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Tetrobot and Co. adds Beta Level Editor and Workshop Integration!
You just need to launch your Steam client, wait for Tetrobot and Co. to update and launch it! That’s it! You can check that the version on the main menu is something like “1.1.x” and you’re good to go!
Well, you can create your own levels, complete with all the blocks and features used in the main game! And of course, you can share your levels through the Steam Workshop. You can recreate all the levels that you encountered in the game and much more! IMPORTANT NOTE: if you're running the game under Mac or Linux systems, we are currently facing an issue that will prevent you to download/upload items to the workshop. But you can still able to get your hand in the level editor, locally. Once the issue will be solved, you'll be able to upload your creation to the workshop!
We can’t confirm it for sure, but it’s definitely in our mind, yes!
Well… YES! We put a lot of efforts improving the editor. In Blocks that Matter, the editor was released with the exact same level of “polish” that it was during the production of the game (i.e. none!). With Tetrobot and Co., we decided to delay the release of the editor to make it clean and shiny!
Even though the editor is as intuitive as OSX, we’ve published some official Steam guides for you, and in the future we will centralize any relevant information in this thread. If you encounter any issues, please report them in this other thread.
We will allow you to create levels locally for sure. But we still need to find a good alternative to the Steam Workshop to store the user generated content! The Beta will only occurs on Steam, because it the fastest way for us to update the game depending on your feedbacks. If you purchased the DRM-free version on our website (or the Humble Store), you should have a Steam key that can be used to participate to this Beta!
Only one thing: Psychobot is waiting you to unleash the love, the love of blocks!
[ 2013-12-18 23:34:30 CET ] [ Original post ]
Hi there!
We’ve just launched the Steam Workshop Beta for Tetrobot and Co.!
Here is a little FAQ, to answer the questions you may (or may not) have:
1/ What should I do to enter this Beta?
You just need to launch your Steam client, wait for Tetrobot and Co. to update and launch it! That’s it! You can check that the version on the main menu is something like “1.1.x” and you’re good to go!
2/ What can I do in this Beta?
Well, you can create your own levels, complete with all the blocks and features used in the main game! And of course, you can share your levels through the Steam Workshop. You can recreate all the levels that you encountered in the game and much more! IMPORTANT NOTE: if you're running the game under Mac or Linux systems, we are currently facing an issue that will prevent you to download/upload items to the workshop. But you can still able to get your hand in the level editor, locally. Once the issue will be solved, you'll be able to upload your creation to the workshop!
3/ Will you allow us to create custom language files (i want my game in 1337!)?
We can’t confirm it for sure, but it’s definitely in our mind, yes!
4/ Is the editor more user friendly than the one in Blocks that Matter?
Well… YES! We put a lot of efforts improving the editor. In Blocks that Matter, the editor was released with the exact same level of “polish” that it was during the production of the game (i.e. none!). With Tetrobot and Co., we decided to delay the release of the editor to make it clean and shiny!
5/ Is there any tutorials to understand how the editor works?
Even though the editor is as intuitive as OSX, we’ve published some official Steam guides for you, and in the future we will centralize any relevant information in this thread. If you encounter any issues, please report them in this other thread.
6/ Will you release the in-game level editor for the DRM-free version?
We will allow you to create levels locally for sure. But we still need to find a good alternative to the Steam Workshop to store the user generated content! The Beta will only occurs on Steam, because it the fastest way for us to update the game depending on your feedbacks. If you purchased the DRM-free version on our website (or the Humble Store), you should have a Steam key that can be used to participate to this Beta!
7/ Anything to add before I jump into this beta?
Only one thing: Psychobot is waiting you to unleash the love, the love of blocks!
[ 2013-12-18 23:34:30 CET ] [ Original post ]
Tetrobot and Co. adds Beta Level Editor and Workshop Integration!
You just need to launch your Steam client, wait for Tetrobot and Co. to update and launch it! Thats it! You can check that the version on the main menu is something like 1.1.x and youre good to go!
Well, you can create your own levels, complete with all the blocks and features used in the main game! And of course, you can share your levels through the Steam Workshop. You can recreate all the levels that you encountered in the game and much more! IMPORTANT NOTE: if you're running the game under Mac or Linux systems, we are currently facing an issue that will prevent you to download/upload items to the workshop. But you can still able to get your hand in the level editor, locally. Once the issue will be solved, you'll be able to upload your creation to the workshop!
We cant confirm it for sure, but its definitely in our mind, yes!
Well YES! We put a lot of efforts improving the editor. In Blocks that Matter, the editor was released with the exact same level of polish that it was during the production of the game (i.e. none!). With Tetrobot and Co., we decided to delay the release of the editor to make it clean and shiny!
