Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Watch the videos to learn more about our design experiments in this game!
Key Features
- Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
- Taser robots and machine gun turrets with physically-based damage models
- Ballistic modeling of ricochets and bullet drop
- 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
- Become literate in how guns actually operate
Minor Update
We just released a minor update to Receiver improving the mod experience, fixing rendering issues on MacOSX and some other quality of life improvements.
- Made chambering execute after slide lock
- Eject rounds if a magazine is ejected and a round is still loading
- Upgrade from Unity 2019.4.1f1 to Unity 2019.4.8f1
- Default Mac build to OpenGL renderer instead of Metal, which fixes some rendering artefacts on mac.
- New radio buttons for setting Steam item visibility.
- Improved error handling for incompatible mods
- Default item visibility to public when uploading or updating mods
- Removed the stance requirement for the Gewehr98
- Display how many mods are being loaded right now
- Print the starting weapon and print mod enabled state
- Fadeout slomo warning the same way as start info
- Display current weapon for the first 5 seconds of a round
- Made it possible to change help text opacity
[ 2020-09-03 12:41:51 CET ] [Original Post]
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