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Ambrosia Sky is a first-person immersive sim where the only thing standing between you and the answers you seek are treacherous zero-G anomalies, deadly alien fungus with their own unique abilities, and the creeping guilt that maybe if you hadn’t abandoned this place all those years ago, everyone you used to know might still be alive.

Ambrosia Sky: Act One will be your sombre homecoming to a colony that is overrun with a vibrant, alien ecosystem. Adapt and survive encounters with various forms of hostile fungi that will burn, electrocute, and overwhelm you. Harvest their fruit to craft powerful new chemical agents to fight back or open new avenues of exploration. And pick through the desiccated remains of a once populous colony as you journey into strange depths to unravel the dark mystery that left its inhabitants dead, missing, or maybe even complicit.

Ambrosia Sky’s unique gameplay blends rewarding exploration with meditative cleaning. Use your chemical sprayer to cleanse unique strains of deadly fungi, each one trying to burn, electrocute, or trap you. Study their behaviours and harvest their fruiting bodies to craft powerful upgrades, like electrical foam you can use to reroute power to power doors or consoles.

The stylized world of Ambrosia Sky is a living ecosystem with both the hostile fungus and the remnants of those who once lived there. Explore a series of environments across a range of mission types, using your tether to traverse unstable gravity fields or reach hidden passages to uncover the mystery of the Cluster.

Your mission isn’t purely personal. As part of an enigmatic order of scientists in pursuit of human immortality, you are also tasked with finding victims of the contamination whose DNA can be studied. Find these chosen deceased, perform a sacred ritual to further your research and understand the disaster through the lives of the people destroyed by it.

ABOUT THE DEVELOPMENT TEAM

Soft Rains is a Toronto, Canada-based game studio focused on delivering world-class development experience in our work, from world-building and memorable storytelling to immersive gameplay and art. 

Ambrosia Sky
Soft RainsDeveloper
Soft RainsPublisher
2025-11-10Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (90 reviews)
Ambrosia Sky: Act One is now available!

To celebrate our launch, we've created a brand new trailer above that should put you in the right headspace as you step into Dalia's shoes and return home.

Take a peek at it above, or find it on our store page!

Don't miss out on our launch discount of 15% off! We also offer a bundle featuring our stellar soundtrack , which includes a 20% discount when you purchase both items together.

https://store.steampowered.com/app/3580160/Ambrosia_Sky/

Game Description Image

If you're joining us on this journey for the first time, here's a handy primer to our community spaces!

Submit bug reports & feedback using our Feature Upvote board !

This board is reviewed weekly, allowing us (and you!) to track our progress in addressing community concerns and submit these reports directly to our internal tracking systems.

Join our community Discord server !

If you want to chat directly with the development team, get updates about the game, or just find fellow fans to chat with: this is your home for all things Ambrosia Sky!

Read our past devlogs!

Since June, we've been sharing monthly devlogs that go in-depth on our tech , our world , and our characters . If you want to learn more about the game straight from the source, head over to our News section and you'll find them!

For all of our other links, including social media, personality quizzes, and our recent Extra Life streams, use our handy dandy Linktree !

Game Description Image

RE: Acts Structure

Hey, folks! Joel here. I'm the Studio Head at Soft Rains.

I appreciate y'all taking the time to share your thoughts, and it's only fair to return that favor.

Weve gotten some questions about our act release structure, so we wanted to take a moment to offer some clarity around future act releases and how theyll work, when theyll release, and what theyll cost. We didn't want to release information that might change - but given the questions raised by our community members, I'd like to be transparent.

[u]When Will the Story be Complete?[/u]

The story of Ambrosia Sky is planned across three acts. With the foundation and systems built for Act One, we're able to focus on new content and iteration. Our goal is to release Acts Two and Three in 2026, completing the story arc for Dalia and the Cluster Crisis.

[u]What Will Act 2 and Act 3 Cost?[/u]

Weve seen a lot of questions about pricing, and thats completely fair. Heres the honest answer: we dont know yet, and we dont want to mislead anyone by guessing.

Our goal is to make future Acts accessible and fairly priced for everyone whos supported us so far. If Ambrosia Sky reaches a wide audience, wed love to release Acts 2 and 3 as free updates. If sales are more modest, well likely need to release them as paid DLC at a reasonable price to support the teams ongoing work and ensure the story is finished properly.

We know its unusual to leave that open, but wed rather be transparent about whats realistic than make promises we cant keep.

[u]Why Not Early Access?[/u]

Simply put, Early Access didn't align with the future we envision for Ambrosia Sky. Ambrosia Sky is a single-player experience, a story told in three acts, featuring a gameplay sandbox that immerses you in the Cluster.

Act One itself presents a complete game loop and overall experience, concluding on a cliffhanger to establish forward momentum for Act Two. We felt an episodic release more accurately reflects the structure of the game and experience.

This release structure enables us to focus on delivering the best version of that story, immersive setting, and gameplay sandbox.

[u]Why Wasnt This Already Shared?[/u]

Thats a fair criticism, and we understand why its frustrating. The truth is that we decided during recent development that Early Access wasnt the right fit for our story-driven, single-player game. At that point, our priority was finishing and polishing Act One, not locking ourselves into a pricing model that might not fit the game.

In hindsight, we should have finalized and communicated this structure more clearly before launch. Were sorry for the confusion and will keep everyone informed as we learn more about our path going forward.

[u]How Can You Help?[/u]

If you've already bought the game, thank you so much. Your support is deeply appreciated. If you're hesitant about the price, consider wishlisting the game. Steam will automatically notify you of future discounts so you can buy when the price is right for you.

Aside from that, it's all about reaching new players. Leaving a positive review helps Steam suggest the game to people who might like it. If you're comfortable recommending the game to other people in your life and online, that's the kind of grassroots support that made indie games viable in the first place, and it's our best chance of survival at a time when big games with massive marketing budgets are aggressively pushing for attention anywhere they can.

At the end of the day, we've taken a risk. By self-publishing Act One, we've put the power in your hands. Now it's up to players to set the course for Ambrosia Sky's future. Thanks for giving us a chance.

Game Description Image

[ 2025-11-12 01:21:46 CET ] [Original Post]

Minimum Setup

  • OS: SteamOS 3.6.24 or higher
  • Processor: Steam Deck APU or other Quad-core processor. 2.4 GHz or fasterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Steam Deck APU. NVIDIA GeForce GTX 1080 or other equivalent with 8 GB VRAM
  • Storage: 16 GB available space
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: SteamOS 3.6.24 or higher
    • Processor: Quad-core Intel or AMD processor. 3.0 GHz or fasterMemory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 2080 or equivalent with 8 GB VRAM
    • Storage: 16 GB available space
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