In NebuLeet, you paramilitary force against a growing space cultist threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid.
CORE FEATURES
Modular Ships - Customize and configure your vessels piece by piece.
You can get creative and share your designs with the world.
Automation Through Coding - Program your ships to move and attack smarter.
Androids can be programmed using an in-game visual language.
Evolving Galaxy - Face procedurally-generated events and crises.
The campaign has a high replay value.Organization Management - Hire pilots, do research, build bases, and secure funding.
You will make friends and enemies depending on your actions.Manual Control Support - Can you outpilot other players' programmed bots?
Show your piloting skills against Androids programmed by others in a hybrid PvP mode.
GAME DETAILS
NebuLeet features a two-layered combat system. On the surface: the simplicity of an auto-battler. Deeper down: a complex, programmable combat environment. The victory isn't just about having the best weapons - strategic algorithms can turn the tide even against superior technology.
Prefer more RPG-style gameplay? It's possible to have manual flagship controls in battles. This game is inspired by Space Rangers, after all.
The coolest part is that it works in multiplayer, too. If someone submits their programmed vessels, you can try fighting it using manual controls on your side. Or put your own android squad against it.
Every vessel is uniquely yours. Assemble each unit from individual parts, each with its own stats and mechanics. The look of your starship isn't just for show; if it looks like a death machine, it probably is.
This is a status update for the public roadmap .
Content: added more weapons and other equipment parts in the tech level of 18-22. The max planned tech level might decrease to 25 given the amount of items we have for the game already. I still need to add dozens of items to fill 23-25 (end-game) item levels.
Save-load: implemented, including the auto-saving system and limited saves game mode for the campaign. The normal (unlimited) save mode allows arbitrary and unlimited saves. The limited save mode is autosave-only.
A set of final battles: half-done, with a new AUX troops mechanics they're going to be massive. The player will have to win several large-scale battles to capture the enemy-controlled planets.
More missions/quests: working on it. I try to add them as I go.
Upgradable flagship: done. You start with a tiny flagship, and then can expand it. It is also planned to have different flagship designs with their own upgrade trees (they will have different layouts and tiles available to them). For comparison, the flagship available in the demo is an average flagship which is bigger than the new starting flagship, but smaller than the final form available in the full game.
Vessel editor improvements: added some QoL features like "move all parts" key combination.
Programming: new commands related to the new weapon types ("guided projectiles"), finalized the missile tracker command set, added beacon-based sonar-style scanning command, ctrl+x to "cut" selected commands. More to come.
Also added many (hundreds!) of new vessel designs for the computer players to fill the end-game with more dangerous encounters. This includes new unique bosses.
The Cult can now adapt to counter-play against some cheesy tactics. For example, they might notice that you use drones a lot and make more anti-drone vessels.
My next big goal is diplomacy. It will make the dominion-related dynamics more interesting.
After that, it's probably more programming-related improvements.
I should be able to fully complete the roadmap until the release, but we'll see.
Minimum Setup
- OS: Ubuntu 18.04 or above (should work on most distros)
- Processor: Any processor with 2-4 cores. e.g. Intel gen6-7 or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Integrated graphics will do
- Storage: 256 MB available space
Recommended Setup
- OS: Ubuntu 20.04 or above (should work on most distros)
- Processor: A processor with 4 cores. e.g. Intel gen8-9 or betterMemory: 2 GB RAM
- Graphics: Integrated graphics will do
- Storage: 1 GB available space
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