In NebuLeet, you paramilitary force against a growing space cultist threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid.
CORE FEATURES
Modular Ships - Customize and configure your vessels piece by piece.
You can get creative and share your designs with the world.
Automation Through Coding - Program your ships to move and attack smarter.
Androids can be programmed using an in-game visual language.
Evolving Galaxy - Face procedurally-generated events and crises.
The campaign has a high replay value.Organization Management - Hire pilots, do research, build bases, and secure funding.
You will make friends and enemies depending on your actions.Manual Control Support - Can you outpilot other players' programmed bots?
Show your piloting skills against Androids programmed by others in a hybrid PvP mode.
GAME DETAILS
NebuLeet features a two-layered combat system. On the surface: the simplicity of an auto-battler. Deeper down: a complex, programmable combat environment. The victory isn't just about having the best weapons - strategic algorithms can turn the tide even against superior technology.
Prefer more RPG-style gameplay? It's possible to have manual flagship controls in battles. This game is inspired by Space Rangers, after all.
The coolest part is that it works in multiplayer, too. If someone submits their programmed vessels, you can try fighting it using manual controls on your side. Or put your own android squad against it.
Every vessel is uniquely yours. Assemble each unit from individual parts, each with its own stats and mechanics. The look of your starship isn't just for show; if it looks like a death machine, it probably is.
Since the demo is out, some of the players might wonder, how different the final game would be. What will be added and what's out of scope of this game is a valid question to ask.
Here is my attempt at clarifying some things. This list may not be 100% accurate, but it's as close as it gets to my understanding at this exact moment.
Overall, I am planning to make the Campaign better by adding more content and variety. Then I am going to focus on a multiplayer (async, offline) side of the game.
Content (uncategorized)
- New equipment parts up to tech level 30
- In-game achievements (plus Steam achievements integration for those)
Multiplayer
- An ability to play against uploaded player-created teams
- Periodical auto tournaments using the global server
- Globally accessible multiplayer PvP leaderboard
Campaign
- Save/load feature
- +1 dominion faction (Fenero)
- A set of final battles
- Diplomacy and its effects on the world
- More government quests
- More mission types (especially for the later game stages)
Flagship/base buildign
- Start with smaller flagship, unlock/build better ones as you play
- Flagships will have different layouts, with different base stats and tiles available
Vessel designing
- Better color options (more palettes, custom color input, color all/templates)
Sandbox mode
- Pilot editor
- Fleet editor (save several vessels as a template)
- Combat/arena settings and rules (e.g. arena size, spawn rules, ...)
Programming
- Program-level import/export
- An ability to set part-specific default scripts
- Debug settings: initial HP, allies, enemies
Extra/polishing
- Configurable resolutions + windowed mode support
- Steam cloud saves
- Keymap binding via settings
- Mac OS support
Minimum Setup
- OS: Ubuntu 18.04 or above (should work on most distros)
- Processor: Any processor with 2-4 cores. e.g. Intel gen6-7 or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Integrated graphics will do
- Storage: 256 MB available space
Recommended Setup
- OS: Ubuntu 20.04 or above (should work on most distros)
- Processor: A processor with 4 cores. e.g. Intel gen8-9 or betterMemory: 2 GB RAM
- Graphics: Integrated graphics will do
- Storage: 1 GB available space
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