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In NebuLeet, you paramilitary force against a growing space cultist threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid.

CORE FEATURES

  • Modular Ships - Customize and configure your vessels piece by piece.
    You can get creative and share your designs with the world.

  • Automation Through Coding - Program your ships to move and attack smarter.
    Androids can be programmed using an in-game visual language.

  • Evolving Galaxy - Face procedurally-generated events and crises.
    The campaign has a high replay value.

  • Organization Management - Hire pilots, do research, build bases, and secure funding.
    You will make friends and enemies depending on your actions.

  • Manual Control Support - Can you outpilot other players' programmed bots?
    Show your piloting skills against Androids programmed by others in a hybrid PvP mode.

GAME DETAILS

NebuLeet features a two-layered combat system. On the surface: the simplicity of an auto-battler. Deeper down: a complex, programmable combat environment. The victory isn't just about having the best weapons - strategic algorithms can turn the tide even against superior technology.

Prefer more RPG-style gameplay? It's possible to have manual flagship controls in battles. This game is inspired by Space Rangers, after all.

The coolest part is that it works in multiplayer, too. If someone submits their programmed vessels, you can try fighting it using manual controls on your side. Or put your own android squad against it.

Every vessel is uniquely yours. Assemble each unit from individual parts, each with its own stats and mechanics. The look of your starship isn't just for show; if it looks like a death machine, it probably is.

NebuLeet
quasilyteDeveloper
quasilyte techPublisher
2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Devlog 2 - how programming is integrated into the game

NebuLeet includes two archetypes of pilots:

  • Humans with behavior (I'll call them mercenaries for convenience)
  • Programmable androids

Mercenary pilots' behavior depends on their stats, level, and personal traits (like Coward). They bring an auto-battler aspect into the game. You build and configure vessels, they do the piloting part.

Although this game can be played without programming, it's an essential feature that can improve the experience and open new possibilities.

A fully automated vessel? Great, that's possible.
A partially automated vessel, where you manually control the other parts? Yes, do it!

Or what about a manually-controlled vessel? You heard it correctly, programming is a way to get an arcade-style or RTS-style control of a unit, just make sure it moves, fires, and rotates in response to your button mashing.

Here is an example of the manual movement control scheme:
Game Description Image

These little blocks are called commands. A sequence of commands (from top to bottom) forms a program.

There are several challenges when trying to combine auto-behavior of mercenary pilots and programmable androids. If no good programming is done, mercenaries are much better and require less efforts from the player. But if you create a good algorithm, it can dominate the scene.

And there is also an onboarding aspect of that - programming is harder to get into as you need to learn more mechanics of the game. We can't throw everything the game has onto the player and expect them to figure it out.

Instead, the player starts with a very limited set of commands available to them:
Game Description Image

This reduces the cognitive load at the start. It also fixes the problem of overpowered androids in the early-game phase.

All equipment parts (navigation bridges, weapons, artifacts) also have default programs preinstalled. This serves as a programming example for beginners. In addition to that, it makes purchased items useful right away, without any re-configuration. There are multiple preinstalled programs, but only one of them is usually available from the start - the most basic one. This is because the programming commands pool is so limited, nothing fancy can be loaded into device even if it has the program listed.

So how do we unlock new programming commands? This is where software tech tree (ahem, grid) comes into play!
Game Description Image

This grid is randomized every time you start a campaign. It consists of "command bundles". The bundles usually contain around 2-3 closely related commands.

You start by selecting a tech tree root - it can be any tile, for free. Then you can move from there by unlocking a tile that is adjacent to any of already unlocked tiles. The price increases every next tile, so prioritization is the key.

Once you unlock a tile, new commands that this tile (command bundle) provides are added to your pool. This means you can create more sophisticated programs on your own or use a more advanced pre-installed program of any given device.

You get Android Evolution Points when android pilots get combat experience. That's it - if there are no androids in your squad, no points are awarded. Both mercenaries and androids have their merits and it can be beneficial to use both, so consider this to be another parameter for optimization.

The potential for coding increases dramatically as you move towards the end-game. You can even encode state machines, but I won't spoil the fun of discovering the solution for you!
Game Description Image

I hope this system will make multiple styles of gameplay somewhat balanced: from a full autobattler wth zero or very little programming to a full programming showdown in the style of Carnage Heart.

[ 2025-05-02 15:48:25 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04 or above (should work on most distros)
  • Processor: Any processor with 2-4 cores. e.g. Intel gen6-7 or betterMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Integrated graphics will do
  • Storage: 256 MB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 20.04 or above (should work on most distros)
    • Processor: A processor with 4 cores. e.g. Intel gen8-9 or betterMemory: 2 GB RAM
    • Graphics: Integrated graphics will do
    • Storage: 1 GB available space
    GAMEBILLET

    [ 6528 ]

    16.79$ (16%)
    16.98$ (15%)
    1.50$ (90%)
    8.38$ (16%)
    4.50$ (70%)
    26.65$ (11%)
    42.45$ (15%)
    7.54$ (16%)
    16.57$ (17%)
    16.57$ (17%)
    8.27$ (17%)
    4.00$ (80%)
    12.42$ (17%)
    12.42$ (17%)
    24.87$ (17%)
    41.47$ (17%)
    4.19$ (16%)
    7.44$ (17%)
    8.39$ (16%)
    3.98$ (80%)
    2.60$ (96%)
    2.50$ (75%)
    8.28$ (17%)
    16.57$ (17%)
    16.96$ (15%)
    17.75$ (11%)
    2.40$ (84%)
    16.79$ (16%)
    24.87$ (17%)
    6.61$ (17%)
    GAMERSGATE

    [ 1581 ]

    0.97$ (51%)
    0.68$ (91%)
    1.5$ (62%)
    1.13$ (96%)
    7.5$ (75%)
    4.5$ (70%)
    0.68$ (86%)
    1.5$ (70%)
    0.52$ (83%)
    6.0$ (70%)
    1.13$ (62%)
    3.75$ (75%)
    14.0$ (65%)
    1.13$ (62%)
    1.91$ (87%)
    4.49$ (55%)
    30.0$ (50%)
    11.24$ (55%)
    3.48$ (83%)
    0.56$ (89%)
    6.75$ (55%)
    8.0$ (60%)
    6.3$ (79%)
    3.0$ (50%)
    2.61$ (83%)
    16.0$ (60%)
    11.24$ (55%)
    7.5$ (50%)
    1.7$ (91%)
    3.3$ (78%)
    MacGamestore

    [ 4191 ]

    38.99$ (13%)
    1.19$ (88%)
    1.71$ (91%)
    1.49$ (94%)
    1.19$ (88%)
    13.99$ (7%)
    0.99$ (75%)
    4.99$ (83%)
    3.99$ (73%)
    1.19$ (76%)
    0.99$ (80%)
    13.49$ (10%)
    9.49$ (5%)
    9.49$ (5%)
    3.49$ (65%)
    1.10$ (93%)
    1.19$ (88%)
    1.19$ (88%)
    44.99$ (10%)
    21.49$ (14%)
    1.99$ (60%)
    1.49$ (75%)
    11.99$ (20%)
    9.49$ (5%)
    1.09$ (95%)
    16.99$ (15%)
    5.99$ (90%)
    25.99$ (13%)
    1.19$ (76%)
    67.19$ (16%)

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