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Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Watch the videos to learn more about our design experiments in this game!

Key Features

  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate
Receiver
Wolfire GamesDeveloper
Wolfire GamesPublisher
2013-04-29Release
🎹🖱️ Keyboard + Mouse
Very Positive (2162 reviews)
VR Support
Public Linux Depots:
  • Receiver Linux32 [162.51 M]
  • Receiver Linux64 [164.76 M]
Minor Update

We just released a minor update to Receiver improving the mod experience, fixing rendering issues on MacOSX and some other quality of life improvements.

  • Made chambering execute after slide lock
  • Eject rounds if a magazine is ejected and a round is still loading
  • Upgrade from Unity 2019.4.1f1 to Unity 2019.4.8f1
  • Default Mac build to OpenGL renderer instead of Metal, which fixes some rendering artefacts on mac.
  • New radio buttons for setting Steam item visibility.
  • Improved error handling for incompatible mods
  • Default item visibility to public when uploading or updating mods
  • Removed the stance requirement for the Gewehr98
  • Display how many mods are being loaded right now
  • Print the starting weapon and print mod enabled state
  • Fadeout slomo warning the same way as start info
  • Display current weapon for the first 5 seconds of a round
  • Made it possible to change help text opacity

[ 2020-09-03 12:41:51 CET ] [Original Post]
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