In NebuLeet, you paramilitary force against a growing space cultist threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid.
CORE FEATURES
Modular Ships - Customize and configure your vessels piece by piece.
You can get creative and share your designs with the world.
Automation Through Coding - Program your ships to move and attack smarter.
Androids can be programmed using an in-game visual language.
Evolving Galaxy - Face procedurally-generated events and crises.
The campaign has a high replay value.Organization Management - Hire pilots, do research, build bases, and secure funding.
You will make friends and enemies depending on your actions.Manual Control Support - Can you outpilot other players' programmed bots?
Show your piloting skills against Androids programmed by others in a hybrid PvP mode.
GAME DETAILS
NebuLeet features a two-layered combat system. On the surface: the simplicity of an auto-battler. Deeper down: a complex, programmable combat environment. The victory isn't just about having the best weapons - strategic algorithms can turn the tide even against superior technology.
Prefer more RPG-style gameplay? It's possible to have manual flagship controls in battles. This game is inspired by Space Rangers, after all.
The coolest part is that it works in multiplayer, too. If someone submits their programmed vessels, you can try fighting it using manual controls on your side. Or put your own android squad against it.
Every vessel is uniquely yours. Assemble each unit from individual parts, each with its own stats and mechanics. The look of your starship isn't just for show; if it looks like a death machine, it probably is.
This is the last devlog before the release.\n\nIt will be less detailed, but I will try to highlight the main changes happened since the previous devlog.\n\nCampaign:\n
- \n
- Fenero is now a full faction, participating in wars, etc.\n
- Added starting vessel metaprogression (can use previously unlocked parts)\n
- Added \"Cult Resistance\" mission as another way to counter the cult influence\n
- Added a couple of new quests that interact with cult influence mechanic\n
- Added a unique extra plot mission to every starting faction (Radix, Ensis, Cerebra)\n
- The Cult can now have a sticky long-term tactics that influence their actions\n
- Visitors (player-made vessels) can become AUX units now\n
- Added and reworked several missions to include visitors as either allies or enemies\n
- Fenero uses visitors for their military fleets\n
- Mercenary pilots behavior is now more sticky (unless their skills change)\n
- Builtin vessels are now unlockable as a part of metaprogression\n
- Can now browse the encountered visitor vessels in a new \"Visitors\" tab\n
- Can vote-up (or install) a visitor vessel right from the game\n
- \n
- Added a script override option to simplify the code reuse between parts\n
- Func/prog selection windows now have a name filter input\n
- Simulation mode now works better with non-android pilots (the numbers are more precise)\n
- Added many debug options (adding allies, enemies, etc.)\n
- Removed Call/0 commands - a normal Call commands can now be used in their place\n
- Fixed a bug with callee thrashing the state of the caller (it could lead to weird bugs in your algorithms)\n
- Added several debug-oriented vessels (they\'re in a separate \"debug\" vessel collection)\n
- \n
- Added more achievements\n
- Generating detailed workshop item description for submitted vessels\n
- Added an inferred vessel Tier calculation\n
- Added in-game quick feedback form\n
- \n
- Added Cyclone weapon\n
- Added Double Wingjet engine\n
- \n
- A more predictable and persistent vessel sorting\n
- Improved interactions between different collections (e.g. user<->subscribed<->builtin)\n
- \n
- ESC stops the sandbox combat immediately (previously there was a 1s delay)\n
- Introduced a textarea-like widget for description inputs\n
- Redesigned some older window widgets to make them look more consistent\n
- CTRL+click on a layer button moves to bottom/top\n
- CTRL+click on a color applies that color to all parts of that category\n
Minimum Setup
- OS: Ubuntu 18.04 or above (should work on most distros)
- Processor: Any processor with 2-4 cores. e.g. Intel gen6-7 or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Integrated graphics will do
- Storage: 256 MB available space
Recommended Setup
- OS: Ubuntu 20.04 or above (should work on most distros)
- Processor: A processor with 4 cores. e.g. Intel gen8-9 or betterMemory: 2 GB RAM
- Graphics: Integrated graphics will do
- Storage: 1 GB available space
[ 6302 ]
[ 5939 ]
[ 2477 ]
[ 4756 ]











