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Ambrosia Sky is a first-person immersive sim where the only thing standing between you and the answers you seek are treacherous zero-G anomalies, deadly alien fungus with their own unique abilities, and the creeping guilt that maybe if you hadn’t abandoned this place all those years ago, everyone you used to know might still be alive.

Ambrosia Sky: Act One will be your sombre homecoming to a colony that is overrun with a vibrant, alien ecosystem. Adapt and survive encounters with various forms of hostile fungi that will burn, electrocute, and overwhelm you. Harvest their fruit to craft powerful new chemical agents to fight back or open new avenues of exploration. And pick through the desiccated remains of a once populous colony as you journey into strange depths to unravel the dark mystery that left its inhabitants dead, missing, or maybe even complicit.

Ambrosia Sky’s unique gameplay blends rewarding exploration with meditative cleaning. Use your chemical sprayer to cleanse unique strains of deadly fungi, each one trying to burn, electrocute, or trap you. Study their behaviours and harvest their fruiting bodies to craft powerful upgrades, like electrical foam you can use to reroute power to power doors or consoles.

The stylized world of Ambrosia Sky is a living ecosystem with both the hostile fungus and the remnants of those who once lived there. Explore a series of environments across a range of mission types, using your tether to traverse unstable gravity fields or reach hidden passages to uncover the mystery of the Cluster.

Your mission isn’t purely personal. As part of an enigmatic order of scientists in pursuit of human immortality, you are also tasked with finding victims of the contamination whose DNA can be studied. Find these chosen deceased, perform a sacred ritual to further your research and understand the disaster through the lives of the people destroyed by it.

ABOUT THE DEVELOPMENT TEAM

Soft Rains is a Toronto, Canada-based game studio focused on delivering world-class development experience in our work, from world-building and memorable storytelling to immersive gameplay and art. 

Ambrosia Sky
Soft RainsDeveloper
Soft RainsPublisher
2025-11-10Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Developing Dalia, our protagonist

Game Description Image

Kaitlin Tremblay is the narrative director at Soft Rains. As a writer and narrative designer, theyve worked on games such as Grindstone (CAPY Game), Watch Dogs Legion (Ubisoft), A Morticians Tale, and others. They are the author of two non-fiction books on video games: Aint No Place for a Hero: Borderland s (ECW Press, 2017) and Collaborative Worldbuilding for Video Games (CRC Press, 2023).

Game Description Image

For this months devlog, we wanted to take the opportunity to introduce everyone to Dalia, our playable character of https://store.steampowered.com/app/3580160/Ambrosia_Sky/"" style="color:#bb86fc;text-decoration:none;">Ambrosia Sky ! The story of Ambrosia Sky follows Dalia as she returns to her home in the Cluster after a 15-year absence, only to discover that the crisis is far worse than she expectedand that everyone she ever knew may or may not still be alive.

The Cluster is an agricultural colony established in the rings of Saturn, and it was one of humanitys first-ever outposts in outer space. It was chosen as such because of naturally occurring alien fungus found in the asteroids and rocks there, providing an answer to one of humanitys most pressing questions: how could we feed people as they flee a dying Earth to try and find a new home amongst the stars?

But its the people that make the Cluster what it is. Its a mixture of folks from all walks of lifethe descendants of people who were able to leave Earth and establish the agricultural colony. These are people Dalia once knew, the people she grew up with. But Dalia soon discovers that she will have to fulfill the other part of her Scarab duty, and lay her former neighbours to rest.

The characters of the world of Ambrosia Sky are its heart, grounding the crisis and the worldbuilding in human connections, fear, love, and the lengths we will go to save ourselves and each other. Well go deep into the other main characters of Ambrosia Sky in a subsequent devlog, but for now, I want to talk about Dalia Volkova, the protagonist of Ambrosia Sky.

Game Description Image

Meet Dalia

From the earliest stages of developing the plot and the backstory for Ambrosia Sky, we knew this being a homecoming story would be important for connecting the players journey in unravelling the crisis with the stories of people they must lay to rest. We wanted that insider perspective, a person who knows what is typical here and what is unusual, and can call that out to players.

Enter Dalia.

Dalia is a brilliant but emotionally unstable Scarab. While Dalia isnt a true believer of the Scarabs Ambrosia Project ethos (discussed in our developer log on the Scarabs ), she has a strong stomach and is a capable scientist. She left her home to escape the closed, controlling life she had on the Cluster. Her stepmother, Hale, had grand plans for Dalia that Dalia didnt want for herself. So Dalia left, and in doing so, she didnt just abandon a controlling mother, but also her best friend and first-ever love, Maeve.

Game Description Image

Born on the Cluster, Dalia was raised by her stepmother, Hale, the de facto leader of the Cluster colony. Dalia was a weird kid, growing up more interested in xenobiology than botany, but she enjoyed getting her hands dirty either way. Because the Cluster tended to recycle and reuse materials (thanks to a scarcity of new shipments and a lack of non-agricultural infrastructure), Dalia became skilled at tinkering, repairing, and reshaping the mechanical things around her.

