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In NebuLeet, you paramilitary force against a growing space cultist threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid.

CORE FEATURES

  • Modular Ships - Customize and configure your vessels piece by piece.
    You can get creative and share your designs with the world.

  • Automation Through Coding - Program your ships to move and attack smarter.
    Androids can be programmed using an in-game visual language.

  • Evolving Galaxy - Face procedurally-generated events and crises.
    The campaign has a high replay value.

  • Organization Management - Hire pilots, do research, build bases, and secure funding.
    You will make friends and enemies depending on your actions.

  • Manual Control Support - Can you outpilot other players' programmed bots?
    Show your piloting skills against Androids programmed by others in a hybrid PvP mode.

GAME DETAILS

NebuLeet features a two-layered combat system. On the surface: the simplicity of an auto-battler. Deeper down: a complex, programmable combat environment. The victory isn't just about having the best weapons - strategic algorithms can turn the tide even against superior technology.

Prefer more RPG-style gameplay? It's possible to have manual flagship controls in battles. This game is inspired by Space Rangers, after all.

The coolest part is that it works in multiplayer, too. If someone submits their programmed vessels, you can try fighting it using manual controls on your side. Or put your own android squad against it.

Every vessel is uniquely yours. Assemble each unit from individual parts, each with its own stats and mechanics. The look of your starship isn't just for show; if it looks like a death machine, it probably is.

NebuLeet
quasilyteDeveloper
quasilyte techPublisher
2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Demo Build 5

This update brings several big features.

A new sandbox (creative) mode allows a freeform vessel creation and matchmaking.
It lacks some features and QoL stuff, but it's a start. It is also a good place to experiment
with your programming.

The second big change is software unlock system. Instead of dealing with a randomized tech tree,
you now have a learn-by-example system.

Sandbox Mode

Game Description Image

The sandbox mode consists of two parts: the vessel editor and arena.

In the vessel editor screen you create vessel designs, equip and program them, and optionally attach some metadata like a description text.

Then you can use these designs in the arena section. It supports up to 4 fleets with up to 8 vessels. Every fleet can have one of the four team flags set (so it's possible to do all combinations like 1-vs-3, 1-vs-1, 2-vs-2, everyone-vs-everyone, etc.)

I am planning to extend both of these sections later. The arena would allow more combat options, and the vessel editor will be more convenient to use. It's also planned to add a pilot editor and maybe a fleet template editor (so you can save a fleet as a template for quicker access).

When you launch the game, the content in the sandbox mode will be somewhat limited. Only the basic equipment with a low-tech level will be available there. The programming commands are also limited to the basic set. To unlock more, you would need to play the campaign mode. Whenever you unlock an item or a programming command in the main mode, it will also be unlocked for the creative mode.

Programming Progression Redesign

As before, you start with a very basic command set.

The software research tab is still there, on your NebuLeet management screen, but it works differently. In order to unlock a new programming commands bundle, you need two things:

[olist]
  • A spare research point (awarded every 100 days)

    [/*]
  • A source material to research that bundle

    [/*][/olist]

    The source material is any equipment part you might have in your inventory with a matching bundle preinstalled. You can see which bundles any equipment part has by using the "inspect" context option. For example, this item has 3 bundles installed, with one of which being the Angle Processing Kit:

    Game Description Image

    If you open its software (by pressing the "edit software" context button), you will see that it does indeed use these commands. The default program serves as an in-game example, demonstrating the usage of these new commands. If you like them, consider unlocking them via the software research screen.

    When you unlock a bundle, it's permanent. I do plan to add a rogue-like mode in the future to force a difficult start for veteran players, but for now, it's a well-deserved metaprogression.

    The game has many programs with various bundle combinations. Some of them are silly, some of them are relatively good, but none of them is too great. You are supposed to learn from a simple example and then improve on that, iteration after iteration.

    I also changed a couple of other programming-related stuff, see the list below.

    Other Changes

    Balance:

    • Slightly increased the HP scaling of wings and body parts

      [/*]
    • Lightweight affinity now gives +2 DEF instead of +1

      [/*]
    • Engine prices are recalculated, rotation is now more expensive

      [/*]
    • Drone launchers are now more expensive

      [/*]

    Programming:

    • Added an "android-only" mode; programming hardcode is here!

      [/*]
    • Removed rally-point logic from most of the bridge program templates

      [/*]
    • Androids can now learn traits, their pool is limited, and they get much less trait points overall

      [/*]
    • All androids are passively "uncontrollable" by default, they can learn "controllable" (*)

      [/*]

    Space map/astroscape:

    • Added a planet list bar; can be used to quickly find planet locations

      [/*]
    • Added production points display

      [/*]

    Base building/flagship:

    • Can now rotate a module that is being moved/constructed

      [/*]
    • Halved most of the module relocation times

      [/*]

    Onboarding/tutorial:

    • Added a "comeback" mechanism that kicks in when you're in a big trouble

      [/*]
    • Removed a mandatory retreat event (it was clunky and confusing)

      [/*]
    • Added a trade-related event

      [/*]
    • Added a space scouting-related event

      [/*]
    • Improved the tutorial sequence pacing

      [/*]
    • Better locked slots/hangar hints

      [/*]

    Content:

    • A new engine design - sideburn

      [/*]
    • A new unique weapon - a photon bolter turret deployer

      [/*]
    • A new command set - color-based programming (useful with turrets)

      [/*]
    • Added cult carrier vessels to the campaign

      [/*]

    Other:

    • Extended some events descriptions; it's mostly a flavor text

      [/*]
    • Extensive tooltips for vessels (shows their stats)

      [/*]
    • Improved resource market tooltips (less text now)

      [/*]
    • Vessel slot gets a red outline if it has errors

      [/*]

    Bug fixes:

    • Fixed "radar" command set for drones

      [/*]

    (*) An uncontrollable unit can't be commanded during the pause. You can't set a rally point by right-clicking, neither can you change its target by right-clicking the enemy. By learning a "remote control" trait at level 10, an android can be commanded like before. It will still require you to code the logic on your own though as now it's not a default program for most of the nav bridges.

  • [ 2025-06-09 00:01:35 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 18.04 or above (should work on most distros)
    • Processor: Any processor with 2-4 cores. e.g. Intel gen6-7 or betterMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: Integrated graphics will do
    • Storage: 256 MB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 20.04 or above (should work on most distros)
    • Processor: A processor with 4 cores. e.g. Intel gen8-9 or betterMemory: 2 GB RAM
    • Graphics: Integrated graphics will do
    • Storage: 1 GB available space
    GAMEBILLET

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    4.5$ (77%)
    7.49$ (63%)
    9.97$ (33%)
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    1.57$ (47%)
    MacGamestore

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    1.19$ (60%)
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    1.09$ (82%)
    15.99$ (20%)
    53.99$ (10%)
    1.19$ (40%)
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    0.99$ (93%)
    2.48$ (75%)
    1.49$ (85%)
    5.99$ (70%)
    2.29$ (85%)
    13.99$ (7%)
    1.19$ (87%)
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    1.99$ (75%)
    1.19$ (91%)

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