An Action-Adventure Roleplaying Game Set in North Carolina's Distant Future
Run, jump, climb, explore, and battle through over 70 areas packed with action, adventure, and intrigue! Idosra: The Electric Renaissance is a hybrid platformer/roleplaying game set in a future world on the verge of rediscovering electricity.
It's election year in the Vallas Empire, and Marika finds herself in the crossfire between two opposing bodies. On one side is a government that is taking advantage of a recently rediscovered force of nature: electricity. On the other side is a faction that wants to seize control of this knowledge for itself.
The sea levels are falling and revealing ancient coastal cities. Rumor has it that these cities hold lost secrets to the generation of electricity. Electricity could be a great boon to the Vallan cities that rely solely on coal and gas. The lost "fire" can bring wealth and prosperity. It can also grant unimaginable power. The empire has shown an interest in researching and harnessing electricity, and the Vallan scholars are hard at work studying the ruins.
Marika has been tagged as an "enemy of the state". Does the empire suspect she has a power that even she herself isn't aware of? Or, is this a terrible mistake-the fault of the recently installed "eyes" and other newfound devices the empire has unearthed, but does not understand?
The answer lies in the ruins of an ancient city, known as "Idosra". If only Marika can find it before her aggressors. Step carefully! Marika's success lies is in her ability to learn how the new technology works-and the role it plays in the Vallas Empire's plans.
Key Game Features
Over 70 areas to explore! Adventure through a world full of secret rooms and branching paths.
Learn dozens of skills featuring multiple mastery tiers.
A character leveling system that rewards both exploration and prowess in combat. Earn experience points and spend them to read from over 100 skill books.
Find new equipment, weapons, trinkets, and other goodies.
Meet and converse with a wide cast of characters.
Collect achievements.
Idosra is highly moddable. You can edit the levels, maps, and dialog scripts using external tools. The modding system makes it easy to play a modified game and also preserve the original game data.
Idosra: The Electric Renaissance Version 1.1.5 is now available as an open beta!
In this article: What\'s going on, how to opt-in, and what all has changed.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44871549/6ad3946428febe7140c74bacb306141d983ccd38.png\"][/img]
This update brings many changes: mostly quality-of-life and back-end, but also a few new features. Because this update includes significant game engine-level changes, we will leave it in the beta branch for a short testing period.
If you have comments or concerns about the beta version, we would appreciate hearing your feedback in the Community Hub!
How to opt into the beta branch:
(1) Go to your Steam library and right click on Idosra: The Electric Renaissance.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44871549/ad947d192dca2063230aaef15c28b145ff3003f8.png\"][/img]
(2) Select Properties
(3) Click the \"Betas\" tab.
(4) Select the beta branch \"Current beta build of Idosra\"
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44871549/468d9b7f86c93eb8ded5aaf5315e38923cfb0c49.png\"][/img]
How to copy your save game files:
We recommend backing up your save game files before selecting Beta branch. Please note that your save game files in the beta branch will be backward compatible with your save game files in the main branch, should you wish to revert back.
(1) Go to your Steam library and right click on Idosra: The Electric Renaissance.
(2) Select Manage > Browse local files
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44871549/f3cdc1a99f4d4a8e6e41906dfce25a61c60efa80.png\"][/img]
(3) Navigate to Assets > Data
(4) Copy the \"pak\" folder to its new home!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44871549/16d9bace99f9bb8955591f21517bf421b90c9ec7.png\"][/img]
Changelog
Here is a list of all of the changes. This list includes feedback received in the Community Hub.
User Interface Updates
The preloader can now be skipped entirely. This requires editing the configuration file by hand. See next point:
[/*]The preloader configuration options (greeting screen) are now saved in a new file format. Unfortunately, this may necessitate reconfiguring these options back to your liking. If that occurs, it should be the last time. This change will allow us to add more options without having to reset it. The preloader configuration file is also now human-readable, so you can still edit the configurations without using the pre-loader.
[/*]The game can be made to run in \"arcade mode\". Arcade mode disables saving and adds an automatic timeout. This mode was originally implemented for Oak City Indie Games 2025. You will probably not want to run the main game in arcade mode, but it could be useful for some modifications.
[/*]The action2 button will now close dialog boxes. This is the same button as used to skip animated text scrolling in dialogs. Thus, you will not need to use a separate button to close pop-up dialogs.
[/*]Fixed a UI bug that caused the game to crash when closing UI elements in special circumstances, such as drinking an elixir in a boss battle.
[/*]The slower camera speed options were made a touch slower.
[/*]Reprogrammed right analog stick handler to address a conflict between scout/peer and run
[/*]Mapped left/right+down to dive skill
[/*]
Gameplay
Visual feedback added when the player holds UP to grab a girder or pipe (early Chapter 2 ability \"Climb Lv 2\")
[/*]A small delay added when the player jumps from a girder or pipe before they can grab the next. This makes it easier to swing from girder to girder.
[/*]The player can just hold UP while swinging. They don\'t have to repeatedly press and release UP to move forward.
[/*]
Engine Updates
Updated the game engine to Stencyl build 12558. This update brings several changes that should address some quirks at the graphics rendering level.
[/*]Added unhandled exception logging. This makes the error handler more robust. If the game crashes, the fault will be logged in the file crashlog.txt, which you can then send to our support for assistance.
[/*]Hitboxes are now defined by a user-configurable data file, rather than by extracting data from .png files.
[/*]Removed code that was making unnecessary copies of image data (from a deprecated feature).
[/*]
Balance and Level Design
Iron axes (in Desaka\'s shop) start at a cost of 1DN and increase by 1DN with each purchase. (Old behavior was start at 4DN and increase by 4DN each purchase). A maximum of 8 axes can be purchased (up from 4).
[/*]The \"sersphere\" boss in Secret Garden has been reprogrammed to behave in a more predictable way. It now favors up-and-down movements, which makes it easier to hit with melee attacks
[/*]Added an alternate route in \"Construction Zone\" to bypass the wide pit at the far right end of the second scene.
[/*]Increased the reach of Frame 2 of the Punch attack by 1 pixel (to match the reach of Stand Kick).
[/*]Increased the reach of Frame 3 of the Spin Kick attack by 7 pixels.
[/*]Lowered the difficulty level of many of the guards in \"Abandoned House\" from 2 to 1.
[/*]Lowered the speed of wasps in maps of difficulty 4 or less by 25%
[/*]
Minimum Setup
- OS: Ubuntu 20.04. Pop!_OS 20.04 LTS. or similar 64 bit distro
- Processor: Intel Core i3 or AMD equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics or AMD equivalent
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 20.04. Pop!_OS 20.04 LTS. or similar 64 bit distro
- Processor: Intel Core i5 or AMD equivalentMemory: 1 GB RAM
- Graphics: Intel HD Graphics or AMD equivalent
- Storage: 1 GB available space
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