An Action-Adventure Roleplaying Game Set in North Carolina's Distant Future
Run, jump, climb, explore, and battle through over 70 areas packed with action, adventure, and intrigue! Idosra: The Electric Renaissance is a hybrid platformer/roleplaying game set in a future world on the verge of rediscovering electricity.
It's election year in the Vallas Empire, and Marika finds herself in the crossfire between two opposing bodies. On one side is a government that is taking advantage of a recently rediscovered force of nature: electricity. On the other side is a faction that wants to seize control of this knowledge for itself.
The sea levels are falling and revealing ancient coastal cities. Rumor has it that these cities hold lost secrets to the generation of electricity. Electricity could be a great boon to the Vallan cities that rely solely on coal and gas. The lost "fire" can bring wealth and prosperity. It can also grant unimaginable power. The empire has shown an interest in researching and harnessing electricity, and the Vallan scholars are hard at work studying the ruins.
Marika has been tagged as an "enemy of the state". Does the empire suspect she has a power that even she herself isn't aware of? Or, is this a terrible mistake-the fault of the recently installed "eyes" and other newfound devices the empire has unearthed, but does not understand?
The answer lies in the ruins of an ancient city, known as "Idosra". If only Marika can find it before her aggressors. Step carefully! Marika's success lies is in her ability to learn how the new technology works-and the role it plays in the Vallas Empire's plans.
Key Game Features
Over 70 areas to explore! Adventure through a world full of secret rooms and branching paths.
Learn dozens of skills featuring multiple mastery tiers.
A character leveling system that rewards both exploration and prowess in combat. Earn experience points and spend them to read from over 100 skill books.
Find new equipment, weapons, trinkets, and other goodies.
Meet and converse with a wide cast of characters.
Collect achievements.
Idosra is highly moddable. You can edit the levels, maps, and dialog scripts using external tools. The modding system makes it easy to play a modified game and also preserve the original game data.
Version 1.1.3 brings several bug fixes and improvements to both the demo and pre-release versions of Idosra. Most updates address back-end issues, such as memory leaks and a potential crash when loading indoor areas. There are also a few quality-of-life updates.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44871549/255d71b872fa02f8e9099151e0373160c4f26488.png\"][/img]
New Features
Lighting FX Disable feature. The lighting effects in interior rooms can sometimes cause issues for systems with low free memory or integrated graphics. Some players may also just find interior rooms too dark for their liking. This feature will disable the lighting feature entirely (so indoor areas are treated the same as outdoor areas). Note: (1) in dark areas, NPCs will still react as if the room was dark. (2) Sometimes shadows can give hints on where to go, so be sure to use the \'scout\' skill to scan the landscape around cliffs and ledges!
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Bug Fixes
Fixed: Right analog stick where the player character can get stuck in the crouch position or move on her own.
[/*]Fixed: Two dialog prompts can open on the map screen simultaneously.
[/*]Lowered size of pre-load screen (the greeting screen) to 1x so that it is not cut off on smaller monitors.
[/*]Fixed: Slight lag in outdoor areas with water due to excessive collision checking against water tiles.
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Quality of Life
A \"!\" icon will show on the map screen to indicate the next area Marika is interested in exploring.
[/*]The action2 button (default x on keyboard, default B on Steam Deck/xbox controllers) can be used to skip the scrolling text in dialogs and reveal the text immediately.
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Balancing
Lowered HP on some fixtures, such as turrets, so that they can be destroyed in a reasonable number of hits.
[/*]Adjusted difficulty of the boss in \"State Security\".
[/*]Moved the red \"electronic eyes\" in \"Water Facility\" so that they are easier to hit.
[/*](Demo) removed some enemy NPCs that had too high HP for the area they occupied.
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Back-End
Save game code optimized to run faster. Large save files no longer cause skipped frames when writing.
[/*]Game bootup code optimized to run faster and consume less memory.
[/*]Interior room loading code optimized to run faster and consume less memory.
[/*]
Technical Details
An excessive number of strings were being created by the code that parses the map data files. The resulting garbage collection resulted in a significantly slower bootup process.
[/*]Similarly, a similar issue occurred in the code that writes inventory items to the save-game file. This issue would only be noticeable on late-game save files. This problem resulted in a 1-2 second lag whenever the player touched a check point or started a new area (automatic save).
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Thanks to everyone who reported issues and suggested improvements, including participants at Oak City Indie Games 2025 and the game\'s Community Hub.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44871549/98b6c36853aa03807672c72685ed741d5fdbb52d.png\"][/img]
Minimum Setup
- OS: Ubuntu 20.04. Pop!_OS 20.04 LTS. or similar 64 bit distro
- Processor: Intel Core i3 or AMD equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics or AMD equivalent
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 20.04. Pop!_OS 20.04 LTS. or similar 64 bit distro
- Processor: Intel Core i5 or AMD equivalentMemory: 1 GB RAM
- Graphics: Intel HD Graphics or AMD equivalent
- Storage: 1 GB available space
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