Dalia felt at home among the systems of the Cluster, but began to feel alienated by her stepmother, Hale. Hale pushed Dalia to become something she wasnt, and Dalia longed to escape her overbearing influence. So when a Scarab got called into the Cluster for a job, Dalia saw her opening. She could handle the more uncomfortable parts of the role, was smart, and asked the Scarab to train her. The Scarab agreed, on the condition that they leave immediately. Dalia left without saying goodbye. To anybody, even Maeve.

For the past 15 years, Dalia has been training as a Scarab, making a name for herself. Shes good at the job. Her clever mind, strong constitution, and impressive ability to compartmentalize her emotions make her an ideal Scarab (at least in her mind). Soon after, Dalia meets Maaz, a Scarab who becomes her best friend and work partner, and begins to develop a life for herself. She refuses to return to the Cluster, saying its because shes afraid of Hales manipulation, but really, shes scared of confronting the way she hurt Maeve by leaving without so much as a word.

Game Description Image

Early concept art for the design ofDalia.

Then she gets the call that changes everything. A message from Hale, saying a crisis has engulfed the Cluster and a Scarab is neededan unknown catastrophe, with an unknown death toll. Dalia returns, alone, and despite her experience and tools of the trade, she is unprepared for a homecoming like this. Dalias return is anything but heartwarming. Dalia must come to terms with her choices, as well as her survivors guilt, as she investigates the crisis that killed almost everybody she knew. Dalia will uncover a universe that is larger and weirder than she ever couldve imagined.

Game Description Image

Developing Dalia

Dalias perspective is integral to the story of Ambrosia Sky. She isnt just here to do a job; shes here to reconcile her own guilt, confront the mistakes shes made, and learn how to forgive herself.

For me, Dalia was always our main character of Ambrosia Sky. I knew right from the start that the story of this world would shine if paired with an emotionally complex protagonist, providing an additional layer to the stories of grief and death that players will encounter. Dalia needed to be smart; shes a scientist, but shes also not easily grossed out, two strengths that play nicely in contrast to her somewhat emotional immaturity. When things get tough emotionally, Dalia tends to run away. Except this time she cant. She has to see this through, at first because its a job shes trained to do, but then because shes invested in trying to save Maeve, and by extension, learning to look at her emotions directly.

Game Description Image

But theres more to Dalia than just her job. The early process of developing Dalias character included stacking the story and game objectives for her with references. The biologist from Annihilation was a huge early inspiration for Dalia, somebody who charges directly into unknown waters with a curiosity that can be dangerous to her. Despite her uneven emotions, Dalia doesnt reveal them. She keeps her secrets close to her chest, and her feelings even closer.

The voice acting for Dalia really encompasses this range, this clinical detachment mired by extreme emotional tumultuousness. Writing Dalia was really about tapping into the ways in which we are dishonest with ourselves, and a lot of what I brought to Dalia from myself was my ability to overintellectualize my emotions instead of just feeling them. Dalia is a person who spends a lot of time in her head and, as such, struggles to accept the larger emotions that still manage to dominate her, despite her ability to rationalize them (if she even thinks about them at all).

Game Description Image

One of the earliest sketches ofDalia.

Even from our earliest days, Dalia has always been Dalia. Theres parts of her that have shifted and morphed through development, particularly as the plot got solidified, as other characters came into focus, and as the story needs evolved as our game evolved. The core of her has always been there: this clever, emotionally detached woman trying to reconcile her own needs with those of her family and the people she loves.

As such, I hope players find comfort in Dalia. Shes made mistakes. Shes hurt people. But shes trying to find a way through those emotions to help the people that she can, and to learn how to forgive herself. What Ive brought to Dalia, and what I hope others can take from her, is navigating how to be gentle with ourselves while still doing the difficult, necessary work of accepting who we are, flaws and all, in order to show up for ourselves and others.

Game Description Image

If you want to know more about the development of Ambrosia Sky, take a look at our prior dev logs that cover the role of a Scarab , the art & audio direction of the game, a look at the tech & design behind our cleaning mechanics, and an overview of what Ambrosia Sky is.

You can also download the https://store.steampowered.com/app/3716830/Ambrosia_Sky_Demo/"" style="color:#bb86fc;text-decoration:none;">demo from Steam to step right into Dalia's shoes and see the crisis firsthand. In our next devlog, well begin to talk about the cast of characters that surround and support Dalia on this journey.

[ 2025-08-21 17:58:12 CET ] [Original Post]

Minimum Setup

  • OS: SteamOS 3.6.24 or higher
  • Processor: Steam Deck APU or other Quad-core processor. 2.4 GHz or fasterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Steam Deck APU. NVIDIA GeForce GTX 1080 or other equivalent with 8 GB VRAM
  • Storage: 16 GB available space
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: SteamOS 3.6.24 or higher
    • Processor: Quad-core Intel or AMD processor. 3.0 GHz or fasterMemory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 2080 or equivalent with 8 GB VRAM
    • Storage: 16 GB available space
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