In NebuLeet, you paramilitary force against a growing space cultist threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid.
CORE FEATURES
Modular Ships - Customize and configure your vessels piece by piece.
You can get creative and share your designs with the world.
Automation Through Coding - Program your ships to move and attack smarter.
Androids can be programmed using an in-game visual language.
Evolving Galaxy - Face procedurally-generated events and crises.
The campaign has a high replay value.Organization Management - Hire pilots, do research, build bases, and secure funding.
You will make friends and enemies depending on your actions.Manual Control Support - Can you outpilot other players' programmed bots?
Show your piloting skills against Androids programmed by others in a hybrid PvP mode.
GAME DETAILS
NebuLeet features a two-layered combat system. On the surface: the simplicity of an auto-battler. Deeper down: a complex, programmable combat environment. The victory isn't just about having the best weapons - strategic algorithms can turn the tide even against superior technology.
Prefer more RPG-style gameplay? It's possible to have manual flagship controls in battles. This game is inspired by Space Rangers, after all.
The coolest part is that it works in multiplayer, too. If someone submits their programmed vessels, you can try fighting it using manual controls on your side. Or put your own android squad against it.
Every vessel is uniquely yours. Assemble each unit from individual parts, each with its own stats and mechanics. The look of your starship isn't just for show; if it looks like a death machine, it probably is.
The main change of this patch are persistent bosses. They will exist on the map until you defeat them.
Unlike other enemies, they don't have a randomized behavior - they have a special program written for every one of them, just for their vessel. For now, there are 6 types of bosses (more to come!)
I tried to make them challenging and interesting to fight. Just don't hesitate to press the "restart" button and retreat from combat if you've tried to attack them too early - they're very tough.
This update includes a few changes suggested by the players. I am going to try including at least a couple of these every now and then.
Programming changes:
- Increased "radar count" command max range from 400 to 500
- Sysvar command gets a new mode - "arena radius" to query the arena size
Other changes:
- Added warlord squads - travelling boss markers
- Reworked post-combat equipment damage calculation (it's more forgiving now)
- 0% condition equipment now has reduced stats
- Made chaos gun and ice dagger lighter
- Increased missile projectiles' hitbox area
- Added "repair all" button to the vessel design screen
- Player movement on the map is now smoother and avoids the star (most of the times)
- Added combat rating text (should give new players a hint about the restart feature)
- Added weapon sub categories (e.g. Kinetic Weapon, Thermal Weapon, ...)
- Added a way to restart a combat before its finished (hit Esc and press "restart")
- All in-test links now have square brackets
- Hovering over the pilot's mission fee label gives a helpful tooltip
- Added shopping "have unbought items" window, no accidental unequips should happen from now on
- Added pseudo traits to androids - programmable and uncommandable; hover on them to learn move
- Added mission goals to the combat (hit "?" in the bottom-left panel)
- Added weapon facing icon (a small yellow triangle near the item slot, in the inventory)
Flagship changes:
- Flagship tiles are now brighter (hopefully, it's easier to distinguish between the tiles now)
- Can move flagship modules even if they're in the process of being moved
Bug fixes:
- Velocity Direction's mode for operator now works properly
- Sandbox arena combat now includes the pause/fast forward buttons
- Fixed a bug when "the last chance" event would trigger after leaving the planet (should be post-combat only)
- The 4th vessel button in the vessel designed was half-clickable (invisibly obstructed), now it's fully operational
Minimum Setup
- OS: Ubuntu 18.04 or above (should work on most distros)
- Processor: Any processor with 2-4 cores. e.g. Intel gen6-7 or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Integrated graphics will do
- Storage: 256 MB available space
Recommended Setup
- OS: Ubuntu 20.04 or above (should work on most distros)
- Processor: A processor with 4 cores. e.g. Intel gen8-9 or betterMemory: 2 GB RAM
- Graphics: Integrated graphics will do
- Storage: 1 GB available space
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