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ENDLESS PINBALL MADNESS

Join the intrepid Starship captain, Wilbur, on their ridiculous journey through an infinite pinball-inspired world. Each room (or table) draws from classic pinball motifs (with targets, flippers, Multiball, and more) but this retro pinball gameplay has a twist… 

Every room connects to another, procedurally selected from over a dozen handcrafted levels, endlessly. Bump from room to room to play new tables in classic pinball style, unlocking new biomes and astronomical scores the higher you go – forever.

Inspired by pinball classics, like 3D Pinball: Space Cadet, plus the physics comedy of Getting Over It, ODYSSEY: Starship Pinball is a next-generation take on the endless arcade format with a roguelite twist.

BUMP ANYWHERE

Flippers aren’t the only way to get around; you can manually bump the ship to thrust Wilbur in any direction and reach new heights. As you explore, you’ll unlock new plunger checkpoints (in case dear Wilbur is lost) for a new intrepid Starship captain to continue the odyssey.

ZANY PHYSICS

As Wilbur hits targets and bumps into walls, their ship takes damage. Inevitably, the ship explodes, setting Wilbur free to tumble through the world, equal parts pinball astronaut and floppy little guy

NOW WITH IDLE MODE

Kick your feet up with Idle Mode and let Wilbur take over, activating flippers, bumping away from peril, and adventuring higher automatically. And if an emergency requires a manual override, you always have control even while Idle Mode is active. Finally, you can rocket your score while working on spreadsheets and scrolling TikTok.

ODYSSEY: Starship Pinball
Clip Through InteractiveDeveloper
clipthruPublisher
November 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
4 user reviews (4 reviews)
Public Linux Depots:
  • [0 B]
ODYSSEY: Starship Pinball is OUT NOW in Early Access

Hey everyone, we\'re excited to be releasing ODYSSEY: Starship Pinball, our debut game as Clip Through TODAY on Steam in Early Access.

We want to send a huge thank-you out to our Discord community over at clipthru.gg , and to our pre-release playtesters who have given feedback, helped us strengthen level design, improve visibility across levels, and help make sure this release is stable and endlessly playable as we dreamed it.

\nSince this is our first game, it\'s especially helpful for us if you leave a review or share the game link with a friend. If you\'re on the fence about dropping 5 buckeroos on a chaotic roguelite pinball game, check out the livestream we\'ll be running all day, or come visit our booth in Vancouver, Canada TOMORROW, November 29th, at the VGX Conference . If you\'re not out here on the west coast, I\'d still encourage you to try the game here on Steam anyway or check out our social medias for updates as we move through Early Access.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45808603/7829a05361b9982aff762b53df27b81b64d1472b.png\"][/img]

At Launch, we\'ve included the following features:

  • Endless pinball gameplay

    [/*]
  • Procedural roguelite progression

    [/*]
  • Zany physics comedy

    [/*]
  • Over 30 handcrafted levels

    [/*]
  • 4 unique biomes

    [/*]
  • Idle mode

    [/*]
[p align=\"start\"]We expect to exit Early Access in Early 2026 with the following new features (and more?):[/p]
  • Boss battles

    [/*]
  • Achievements and Community Items

    [/*]
  • Mac support

    [/*]
[p align=\"start\"][img src=\"https://clan.fastly.steamstatic.com/images//45808603/2c03ff8a651c1ee92341384e77c2cd24c7e3f1b7.png\"][/img][/p]

If you have feedback or bugs, make sure to leave them here on Steam, or visit us at clipthru.gg to post in our Discord forums. Much love to anyone who tries the game out and thanks for supporting us at a crazy time in videogame history.

The Clip Through Team

--

A NOTE ON EARLY ACCESS:

[p align=\"start\"]Early Access allows us to get the game into your hands sooner, and to make choices about the direction of future updates with help from our community. It also allows us a bit more time to polish art, audio, and bug fix while the game is still fully playable. Let us know in the comments if you prefer any of our scoped feature additions, or if there are other features you\'d like to see that we haven\'t thought of yet![/p][p align=\"start\"][/p]

STEAM DECK SUPPORT:

[p align=\"start\"]Starship is designed for mobile and gamepad, and we want it to be great on Steam Deck. At launch, Steam Deck is fully playable with a Gamepad configuration and we plan to further optimize the game for Steam Deck\'s wide screen and touch in a similar fashion to Downwell and other mobile-first games.[/p]

\nHISTORY:

[p align=\"start\"]Starship began as a very different solo Jam project (available free on Itch.io ) with the concept of minimalist touch-capable controls and an endless physics-driven gameloop. We took it on as a team in the first half of 2025, established the Pinball theme, and built the foundation for a procedural progression system. From there, we worked with a student artist to design and develop visuals, created dozens of levels inspired by real pinball tables, and optimized the project for mid-spec computers, gamepad, and mobile.[/p][p align=\"start\"]Our team members have been prolific in the VR space since 2016, with over 10 VR credits including the DICE VR GOTY winner, Pistol Whip. Now, Clip Through is exploring new modes of play with Starship Pinball while we cook up the next big VR thing...[/p][p align=\"start\"]If you\'d like to support us outside of Steam, please find us on socials (likes and follows are always helpful), or connect with us on discord at clipthru.gg .[/p]

[ 2025-11-28 16:56:36 CET ] [Original Post]

Minimum Setup

  • OS: SteamOS (64-bit) or Debian 13 equivalent
  • Processor: 4th Gen Intel core i5-4210UMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GTX 970M (Vulkan support required)
  • Storage: 800 MB available spaceAdditional Notes: Running @ 30fps
  • Memory: 6 GB RAM
  • Recommended Setup

    • OS: SteamOS (64-bit) or Debian 13 equivalent
    • Processor: 4th Gen Intel core i5-4590Memory: 6 GB RAM
    • Graphics: Nvidia GeForce GTX 1080 (Vulkan support required)
    • Storage: 800 MB available spaceAdditional Notes: Running @ 60fps
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