In NebuLeet, you paramilitary force against a growing space cultist threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid.
CORE FEATURES
Modular Ships - Customize and configure your vessels piece by piece.
You can get creative and share your designs with the world.
Automation Through Coding - Program your ships to move and attack smarter.
Androids can be programmed using an in-game visual language.
Evolving Galaxy - Face procedurally-generated events and crises.
The campaign has a high replay value.Organization Management - Hire pilots, do research, build bases, and secure funding.
You will make friends and enemies depending on your actions.Manual Control Support - Can you outpilot other players' programmed bots?
Show your piloting skills against Androids programmed by others in a hybrid PvP mode.
GAME DETAILS
NebuLeet features a two-layered combat system. On the surface: the simplicity of an auto-battler. Deeper down: a complex, programmable combat environment. The victory isn't just about having the best weapons - strategic algorithms can turn the tide even against superior technology.
Prefer more RPG-style gameplay? It's possible to have manual flagship controls in battles. This game is inspired by Space Rangers, after all.
The coolest part is that it works in multiplayer, too. If someone submits their programmed vessels, you can try fighting it using manual controls on your side. Or put your own android squad against it.
Every vessel is uniquely yours. Assemble each unit from individual parts, each with its own stats and mechanics. The look of your starship isn't just for show; if it looks like a death machine, it probably is.
Several things have changed while I worked on this game, but the core concepts will remain. Let's discuss these core concepts so you can understand what this game will be about.
NebuLeet will deliver these:
- A simulated living world
- A genuine market-based trading system with sell/buy orders and demand/supply simulation
- In-space combat with auto-battle and manual controls options
- A full or partial vessel automation via builtin visual programming
- Tactical planetary battles (like in early Master of Orion games, but more involved)
- Vessel constructor
- A sandbox-focused gameplay with some story bits
- Moddable game structure
Every major part of the game is designed so you can spend hours in it, focusing on just that if that's your desire.
Want to be a trader? The trading system is so deep, it can be compared to some economy simulators while still having some unique properties.
Feeling like a pirate? Go on, try to make for a living by finding out opportunities in space. The game includes "war crimes" mechanics that make some faction-affiliated units a more legitimate target, which can be exploited by the head hunters.
Do you like puzzles and automation, or maybe you're a fan of visual programming in games? Spend hours creating the best autopilots for your vessels. Participate in multiplayer (offline) battles where autopilots fight each other so we can know whose algorithm is the best one.
Are you a tactical mind? Take some drones, choose a warfare planet, and try to capture its regions! Whether it's beneficial depends on your strategic skills. You'll also need some diplomacy as factions may not like the third-party intervention in their agenda.
If you like to customize stuff, it's possible to spend hours in the vessel editor. Rotate, flip, position, paint stuff.
Next time, I'm going to tell you more about the living world and its economy.
Minimum Setup
- OS: Ubuntu 18.04 or above (should work on most distros)
- Processor: Any processor with 2-4 cores. e.g. Intel gen6-7 or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Integrated graphics will do
- Storage: 256 MB available space
Recommended Setup
- OS: Ubuntu 20.04 or above (should work on most distros)
- Processor: A processor with 4 cores. e.g. Intel gen8-9 or betterMemory: 2 GB RAM
- Graphics: Integrated graphics will do
- Storage: 1 GB available space
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