In NebuLeet, you paramilitary force against a growing space cultist threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid.
CORE FEATURES
Modular Ships - Customize and configure your vessels piece by piece.
You can get creative and share your designs with the world.
Automation Through Coding - Program your ships to move and attack smarter.
Androids can be programmed using an in-game visual language.
Evolving Galaxy - Face procedurally-generated events and crises.
The campaign has a high replay value.Organization Management - Hire pilots, do research, build bases, and secure funding.
You will make friends and enemies depending on your actions.Manual Control Support - Can you outpilot other players' programmed bots?
Show your piloting skills against Androids programmed by others in a hybrid PvP mode.
GAME DETAILS
NebuLeet features a two-layered combat system. On the surface: the simplicity of an auto-battler. Deeper down: a complex, programmable combat environment. The victory isn't just about having the best weapons - strategic algorithms can turn the tide even against superior technology.
Prefer more RPG-style gameplay? It's possible to have manual flagship controls in battles. This game is inspired by Space Rangers, after all.
The coolest part is that it works in multiplayer, too. If someone submits their programmed vessels, you can try fighting it using manual controls on your side. Or put your own android squad against it.
Every vessel is uniquely yours. Assemble each unit from individual parts, each with its own stats and mechanics. The look of your starship isn't just for show; if it looks like a death machine, it probably is.
If you enjoy using and/or programming a non-trivial weapon, you\'re going to like the new toys.\n\nContent:\n* Added Plasmaflare weapon - a dangerous engine that leaves a deadly trail, also allows strafing\n* Added Plasmaflare drone launcher weapon\n* Added Minecaster and Mega Minecaster weapons\n* Added Minecaster drone launcher weapon\n* Added 3 new body parts\n* Added 1 new wing parts\n* Added 2 new Cult bosses\n* Added 2 new music tracks (remixes done over the existing ones)\n\nCampaign:\n* Added a science funding mechanic - it is now possible to research things faster if you have enough credits\n* Added extra difficulty options (available through the custom difficulty option)\n* Added a cult fleet power value for corrupted planets (hover over a planet to see it)\n* Cult will now be much tamer when they are left with 0 planets\n* Cerebra now has an extra mission that will grant and Android prototype for free\n\nDescriptions/UX:\n* Implicit args (command-embedded) are now highlighted in purple inside command\'s description\n* Added ATK and DEF % info to their descriptions\n* Reworked weapon fire arc attr icon - now it\'s a full swing to clarify the distinction with a half-measure command\n* Expanded some sections of the in-game manual\n* Added some missing translation keys\n\nBug fixes:\n* Fixed a crash when submitting a sandbox vessel with bound scripts\n* Fixed Cerebra final test spawning after being completed\n* Fixed a sandbox simulation crashing when using Androids with \"cursor position\" command\n\nMisc:\n* Reworked vessel movement physics - it\'s now more realistic and preserves both engine and external velocities\n* Drones are now considered to be Androids from the game\'s perspective\n* An attempt to remove the annoying cmd window launched along with the game on Windows\n\nBalance:\n* Adjusted some recoil values\n* Made \"full stop\" command effect less powerful, it is not scaled with the vessel\'s engine acceleration value\n
Minimum Setup
- OS: Ubuntu 18.04 or above (should work on most distros)
- Processor: Any processor with 2-4 cores. e.g. Intel gen6-7 or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Integrated graphics will do
- Storage: 256 MB available space
Recommended Setup
- OS: Ubuntu 20.04 or above (should work on most distros)
- Processor: A processor with 4 cores. e.g. Intel gen8-9 or betterMemory: 2 GB RAM
- Graphics: Integrated graphics will do
- Storage: 1 GB available space
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