CiniCross is a mix between Roguelike and the puzzle game called Nonogram or Griddlers. It takes place in a retro dark fantasy universe.
The demo is available, try the game now!
Increasing difficulty
Deeper you go into the dungeon, the more complex the puzzles get, but the rewards are also greater. You'll be able to solve lots of puzzles with several grid sizes, which are procedurally generated and have a single solution.
Use the power of artifacts and items
During your perilous journey, you will collect numerous artifacts and items with various powers that will change the way you play throughout your run. Automatically fill columns, increase your rewards, slow down time, and more. Combine their effects for devastating results.
Face all the bosses as you traverse procedurally generated dungeons
Each floor has several paths, all of which lead to the floor boss. You must defeat him to progress. Each boss has his own power, forcing you to adapt your playing style and approach to nonograms. You will also find all kinds of places to help you in your exploration, such as shops, campfires, etc.
Perish and retry

Every mistake, every second wasted, and much more will cost you dearly. That's why you will surely perish many times in this dungeon filled with dangers. Start again, collect new treasures, and try your chance once more. You will need to manage your time carefully.
Hello,
There will be a pause in demo updates after this one (except in the case of major bugs), in order to continue developing the full version of CiniCross more efficiently.
This update seems to be on the right track.
Please feel free to keep sharing your feedback, Ill continue reading it and taking it into account.
A big thank you to everyone who has provided feedback since the last patch and offered their support.
Here is the content of the latest update:
[hr][/hr]New Features / Additions
Added new music (composed by Not Jam).
[/*]It is now possible to adjust the SFX and music volumes independently in the settings.
[/*]You can now reroll unretrieved artifacts in the rewards screen in exchange for Gold.
[/*]A visual effect now indicates which cell increases which artifacts vertical counter.
[/*]Mouse controls are now displayed during puzzles.
[/*]The Campfire now gives a healing item when your HP are at maximum.
[/*]New puzzles have been added to avoid replaying the same ones.
[/*]
Adjustments
Artifacts no longer shrink when you have many of them. You can now scroll through your artifacts bar to view them all.
[/*]Changes / Adjustments to the following artifacts:
[list]Fire Wand
[/*]Sifs Bow
[/*]Stick
[/*]
Difficulties have been adjusted.
[/*]Time bonuses have been adjusted.
[/*]The maximum number of artifact reward slots has been reduced.
[/*]The frequency of damage received when time runs out has been reduced.
[/*]The Hydrobates logo is now displayed when launching the game.
[/*]General sound volume adjustments.
[/*]Bug Fixes
Fixed the French description of the Fire Wand artifact.
[/*]Fixed a bug where Nothing could appear among the rewards.
[/*]Fixed a bug where an artifacts Max indicator was visible during reward selection.
[/*]Fixed a bug that grayed out Maxed artifacts even when only one copy existed in the top bar.
[/*]Fixed a bug that caused a crash if the saved language was invalid.
[/*]Fixed a bug where Sifs Bows vertical counter didnt take Sifs Arrows into account.
[/*]Fixed a bug that allowed items and artifacts to be collected during the XP gain sequence at the end of a run.
[/*]Fixed a bug that allowed the Bloody Dice to be used while HP were already full.
[/*]Fixed a bug that prevented obtaining the Stick artifact.
[/*]Fixed a bug that caused the game to start with the first difficulty already completed.
[/*]
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