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ENDLESS PINBALL MADNESS

Join the intrepid Starship captain, Wilbur, on their ridiculous journey through an infinite pinball-inspired world. Each room (or table) draws from classic pinball motifs (with targets, flippers, Multiball, and more) but this retro pinball gameplay has a twist… 

Every room connects to another, procedurally selected from over a dozen handcrafted levels, endlessly. Bump from room to room to play new tables in classic pinball style, unlocking new biomes and astronomical scores the higher you go – forever.

Inspired by pinball classics, like 3D Pinball: Space Cadet, plus the physics comedy of Getting Over It, ODYSSEY: Starship Pinball is a next-generation take on the endless arcade format with a roguelite twist.

BUMP ANYWHERE

Flippers aren’t the only way to get around; you can manually bump the ship to thrust Wilbur in any direction and reach new heights. As you explore, you’ll unlock new plunger checkpoints (in case dear Wilbur is lost) for a new intrepid Starship captain to continue the odyssey.

ZANY PHYSICS

As Wilbur hits targets and bumps into walls, their ship takes damage. Inevitably, the ship explodes, setting Wilbur free to tumble through the world, equal parts pinball astronaut and floppy little guy

NOW WITH IDLE MODE

Kick your feet up with Idle Mode and let Wilbur take over, activating flippers, bumping away from peril, and adventuring higher automatically. And if an emergency requires a manual override, you always have control even while Idle Mode is active. Finally, you can rocket your score while working on spreadsheets and scrolling TikTok.

ODYSSEY: Starship Pinball
Clip Through InteractiveDeveloper
clipthruPublisher
November 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
4 user reviews (4 reviews)
Public Linux Depots:
  • [0 B]
Week 2 - Feature update: Classic Physics - 0.1.0.6

Hey Wilburites (we\'ll workshop that one),

Thank you all for an amazing first couple weeks. As a small team with a debut game that did very little promotion -- announcing the game and releasing within only 1 month -- we\'re really excited to have gained over 500 active wishlists and over 100 units sold in our first week! A big thanks especially to those who have left reviews; this is the biggest impact you can make on the success of the game and we really appreciate you taking the time to write about the game and share it with your friends and community.

Last week, we put out our first hotfix, addressing some immediate bug fixes and tuning the game to improve the core experience. This week, we\'re releasing our first feature update with a new mode to try and some quality of life changes which bring us closer and closer to delivering an endless pinball sandbox.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45808603/5b57fbe5135f5df511069cfbf94537e64a75679f.png\"][/img]

Changelog 0.1.0.6

Features

  • Added \"Classic Physics\" option to the settings menu

    [list]
  • Decreased pinball mass

    [/*]
  • Increased gravitational force on the pinball

    [/*]
  • Increased flipper strength

    [/*]
  • Increased impulse strengths from bump, kickouts, and rails

    [/*]
[/*]
  • Ball will now receive an automatic impulse when exiting the first room

    [/*]
  • Reduced pinball-to-click distance required to reach max bump strength

    [/*]
  • Balance updates to some levels

    [/*]
  • Slightly reduced sensitivity of kickouts

    [/*]
  • Added additional game hints and compliments

    [/*]
  • [/list]

    Bug fixes

    • Fix for bump projection becoming stuck on in some situations

      [/*]
    • Camera now zooms as intended when grabbing a key (can be disabled with \"Camera Effects\" in settings)

      [/*]
    • Removed unintentional camera zoom when draining only ball in current room

      [/*]
    • Improved reliability of spinner resting rotation

      [/*]
    • Hardened level generation logic

      [/*]
    • Added missing fog to some drains

      [/*]

    In the backend

    • Added touch controls for upcoming mobile version...

      [/*]
    • Began concept and modelling for boss mode update...

      [/*]

    [ 2025-12-12 18:46:50 CET ] [Original Post]

    Minimum Setup

    • OS: SteamOS (64-bit) or Debian 13 equivalent
    • Processor: 4th Gen Intel core i5-4210UMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce GTX 970M (Vulkan support required)
    • Storage: 800 MB available spaceAdditional Notes: Running @ 30fps
  • Memory: 6 GB RAM
  • Recommended Setup

    • OS: SteamOS (64-bit) or Debian 13 equivalent
    • Processor: 4th Gen Intel core i5-4590Memory: 6 GB RAM
    • Graphics: Nvidia GeForce GTX 1080 (Vulkan support required)
    • Storage: 800 MB available spaceAdditional Notes: Running @ 60fps
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