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Community Mod Spotlight - Aurora Regnorum

Hey all! Vasi here -- Im stepping in for Ryagi this week to bring you our latest mod spotlight: Aurora Regnorum. What would have happened if an isolated Alaska had been visited by Europeans much earlier? This is a niche but intriguing alt history mod, featuring a unique map and bringing richly detailed flavour to an overlooked region. Difficulty options are also embedded in the mod, for those wanting a variable experience.

>> Aurora Regnorum on the Steam workshop <<


Read below for a full write-up on the mod by its creator, SeagullSox. ---------------------------------------------------------------- In the mid-1300s a revitalized Khanate had emerged like a phoenix, reuniting many of the fragments of Genghis Khans shattered legacy. From Crimea to Korea, the Second Mongol empire ruled with an iron fist. The Khan, having ambitions for a great and prosperous Beijing as his capital, wanted people of all kinds to be forced to contribute to his plans. Tens of thousands of people on the fringe of the empire were forcefully immigrated to the outskirts of Beijing. Slavs, Fins and even Arabs were brought for their forced labor to the capital. At first, it was tolerable, but once the Khan died, his successor had a different tone. He was far more oppressive and barbarous than his father. In a stroke of complete providence, the immigrants rebelled successfully, taking the city of Beijing. But with the Mongol Horde soon reinforcing, they knew their demise was imminent. In a show of logistic and diplomatic genius, the leaders of the rebellion were able to acquire ships and sailors, where they sailed into the night as far as they could from their vengeful oppressors. Sailing past Korea and then Japan, the refugee armada didnt see land for a long time. Finally they came upon a distant and cold land. Aurora Regnorum is an alt-history mod about an isolated Alaska that gets visited by a wave of very early Europeans. It explores what the clash between cultures and religions might look like. What power struggles would emerge? What diplomatic alliances might result? Who would lead Alaskas future; the Native Alaskan people or the Strangers from the West?

Regions


So far, there are 6 regions that are fully developed and playable. There are a bunch more provinces and potential regions to the southeast, but that area is much earlier in its development and is a lot less stable/playable. The Trade all generally flows towards modern-day Anchorage, as this is where Alaskas population has flourished in our timeline. Each of the regions are generally unique.
  • Kodiak: Semi Isolated from the action, Kodiak will typically be dominated by the Russian-tag of Kadyak unless otherwise challenged.
  • Kenai and Anchorage: These regions are by far the busiest and where you will find the most traditional EU4 experience.
  • Susitna and Glenallen: These regions begin very empty, but are intended to be colonized by whoever and create an opportunity for growth.
  • Prince William Sound: This is my personal favorite region. PWS is all about trade and naval maneuvering. Most provinces here are hard to fight on but their goods produced make them worth seeking after.
  • Southeast mega-region: As I said before, this area is underdeveloped. The terrain will look unfinished but I hope that it is at least functional enough to work as a colonization avenue.

Religion


The Catholics have formed their own mini-papal system, as they are far too disconnected from the mainland to rely on them. The Orthodox are here as well and there is one province that is controlled by a Shia nation. Totemism obviously makes a comeback but I also incorporated Shamanism, using assets with permission from the Arctics Expanded team. There are basically two groups of native so far, the Alutiiq (related to the Inuit) who are shamanist, and the Dene (related to the more common North American Native American), who are Totemist.

Countries


While I love all the countries that Ive made here, some have a lot more content than others.
  • Afognak: Afognak is a rough start to be sure. If victorious, its designed to replace Kadyak as the dominant Kodiak tag. If Afognak survives its initial wars with Kadyak, it will easily be a dominant power. Afognak also follows Shamanism.

  • Kadyak: This tag is more in line historically with colonial Russia. Exploitation of land and people for the sake of their own is a key principle.

  • Svatosk: Maybe the most unique tag, Svatosk is built to peacefully integrate with the natives. It uses a mostly functional event system that is designed to build trust with their two Alutiiq neighbors, once trust is high enough, Svatosk can peacefully vassalize them.

  • Velreiz: This nation happens to occupy maybe the most important province in the mod. There will be blood over the Kahtnu River.
  • Kenaitze: Velreizs rival, Kenaitze has maybe the most content in the mod.

  • Kordovaa: Only three unique missions, but this is for some reason my favorite tag in the whole thing. It is definitely the sassiest tag and prefers to use its diplomatic savvy to dominate the economy.

  • Nanwalek: This country is very odd as I never made a mission tree for it, yet it has the most unique events by far. This is because it has a lot of events related to the Afognaq-Kadyak struggle and their role in it. Also Bigfoot lives there.

Unique Events


  • War of the Kahtnu River: I created this event to cause an initial shake up between Velreiz and Kenaitze. If you play either of these countries, you will be pressured to go to war in the first year or so. Very similar to The Surrender of Maine
  • The Pirates of Kalgin: I really loved making this event. Basically if Velreiz is losing the War of the Kahtnu River, the unique island tag of Kalgin will break free from Velreiz. It is the most unique tag in the game: A Native Alaskan, yet Catholic, Pirate Republic. If you are playing as Velreiz when the event fires you will get the option to play as them.

  • The Nantiinaq: Fun little event chain. Currently only works if you are Nanwalek, but essentially it's about Bigfoot. This is because of the modern-day lore around the region of Port Graham, Alaska.

Province Names


It is worth stating the amount of effort I went into to get accurate place names. I spent a lot of time trying to find the original Denaina, Alutiiq and Russian names of these places. It was super fun but very challenging, but there always came a time where I had to improvise. But there are hundreds of dynamic province names which focus on Alutiiq, Dene, Estonian/Finnish, and Russian cultures.

