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Ambrosia Sky is a first-person immersive sim where the only thing standing between you and the answers you seek are treacherous zero-G anomalies, deadly alien fungus with their own unique abilities, and the creeping guilt that maybe if you hadn’t abandoned this place all those years ago, everyone you used to know might still be alive.

Ambrosia Sky: Act One will be your sombre homecoming to a colony that is overrun with a vibrant, alien ecosystem. Adapt and survive encounters with various forms of hostile fungi that will burn, electrocute, and overwhelm you. Harvest their fruit to craft powerful new chemical agents to fight back or open new avenues of exploration. And pick through the desiccated remains of a once populous colony as you journey into strange depths to unravel the dark mystery that left its inhabitants dead, missing, or maybe even complicit.

Ambrosia Sky’s unique gameplay blends rewarding exploration with meditative cleaning. Use your chemical sprayer to cleanse unique strains of deadly fungi, each one trying to burn, electrocute, or trap you. Study their behaviours and harvest their fruiting bodies to craft powerful upgrades, like electrical foam you can use to reroute power to power doors or consoles.

The stylized world of Ambrosia Sky is a living ecosystem with both the hostile fungus and the remnants of those who once lived there. Explore a series of environments across a range of mission types, using your tether to traverse unstable gravity fields or reach hidden passages to uncover the mystery of the Cluster.

Your mission isn’t purely personal. As part of an enigmatic order of scientists in pursuit of human immortality, you are also tasked with finding victims of the contamination whose DNA can be studied. Find these chosen deceased, perform a sacred ritual to further your research and understand the disaster through the lives of the people destroyed by it.

ABOUT THE DEVELOPMENT TEAM

Soft Rains is a Toronto, Canada-based game studio focused on delivering world-class development experience in our work, from world-building and memorable storytelling to immersive gameplay and art. 

Ambrosia Sky
Soft RainsDeveloper
Soft RainsPublisher
2025-11-10Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
What is Ambrosia Sky?

Over here at [u]Soft Rains [/u], weve just announced our first game that weve been working hard on: [u]Ambrosia Sky [/u]! If you missed our announce trailer in the PC Gaming Show, you can check it out [u]here [/u].

Game Description Image

Were kicking off a series of developer logs thatll dig into different aspects of the game and some of the creative choices we made along the way. But before we sink our teeth into that, lets take a moment to ask: what exactly IS Ambrosia Sky?

Game Description Image

The Game: Clean em up as care

In Ambrosia Sky, you are Dalia, a deep-space disaster specialist dispatched to the rings of Saturn. As Dalia, youll lay victims to rest, clean up alien fungus, and research its strange origins. But this isnt just another random job for Dalia: the place she is dispatched to, the Cluster, is her home. This is the story of Dalias homecoming, a woman who left this place behind when she was a teen and now has to return under tragic circumstances.

Ambrosia Skys core gameplay is a blend of meditative cleaning and FPS-style action, grounding these two proven foundations in an immersive world. To talk about it in classic this-with-that terms: its a bit like Metroid Prime meets PowerWash Simulator.

Game Description Image

When we first started thinking about Ambrosia Sky, we were initially interested in how we could blend the job sim style of gameplay, similar to PowerWash Simulator, with narrative-heavy exploration. This led us to consider different forms of cleaning in the world, which in turn led us to death cleaners and individuals who clean up after a person passes away. We then connected those acts of care with the rigorous standards of jobs in biohazard cleaning.

It instantly clicked, and we explored those ideas through immediate prototyping of the cleaning mechanic. Even in its earliest, wild-idea, brainstorm moments, Ambrosia Sky was a reflection of our collective taste, experiences, and inspirations. As the game evolved through prototypes and playtests, and as the team grew, the raw material of the idea constantly germinated into something more interesting and unusual than any one of us would have crafted on our own. And once we got in-engine, the idea worked.

The core of Ambrosia Sky, of course, is the cleaning gameplay. As Dalia, you use a chemical sprayer to clean up the alien contamination that has caused the disastrous crisis, killing almost everybody that Dalia once knew. But the alien fungus isnt a sedentary presence, just there to be cleaned. Each species of alien fungus blurs the line between environment and enemy with unique behaviours, causing fiery explosions, interfering with electricity, or actively seeking out Dalia.

Each fungus also has its own fruit, which can be harvested and researched. That research enables Dalia to create new spray types that, in turn, replicate the gameplay effects of the fungi from which they are derived.

