ENDLESS PINBALL MADNESS
Join the intrepid Starship captain, Wilbur, on their ridiculous journey through an infinite pinball-inspired world. Each room (or table) draws from classic pinball motifs (with targets, flippers, Multiball, and more) but this retro pinball gameplay has a twist…
Every room connects to another, procedurally selected from over a dozen handcrafted levels, endlessly. Bump from room to room to play new tables in classic pinball style, unlocking new biomes and astronomical scores the higher you go – forever.
Inspired by pinball classics, like 3D Pinball: Space Cadet, plus the physics comedy of Getting Over It, ODYSSEY: Starship Pinball is a next-generation take on the endless arcade format with a roguelite twist.
BUMP ANYWHERE
Flippers aren’t the only way to get around; you can manually bump the ship to thrust Wilbur in any direction and reach new heights. As you explore, you’ll unlock new plunger checkpoints (in case dear Wilbur is lost) for a new intrepid Starship captain to continue the odyssey.
ZANY PHYSICS
As Wilbur hits targets and bumps into walls, their ship takes damage. Inevitably, the ship explodes, setting Wilbur free to tumble through the world, equal parts pinball astronaut and floppy little guy
NOW WITH IDLE MODE
Kick your feet up with Idle Mode and let Wilbur take over, activating flippers, bumping away from peril, and adventuring higher automatically. And if an emergency requires a manual override, you always have control even while Idle Mode is active. Finally, you can rocket your score while working on spreadsheets and scrolling TikTok.
Hey folks, following our initial release feedback and expo demo at VGX on the weekend, we\'ve pushed a small update to the main branch.
If you\'re interested in testing RC updates before they\'re live, let us know and we can work on connecting you to a beta release branch.
PATCH NOTES 0.1.0.1
fix for room objective errors in some levels
[/*]updated key rarity
[/*]updated balance of some levels
[/*]fix for various stuck balls
[/*]fix for missing checkpoints when entering a new biome
[/*]updated SFX assets and mixing
[/*]rebalanced biome rarity
[/*]added one-time points bonus when completing a room
[/*]added game hints and compliments to the loading screen
[/*]
We\'ve got another small update in the works planned for next week, and we\'ve started working on [spoiler]boss designs[/spoiler] for our first major update. Thanks everyone for your feedback so far, and we hope this new update improves your progression rate for unlocking new biomes!
Minimum Setup
- OS: SteamOS (64-bit) or Debian 13 equivalent
- Processor: 4th Gen Intel core i5-4210UMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia GeForce GTX 970M (Vulkan support required)
- Storage: 800 MB available spaceAdditional Notes: Running @ 30fps
Recommended Setup
- OS: SteamOS (64-bit) or Debian 13 equivalent
- Processor: 4th Gen Intel core i5-4590Memory: 6 GB RAM
- Graphics: Nvidia GeForce GTX 1080 (Vulkan support required)
- Storage: 800 MB available spaceAdditional Notes: Running @ 60fps
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