Great Projects


Maybe my favorite part of this mod was making Great Projects. There are 5 and I love them all very much. My wife helped me greatly with the pictures.
  • Fort Puyurniq: This is to give the Alutiiqs a chance to survive on Afognak. It is basically just a really cheap fort as they dont start with much money. Completely fictional.
  • Cathedral of the Holy Resurrection: This is based on the real building that exists today in the city of Kodiak, Alaska. Something for the Orthodox nations to use.
  • The Great Longhouse: This is another fictional building, but is essentially a way to get more goods produced in a central Kenai.

  • Redoubt of Saint Nicholas: Based on a real nearby fort, Fort Nikolaevskaia, built in 1899, this great project essentially backs up the lore of Velreiz settling up the Kenai River.

  • Mount Susitna: My favorite Great Project, the only one that is non-fictional that is related to Native Alaskans. There is a ton of lore on this mountain in oral native tradition, and I find it fascinating.

Spicy Options


  • Hard Mode: This is based on Anbennars Great Conquerors feature. With a world this small, you may find yourself being too dominant too quickly. I added this to give an extra dose of challenge.

  • Vinland Challenge: This option enabled Brimirhavn, a fierce offshoot of a wildly successful Vinland. Basically you are enabling a timeline where Vinland never died, but instead manifest destinyd itself all the way to your doorstep; and they dont like you.

Finally, a note on the size of the playable world so far: its small. Its probably around the size of europe. Throwing in the southeast area it is probably about half the size. I tried to implement this mod into the normal EU4 map but it was complicated and I felt really dispassionate about it. Basically I hope that people have a fun time with this mod despite its small size. I think there are some good games to be had here. Thanks for taking a look at Aurora Regnorum! Special thanks to my wonderful wife for helping out on a bunch of the art! Faithfully yours, SeagullSox https://steamcommunity.com/sharedfiles/filedetails/?id=3169715493


[ 2024-11-22 13:00:11 CET ] [ Original post ]



Europa Universalis IV
Paradox Development Studio
  • Developer

  • Paradox Interactive
  • Publisher

  • 2013-08-13
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • GameBillet

     5.09 /

     

     
    Game News Posts 498  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (86987 reviews)


  • Review Score

  • http://www.europauniversalis4.com
  • Website

  • https://store.steampowered.com/app/236850 
  • Steam Store

  • The Game includes VR Support



    EU4 LINUX [50.69 M]

  • Public Linux depots

  • Europa Universalis IV: American Dream DLC
    Europa Universalis IV: National Monuments II
    Europa Universalis IV: Conquest of Paradise
    Europa Universalis IV: Conquistadors Unit pack
    Europa Universalis IV: Native Americans Unit Pack
    Europa Universalis IV: Songs of the New World
    Europa Universalis IV: Songs of Yuletide
    Europa Universalis IV: Native Americans II Unit Pack
    Europa Universalis IV: Colonial British and French Unit Pack
    Europa Universalis IV: Muslim Advisor Portraits
    Europa Universalis IV: Wealth of Nations
    Europa Universalis IV: Muslim Ships Unit Pack
    Europa Universalis IV: Trade Nations Unit Pack
    Europa Universalis IV: Res Publica
    Europa Universalis IV: Anthology of Alternate History
    Europa Universalis IV: Indian Subcontinent Unit Pack
    Europa Universalis IV: Indian Ships Unit Pack
    Europa Universalis IV: Wealth of Nations E-book
    Europa Universalis IV: Republican Music Pack (Skopje Sessions)
    Europa Universalis IV: Art of War
    Europa Universalis IV: Evangelical Union Unit Pack
    Europa Universalis IV: Catholic League Unit Pack
    Europa Universalis IV: Songs of War Music Pack
    Europa Universalis IV: Guns, Drums and Steel Music Pack
    Europa Universalis IV: Art of War Ebook
    Europa Universalis IV: El Dorado
    Europa Universalis IV: El Dorado Content Pack
    Europa Universalis IV: Guns, Drums and Steel Volume 2
    Europa Universalis IV: Common Sense
    Europa Universalis IV: Common Sense Content Pack
    Europa Universalis IV: Common Sense E-Book
    Europa Universalis IV: The Cossacks
    Europa Universalis IV: The Cossacks Content Pack
    Europa Universalis IV: Sounds from the community - Kairi Soundtrack
    Europa Universalis IV: Catholic Majors Unit Pack
    Europa Universalis IV: Sabaton Soundtrack
    Europa Universalis IV: Mare Nostrum
    Europa Universalis IV: Mare Nostrum Content Pack
    Europa Universalis IV: Kairi Soundtrack Part II
    Europa Universalis IV: Rights of Man
    Europa Universalis IV: Rights of Man Content Pack
    Europa Universalis IV: Fredman's Midsummer Epistles
    Europa Universalis IV: Songs of Regency
    Europa Universalis IV: Mandate of Heaven
    Europa Universalis IV: Mandate of Heaven Content Pack
    Europa Universalis IV: Evangelical Majors Unit Pack
    Europa Universalis IV: Ultimate Music Pack
    Europa Universalis IV: Ultimate E-book Pack
    Europa Universalis IV: Early Upgrade Pack
    Europa Universalis IV: Third Rome
    Europa Universalis IV: The Rus Awakening
  • Available DLCs

  • Fulfill Your Quest For Global Domination

    Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

    Main Features


    • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
    • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
    • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
    • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
    • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
    • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
    • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
    • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
    MINIMAL SETUP
    • Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
    RECOMMENDED SETUP
    • Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
    GAMEBILLET

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