Game Description Image

But Dalia isnt just here to clean up the contamination. Shes also here to find the recently deceased. As you explore, youll encounter victims of the crisis and lay them to rest. These scenes reveal the mystery of the crisis and connect the disaster to the lives of the people who fell victim to it. These Death Rites offer an opportunity to learn more about the people and this world, as well as catch a glimpse into the varied relationships we all have with death and mortality.

All of these actions make up the role of a Scarab, Dalias day job. In our next developer log, well dive deeper into who Scarabs are, what they want, and how this perspective shapes Dalias story and her as a playable character.

Game Description Image

The Setting: Saturns Cluster

Our setting, the Cluster, is an agricultural colony established in Saturns rings during humanitys early exploration of the universe. A source of naturally growing alien fungus, the Cluster was hailed as a hallmark of humanitys ingenuity: an agricultural station that could sustainably supply food for human life off-Earth.

But that frontier era was over 90 years ago. These days, generations have passed, and they have formed their own unique cultures and identities. Now, the Cluster has slipped into obscurity, a crucial yet bygone fixture in humanitys extraterrestrial infrastructure. Gone are the glory days of the first generation, and Dalias generation must now contend with their home as a mostly forgotten waystation en route to all the galaxy has to offer, a relic clinging to its prestigious history.

Game Description Image

Early on, when we first started thinking about creating Ambrosia Sky, we gave a lot of thought to the type of science fiction that truly resonated with us and inspired us. We discussed at length how to incorporate contemporary concerns and modern themes into a speculative setting. This line of thinking led us to discuss food scarcity and the role of agriculture in space-faring expeditions, which in turn inspired us to ground our sci-fi world in an agricultural colony. This connected elegantly with our interest in first-person shooting mechanics that werent about shooting, but instead about cleaning up and restoring a space.

This setting also inspired a great deal of fun in our 3D environment art, as well as our music design, considering how the different generations of the Cluster would build their homes and what sort of cultural connections these people, a group of frontier cosmic farmers, would have to Earth. We look forward to sharing more thoughts on how we attempted to manifest the world of the Cluster in our art and music in upcoming developer logs.

Game Description Image

The Protagonist: Dalia

Game Description Image

Dalia is a brilliant but emotionally unstable Scarab, a mystical mortuary scientist. Dalia has a strong stomach and is a capable scientist, and while shes less inclined toward the spiritual side of being a Scarab, she is good at the job. She left her home to escape the closed, controlling life she had on the Cluster. Her stepmother, Hale, had grand plans for Dalia that Dalia didnt want for herself. So Dalia left, and in doing so, she didnt just abandon a controlling mother, but also her best friend and first-ever love, Maeve.

Now Dalias homecoming is anything but heartwarming. Hale threatens to pull Dalia back into their tumultuous relationship, and Maeve wants nothing to do with her estranged friend. Dalia must come to terms with her choices, as well as her survivors guilt, as she investigates the crisis that killed almost everybody she knew.

Everything about Ambrosia Sky is filtered through Dalias perspective: her understanding of her home, her use of tools to clean and restore this space, and the way she interacts with the deceased. Dalia will uncover a universe that is larger and weirder than she ever couldve imagined, as she grapples with her own guilt, struggling toward understanding how she can forgive herself while saying goodbye to her home for good. Were excited for everyone to meet Dalia and to see the Cluster through her eyes.

Game Description Image

Thanks for reading! Were excited to share more about Ambrosia Sky, so stay tuned for more developer logs as we dig into some behind-the-scenes of how we approached building the game.

Please wishlist the game on [u]Steam [/u], join our community [u]Discord [/u], follow us on [u]social media [/u], and, of course, download the demo to get your first hands-on experience with Ambrosia Sky.

[ 2025-06-08 20:12:10 CET ] [Original Post]

Minimum Setup

  • OS: SteamOS 3.6.24 or higher
  • Processor: Steam Deck APU or other Quad-core processor. 2.4 GHz or fasterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Steam Deck APU. NVIDIA GeForce GTX 1080 or other equivalent with 8 GB VRAM
  • Storage: 16 GB available space
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: SteamOS 3.6.24 or higher
    • Processor: Quad-core Intel or AMD processor. 3.0 GHz or fasterMemory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 2080 or equivalent with 8 GB VRAM
    • Storage: 16 GB available space
    GAMEBILLET

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