
Ambrosia Sky is a first-person immersive sim where the only thing standing between you and the answers you seek are treacherous zero-G anomalies, deadly alien fungus with their own unique abilities, and the creeping guilt that maybe if you hadn’t abandoned this place all those years ago, everyone you used to know might still be alive.

Ambrosia Sky: Act One will be your sombre homecoming to a colony that is overrun with a vibrant, alien ecosystem. Adapt and survive encounters with various forms of hostile fungi that will burn, electrocute, and overwhelm you. Harvest their fruit to craft powerful new chemical agents to fight back or open new avenues of exploration. And pick through the desiccated remains of a once populous colony as you journey into strange depths to unravel the dark mystery that left its inhabitants dead, missing, or maybe even complicit.
Ambrosia Sky’s unique gameplay blends rewarding exploration with meditative cleaning. Use your chemical sprayer to cleanse unique strains of deadly fungi, each one trying to burn, electrocute, or trap you. Study their behaviours and harvest their fruiting bodies to craft powerful upgrades, like electrical foam you can use to reroute power to power doors or consoles.
The stylized world of Ambrosia Sky is a living ecosystem with both the hostile fungus and the remnants of those who once lived there. Explore a series of environments across a range of mission types, using your tether to traverse unstable gravity fields or reach hidden passages to uncover the mystery of the Cluster.
Your mission isn’t purely personal. As part of an enigmatic order of scientists in pursuit of human immortality, you are also tasked with finding victims of the contamination whose DNA can be studied. Find these chosen deceased, perform a sacred ritual to further your research and understand the disaster through the lives of the people destroyed by it.
ABOUT THE DEVELOPMENT TEAM
Soft Rains is a Toronto, Canada-based game studio focused on delivering world-class development experience in our work, from world-building and memorable storytelling to immersive gameplay and art.
Hello Scarabs!
Just a wee update for you folks today - our latest patch has landed! This patch contains a variety of fixes and adjustments for Act One, including many reported to us by our wonderful community. <3
If you have your own feedback or bugs you wish to report for future patches, visit our Feature Upvote board here. Here's what you can expect in the latest update:
= Community requested or reported
A variety of UI updates across the game
[/*]Progression tuning - prices for upgrades are now more expensive (Dev note: This is a balance adjustment as we saw a common complaint that upgrade progression happened too quickly. If you've already acquired upgrades, you won't lose them, but new players will see a better staggered progression to upgrades.)
[/*]More graphic resolution in windowed mode
[/*]Audio polish
[/*]Various audio and music bug fixes
[/*]Fruit sample canister can only be collected once, none will respawn upon revisitation
[/*]Simplified mission exit options
[/*]Fixed Asteroid collision
[/*]
Thank you to our players for helping us make the game better, and we hope everyone has a great end to 2025. We'll be back with one last community update later this week before we take off for some rest.
See you in the stars,
Colin
\[Community Manager]
Minimum Setup
- OS: SteamOS 3.6.24 or higher
- Processor: Steam Deck APU or other Quad-core processor. 2.4 GHz or fasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Steam Deck APU. NVIDIA GeForce GTX 1080 or other equivalent with 8 GB VRAM
- Storage: 16 GB available space
Recommended Setup
- OS: SteamOS 3.6.24 or higher
- Processor: Quad-core Intel or AMD processor. 3.0 GHz or fasterMemory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 2080 or equivalent with 8 GB VRAM
- Storage: 16 GB available space
[ 6418 ]
[ 5749 ]
[ 1960 ]
[ 2357 ]
[ 713 ]
[ 1040 ]
[ 32766 ]
[ 859 ]
















