able to best them, and the war nevertheless costed millions of lives
I will leave a lot of the nitty-gritty details of the scenario unmentioned here, as at the end of the day, this part of the mod was crafted specifically for the needs of the event, but nevertheless what Id love you - the reader - to take away from this is that variety is the spice of life, and it actually doesnt take that much to expand and adjust EUIV to add the things like Ive described here. Be that new countries, religions, idea groups; if there is something that you think would be cool to add to the game I encourage you to just try and do it! Even if you dont have much modding experience, at the very least youll learn something new and cool in the process :)
Blood Feuds
A major highlight of the event, that proved to be quite enjoyed by the participants in the end was the newly-added mechanic of Blood Feuds. In essence: Blood Feud is a challenge a country can issue to another to ask it for a 1vs1 duel. The catch? Both sides need to agree for the war to start, its much costlier to take lands and both sides are compensated in 75% of the manpower lost during the war once it's over.
Wars in EU4 MP are costly and often seen as very risky, so weve added this mechanic as a way to encourage players to engage in for fun wars where they get to show off the strength of their countries and their own ability to outmaneuver the opponent while removing the frequent risk of falling way too behind other countries, which instead would elect to just grow their economies and military in peace.
The Artifacts
Last aspect of the scenario that I will mention here is the mechanic of artifacts. Spread all over the world, from Tasmania to Nordkapp several vampiric domains stood, guarding ancient vampiric relics said to give their possessor a great power~~
Each of these domains posed a challenge to players to find them, and conquer. The victor would both obtain the physical form of the relic as well as an in-game modifier for as long as the relic remained in their control.
Screencap from Florryworrys LAN coverage (Florry pls no kill)
The GM Control Panel
A typical EUIV multiplayer game tends to be split into sessions. A community might gather once a week to play for a few hours, and then continue the week after, giving ample time for any modifications that might be necessary to keep the game running. Having no such time we developed an in-game control panel, accessible only to the GM countries, that allowed us to interact with the games world however it was needed.
The control panel served no specific, constrained purpose. Instead, it was meant to allow us to react to pretty much whatever was happening in the game. A team has lost their country and now they need to relocate onto an AI nation? Sure! We can add provinces to their new country, clear corruption and all the bad things that AI mightve done to it to allow them to rejoin onto it without having to restart the game A team has struck a deal with one of the NPCs to help with converting their nation to the Inquisition? We can help with that! The players have voted during a Conclave (a Player Council) that they should no longer be bound by the technology requirements in order to form countries like Germany or Egypt? We have a button for it! The control panel enabled an extensive ability to influence the state of a country. What in the past would usually take a rehost and very stressful save-editing that still could turn out to have some problems, with the control panel we can do it in just a minute, without interrupting the campaign for other players.
Extra statistics
The possibly most minor and niche feature of the LAN mod, that nevertheless I think is worth mentioning, was the addition of extra statistics. Some of you might already be aware of tools like PDXTools or Skanderbeg, which allow you to extract information from the save file to analyze the progress of the campaign, but we wanted to go a step further. Using a combination of scripted effects with a yearly biyearly on_action we are able to export a lot of new variables into the savefile that can then be extracted for it for our enjoyment, which is how we are able to say that, for example, the team playing Byzantium (led by none other but AbsoluteHabibi himself) exploited dev of its provinces 80 times just in the last 30 years of the campaign alone, on top of executing 10 barrages and recruiting 2200 new regiments, among many other fun facts :)
So whats in it for me?
