▶
Update V1.3.0
[ 2017-03-05 02:16:06 CET ] [ Original post ]
New Features:
- Added the ALL-IN-ONE hero mode for single player. You can play like in Trine - switch between three heroes but only one will be in the scene;
- Added a lot of hidden treasures in the levels!
- Added a new element: the conveyors;
- Replaced the "Slowmo Time" item with a new passive item: Lifesaver's Watch. The time will freeze time when a hero is falling too behind or too low health, giving you 3 seconds to adjust;
- Pressing L (B on Xbox-compatible joysticks) key when in the back of a row can push the hero in front of yours forward;
- Decreased the CPU load in game;
- Added a button to quick create a local co-op game;
- Re-did the level entry panel in the world map scene. Now you can start a level with 3 modes: Single Hero, Multiple Heroes, and Local Co-op;
- Added the VFX for hero death;
- Added the animation for hero reviving;
- Added the animations of hero running towards the finish line;
- Added the VFX for picking up the energy gems;
- Optimized the SFX for picking up items, discovering hidden paths, and hero level-up;
- Added the SFX of meow!
- Optimized the end cutscene for level 2-1;
- After selecting a save slot, you will enter the unfinished level instead of the world map scene;
- The item cursor will jump to corresponding grid after selecting an accessory or consumable item;
- Staff's AI will teleport a snap trap only when it's needed;
- ... and again, a LOT of optimization on the level design!
- The control mapping was not saved properly;
- The death animations of the thieves and the bosses were not played properly;
- When a hero bounced up on an energy, he could be hit by the monster in the upper lane;
- The barrels were not spawned in the boss fight in level 2-2;
- In level 5-1, the enemies would attack even the hero in their lane was dead;
- The snap trap will no longer trigger when hit the switch button;
- Decreased the duration of the Turbo Mode by 1/3;
- Changed the offering price for the gold nugget from 200 to 100;
- Eased the difficulty of the dragon boss fight in level 5-1;
- Eased the difficulty of the boss fight in level 5-4;
- Hidden levels;
- Mini-quests;
- More level optimization;
[ 2017-03-05 02:16:06 CET ] [ Original post ]
Update V1.3.0
[ 2017-03-05 02:16:06 CET ] [ Original post ]
New Features:
- Added the ALL-IN-ONE hero mode for single player. You can play like in Trine - switch between three heroes but only one will be in the scene;
- Added a lot of hidden treasures in the levels!
- Added a new element: the conveyors;
- Replaced the "Slowmo Time" item with a new passive item: Lifesaver's Watch. The time will freeze time when a hero is falling too behind or too low health, giving you 3 seconds to adjust;
- Pressing L (B on Xbox-compatible joysticks) key when in the back of a row can push the hero in front of yours forward;
- Decreased the CPU load in game;
- Added a button to quick create a local co-op game;
- Re-did the level entry panel in the world map scene. Now you can start a level with 3 modes: Single Hero, Multiple Heroes, and Local Co-op;
- Added the VFX for hero death;
- Added the animation for hero reviving;
- Added the animations of hero running towards the finish line;
- Added the VFX for picking up the energy gems;
- Optimized the SFX for picking up items, discovering hidden paths, and hero level-up;
- Added the SFX of meow!
- Optimized the end cutscene for level 2-1;
- After selecting a save slot, you will enter the unfinished level instead of the world map scene;
- The item cursor will jump to corresponding grid after selecting an accessory or consumable item;
- Staff's AI will teleport a snap trap only when it's needed;
- ... and again, a LOT of optimization on the level design!
- The control mapping was not saved properly;
- The death animations of the thieves and the bosses were not played properly;
- When a hero bounced up on an energy, he could be hit by the monster in the upper lane;
- The barrels were not spawned in the boss fight in level 2-2;
- In level 5-1, the enemies would attack even the hero in their lane was dead;
- The snap trap will no longer trigger when hit the switch button;
- Decreased the duration of the Turbo Mode by 1/3;
- Changed the offering price for the gold nugget from 200 to 100;
- Eased the difficulty of the dragon boss fight in level 5-1;
- Eased the difficulty of the boss fight in level 5-4;
- Hidden levels;
- Mini-quests;
- More level optimization;
[ 2017-03-05 02:16:06 CET ] [ Original post ]
Axe, Bow & Staff
Clewcat Games
Developer
Clewcat Games
Publisher
2016-09-29
Release
Game News Posts:
34
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(11 reviews)
The Game includes VR Support
Public Linux Depots:
- Axe, Bow & Staff Linux [206.26 M]
Available DLCs:
- Axe, Bow & Staff: The Soundtrack
- Axe, Bow & Staff: Digital Artbook
Axe, Bow & Staff is a pixel art hybrid combining runner-sidescroller mechanics with RPG elements and zany multiplayer gameplay.
