CiniCross is a mix between Roguelike and the puzzle game called Nonogram or Griddlers. It takes place in a retro dark fantasy universe.
The demo is available, try the game now!
Increasing difficulty
Deeper you go into the dungeon, the more complex the puzzles get, but the rewards are also greater. You'll be able to solve lots of puzzles with several grid sizes, which are procedurally generated and have a single solution.
Use the power of artifacts and items
During your perilous journey, you will collect numerous artifacts and items with various powers that will change the way you play throughout your run. Automatically fill columns, increase your rewards, slow down time, and more. Combine their effects for devastating results.
Face all the bosses as you traverse procedurally generated dungeons
Each floor has several paths, all of which lead to the floor boss. You must defeat him to progress. Each boss has his own power, forcing you to adapt your playing style and approach to nonograms. You will also find all kinds of places to help you in your exploration, such as shops, campfires, etc.
Perish and retry

Every mistake, every second wasted, and much more will cost you dearly. That's why you will surely perish many times in this dungeon filled with dangers. Start again, collect new treasures, and try your chance once more. You will need to manage your time carefully.
Hello,
This update brings gameplay improvements, several new items, as well as balance adjustments to certain artifacts. Thank you again for all your feedback; it helps me prioritize and refine the overall game experience.
New features:
It is now possible to choose your reward artifacts from a random selection.
[/*]New items added: Red Potion, Small Red Potion, Bloody Die, Goblin Eyes, Time Bomb
[/*]Unobtained artifacts now display the mention "New".
[/*]The shop now displays "Sold" when an item has been purchased.
[/*]Hint display has been reworked for large puzzles (starting from 15x10).
[/*]The puzzle size is now visible during gameplay and on the reward screen.
[/*]The actual time spent completing a puzzle is now displayed on the reward screen.
[/*]
Adjustments:
Item drop probability calculations have been reworked.
[/*]The chance of obtaining "Nothing" as an artifact has been reduced by half.
[/*]Hint colors have been slightly adjusted.
[/*]It is no longer possible to collect artifacts while holding an item.
[/*]The time multiplier no longer shows excessively long decimal values.
[/*]Held items now appear above the interface.
[/*]It is no longer possible to interact with the grid while it is fading out.
[/*]The artifact drop sound no longer stacks.
[/*]It is no longer possible to complete a grid while holding an item above it.
[/*]Some artifact visuals have been modified.
[/*]
Balancing:
Void Worm: usage is now limited to 2 times per puzzle.
[/*]Great Ice Sword: base effect and copy effect have been reduced.
[/*]
Thank you again for your support and feedback - every comment counts and helps CiniCross move in the right direction. I have read all your feedback.
- Hydrobates
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