It depends! The Grandest LAN Mod was crafted primarily with the LAN itself in mind, and its very probable that it just wont fit with how you usually play your games. With that said, there are three things that Id love if you could take away from this spotlight: Firstly, that LANs are really cool! We put a lot of effort each year into coming up with ways to make each new campaign feel different, and less so like your usual run-of-the-mill multiplayer campaign, so if you havent had a chance to join any of the previous events, I greatly encourage you to consider it the next time Grandest LAN returns. Secondly, and this part goes mainly towards MP players and hosts: I wanted to show that theres a lot of tools you can use to make organizing your games smoother. Even if you dont play in campaigns where having a separate Game Master country that could make use of our Control Panel is feasible, you may still want to add some extra logging to the savefiles to help with detecting potential abusers and cheaters (a problem thats unfortunately growing in the community). But it goes beyond that as well! If you find yourself playing in a group that relies on fancy formulas to calculate the strength of each player country, you can now aid yourself in that process by exporting necessary variables directly from the game, rather than having to rely on manual input or faulty calculations. Theres a lot of small scripting work that, when done right, could save you tons of effort and stress. Thirdly though, and perhaps more importantly, that it doesnt take massive mods that change and greatly build on every single aspect of the game for you to have a chance at improving your enjoyment of the EU4. The modding system provided to us by the developers is very wide and extensive, and even though it might be confusing at times, and solutions to some problems wont be obvious at a moments notice, if you start small you too can recraft and remake the game to your liking, even if you have no prior modding experience. So, if nothing else, may this spotlight serve as a set of ideas that you can draw inspiration from for your own work. Maybe theres some scenario that youd love to play out with your friends, DnD style? Or maybe you like our idea for artifacts? the duel system? the extra statistics? If you answer yes to any of these questions, then I feel blessed to have been given the chance to write this piece ^^ Thanks for your attention, and Ill see you all around! - Lunar AKA Jarvin
---------
Thank you Lunar, we hope that this look into the toolset gave you some ideas for how your next big multiplayer can be run. Whether it's just you and a few friends, or a big organized game. We encourage you to give it a shot! Until next time! You can find the toolset here https://steamcommunity.com/sharedfiles/filedetails/?id=3084307694
[ 2024-11-08 16:31:30 CET ] [ Original post ]
- EU4 LINUX [50.69 M]
- Europa Universalis IV: American Dream DLC
- Europa Universalis IV: National Monuments II
- Europa Universalis IV: Conquest of Paradise
- Europa Universalis IV: Conquistadors Unit pack
- Europa Universalis IV: Native Americans Unit Pack
- Europa Universalis IV: Songs of the New World
- Europa Universalis IV: Songs of Yuletide
- Europa Universalis IV: Native Americans II Unit Pack
- Europa Universalis IV: Colonial British and French Unit Pack
- Europa Universalis IV: Muslim Advisor Portraits
- Europa Universalis IV: Wealth of Nations
- Europa Universalis IV: Muslim Ships Unit Pack
- Europa Universalis IV: Trade Nations Unit Pack
- Europa Universalis IV: Res Publica
- Europa Universalis IV: Anthology of Alternate History
- Europa Universalis IV: Indian Subcontinent Unit Pack
- Europa Universalis IV: Indian Ships Unit Pack
- Europa Universalis IV: Wealth of Nations E-book
- Europa Universalis IV: Republican Music Pack (Skopje Sessions)
- Europa Universalis IV: Art of War
- Europa Universalis IV: Evangelical Union Unit Pack
- Europa Universalis IV: Catholic League Unit Pack
- Europa Universalis IV: Songs of War Music Pack
- Europa Universalis IV: Guns, Drums and Steel Music Pack
- Europa Universalis IV: Art of War Ebook
- Europa Universalis IV: El Dorado
- Europa Universalis IV: El Dorado Content Pack
- Europa Universalis IV: Guns, Drums and Steel Volume 2
- Europa Universalis IV: Common Sense
- Europa Universalis IV: Common Sense Content Pack
- Europa Universalis IV: Common Sense E-Book
- Europa Universalis IV: The Cossacks
- Europa Universalis IV: The Cossacks Content Pack
- Europa Universalis IV: Sounds from the community - Kairi Soundtrack
- Europa Universalis IV: Catholic Majors Unit Pack
- Europa Universalis IV: Sabaton Soundtrack
- Europa Universalis IV: Mare Nostrum
- Europa Universalis IV: Mare Nostrum Content Pack
- Europa Universalis IV: Kairi Soundtrack Part II
- Europa Universalis IV: Rights of Man
- Europa Universalis IV: Rights of Man Content Pack
- Europa Universalis IV: Fredman's Midsummer Epistles
- Europa Universalis IV: Songs of Regency
- Europa Universalis IV: Mandate of Heaven
- Europa Universalis IV: Mandate of Heaven Content Pack
- Europa Universalis IV: Evangelical Majors Unit Pack
- Europa Universalis IV: Ultimate Music Pack
- Europa Universalis IV: Ultimate E-book Pack
- Europa Universalis IV: Early Upgrade Pack
- Europa Universalis IV: Third Rome
- Europa Universalis IV: The Rus Awakening
Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.
Main Features
- Make your own decisions: Nation building is completely flexible and the possibilities are endless.
- Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
- Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
- Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
- Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
- Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
- Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
- Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
- Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
- Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
[ 6138 ]
[ 3335 ]