Inspired by games like Lost Vikings, Adventure Island, Cadilacs and Dinosaurs and Captain Commando, etc, Axe, Bow & Staff evokes the nostalgia of the favorite games of your youth: updated with faster graphics, multi-player replayablilty, and goofy gameplay that's easy to learn but many times harder to master!
Literally born under a rock, Axe is the tallest dwarf in his mining clan, a giant of a dwarf at five feet, towering a head above the others. He's so tall he could be mistaken for a very short human! Because Axe's height made him unsuitable for mining, he set off to seek his fortune in the lands above. Away from familiar tunnels and dank caves, Axe often gets lost on the surface world, but doesn't like to admit it. When he is not busy searching for his fortune, he likes skipping rocks on a stream and eating hot dogs on a stick. He thinks that they are made of real dogs and has never learned how to tie his shoelaces.
Bow is, regretably, the shortest member of her elfin village. She left her home in shame because she was only ever tall enough to gather berries with the elfin children. Bow did not want to be a babysitter in the bushes for the rest of her life, so she ran away from home when she was sixty (which is like sixteen in human years) to train as an ninja so that she could one day return home a glorious hero and bring glory to short elves everywhere. To this day, she still has not found a Ninja Sensei to teach her the proper art of Nenjootsoo, the elven translation of ninjutsu. This also means that she and Axe are about the same height...
Staff has been called many things, amongst them hypochondriac and sniffles are probably the nicer terms that people have used. As a hypo-sensitive wizard with extensive allergies, he prefers to hide behind much bulkier heroes and fold origami on his days off. Staff is mildly allergic to magic, nature, rodents, goblins, rats, leaves, twigs, stones, dead goblins, rocks, dirt, air, water, lightning, thunder, undead goblins, and likes cats. He is also allergic to cats.
Inspired by games like Lost Vikings, Adventure Island, Cadilacs and Dinosaurs and Captain Commando, etc, Axe, Bow & Staff evokes the nostalgia of the favorite games of your youth: updated with faster graphics, multi-player replayablilty, and goofy gameplay that's easy to learn but many times harder to master!
Main Features:
- Rockin' Pixel Art
It's like the 80s married the 90s and they never went away! Axe, Bow & Staff brings you the best in these pixel art classics-to-be. You saw it here first! - Chiptunes Originals
More cheer than you can shake twelve reindeers at in this catchy & original chiptune soundtrack! - Bespoke Like a Boss
30+ hand-crafted levels with tons of challenges and fun, fun, fun! - Multiple Playthroughs
Have you heard the saying, "A procedurally-generated level is like multiple playthroughs in the bank"? Neither have we, and yet here it is bringing more bang for your buck! - A Matrix of Options for Customization
20+ skill upgrades and 70+ items is, like, a really good way to bing-bling your characters. Which makes YOU, like, the equivalent of a fantasy game gangsta. - Single Player, Local Multiplayer, Online Multiplayer(Beta)
You COULD play it all by yourself, comfortably alone in your underwear with a beer hat wrapped around your head, or you could sit there with your so-called friends and play multiplayer locally. Or team-up with online play. Whatever. We support that, too.
About our heroes:
Literally born under a rock, Axe is the tallest dwarf in his mining clan, a giant of a dwarf at five feet, towering a head above the others. He's so tall he could be mistaken for a very short human! Because Axe's height made him unsuitable for mining, he set off to seek his fortune in the lands above. Away from familiar tunnels and dank caves, Axe often gets lost on the surface world, but doesn't like to admit it. When he is not busy searching for his fortune, he likes skipping rocks on a stream and eating hot dogs on a stick. He thinks that they are made of real dogs and has never learned how to tie his shoelaces.
Bow is, regretably, the shortest member of her elfin village. She left her home in shame because she was only ever tall enough to gather berries with the elfin children. Bow did not want to be a babysitter in the bushes for the rest of her life, so she ran away from home when she was sixty (which is like sixteen in human years) to train as an ninja so that she could one day return home a glorious hero and bring glory to short elves everywhere. To this day, she still has not found a Ninja Sensei to teach her the proper art of Nenjootsoo, the elven translation of ninjutsu. This also means that she and Axe are about the same height...
Staff has been called many things, amongst them hypochondriac and sniffles are probably the nicer terms that people have used. As a hypo-sensitive wizard with extensive allergies, he prefers to hide behind much bulkier heroes and fold origami on his days off. Staff is mildly allergic to magic, nature, rodents, goblins, rats, leaves, twigs, stones, dead goblins, rocks, dirt, air, water, lightning, thunder, undead goblins, and likes cats. He is also allergic to cats.
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS or Later
- Processor: 2GHzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: 256MB RAMNetwork: Broadband Internet connection
- Storage: 300 MB available space
- OS: Ubuntu 14.04 LTS or Later
- Processor: Duo Core 3 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: 1024MB RAMNetwork: Broadband Internet connection
- Storage: 300 MB available space
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