Even though the editor is as intuitive as OSX, weve published some official Steam guides for you, and in the future we will centralize any relevant information in this thread. If you encounter any issues, please report them in this other thread.
We will allow you to create levels locally for sure. But we still need to find a good alternative to the Steam Workshop to store the user generated content! The Beta will only occurs on Steam, because it the fastest way for us to update the game depending on your feedbacks. If you purchased the DRM-free version on our website (or the Humble Store), you should have a Steam key that can be used to participate to this Beta!
Only one thing: Psychobot is waiting you to unleash the love, the love of blocks!
[ 2013-12-18 23:34:30 CET ] [ Original post ]
Hi there!
Weve just launched the Steam Workshop Beta for Tetrobot and Co.!
Here is a little FAQ, to answer the questions you may (or may not) have:
1/ What should I do to enter this Beta?
You just need to launch your Steam client, wait for Tetrobot and Co. to update and launch it! Thats it! You can check that the version on the main menu is something like 1.1.x and youre good to go!
2/ What can I do in this Beta?
Well, you can create your own levels, complete with all the blocks and features used in the main game! And of course, you can share your levels through the Steam Workshop. You can recreate all the levels that you encountered in the game and much more! IMPORTANT NOTE: if you're running the game under Mac or Linux systems, we are currently facing an issue that will prevent you to download/upload items to the workshop. But you can still able to get your hand in the level editor, locally. Once the issue will be solved, you'll be able to upload your creation to the workshop!
3/ Will you allow us to create custom language files (i want my game in 1337!)?
We cant confirm it for sure, but its definitely in our mind, yes!
4/ Is the editor more user friendly than the one in Blocks that Matter?
Well YES! We put a lot of efforts improving the editor. In Blocks that Matter, the editor was released with the exact same level of polish that it was during the production of the game (i.e. none!). With Tetrobot and Co., we decided to delay the release of the editor to make it clean and shiny!
5/ Is there any tutorials to understand how the editor works?
Even though the editor is as intuitive as OSX, weve published some official Steam guides for you, and in the future we will centralize any relevant information in this thread. If you encounter any issues, please report them in this other thread.
6/ Will you release the in-game level editor for the DRM-free version?
We will allow you to create levels locally for sure. But we still need to find a good alternative to the Steam Workshop to store the user generated content! The Beta will only occurs on Steam, because it the fastest way for us to update the game depending on your feedbacks. If you purchased the DRM-free version on our website (or the Humble Store), you should have a Steam key that can be used to participate to this Beta!
7/ Anything to add before I jump into this beta?
Only one thing: Psychobot is waiting you to unleash the love, the love of blocks!
[ 2013-12-18 23:34:30 CET ] [ Original post ]
Tetrobot and Co.
Swing Swing Submarine
Developer
Swing Swing Submarine
Publisher
2013-10-22
Release
Game News Posts:
11
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(267 reviews)
The Game includes VR Support
Public Linux Depots:
- Tetrobot and Co. Linux [524.63 M]
Available DLCs:
- Tetrobot & Co. Original Soundtrack
Tetrobot is the world's most popular and reliable robot, but he's not perfect. That's why I, Maya, have built him a microscopic little brother, Psychobot.
Help me guide Psy through Tetrobot's cogs and circuits: by swallowing blocks of matter and spitting them out, we can repair anything. Learn how pipes, lasers, fans and other electronic devices work, learn how to alter the chemical properties of slime, and collect all the memory blocks that you find on the way.
The owners of damaged Tetrobots all around the world rely on us because we are the only people who can repair their precious robots.
Help me guide Psy through Tetrobot's cogs and circuits: by swallowing blocks of matter and spitting them out, we can repair anything. Learn how pipes, lasers, fans and other electronic devices work, learn how to alter the chemical properties of slime, and collect all the memory blocks that you find on the way.
The owners of damaged Tetrobots all around the world rely on us because we are the only people who can repair their precious robots.
Key Features
- Pure puzzle gameplay for gamers who like to give their minds a workout.
- Over 50 levels to play and even more secrets to unlock.
- Original music composed by Morusque (Knytt Stories, Saira, Blocks That Matter, Exodus)
- Find out what became of Tetrobot, Alexey, Markus and Maya, 15 years after "Blocks That Matter."
Steam Features
- Steam Achievements: An even greater challenge for avid gamers.
- Steam Cloud: Start a game at home, finish it at work (if you're careful).
- Steam Workshop: Create your own puzzles and share them in one click (available soon).
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Core i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: integrated supporting Shader Model 2.0
- Storage: 600 MB available space
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