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In NebuLeet, you paramilitary force against a growing space cultist threat. Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid.

CORE FEATURES

  • Modular Ships - Customize and configure your vessels piece by piece.
    You can get creative and share your designs with the world.

  • Automation Through Coding - Program your ships to move and attack smarter.
    Androids can be programmed using an in-game visual language.

  • Evolving Galaxy - Face procedurally-generated events and crises.
    The campaign has a high replay value.

  • Organization Management - Hire pilots, do research, build bases, and secure funding.
    You will make friends and enemies depending on your actions.

  • Manual Control Support - Can you outpilot other players' programmed bots?
    Show your piloting skills against Androids programmed by others in a hybrid PvP mode.

GAME DETAILS

NebuLeet features a two-layered combat system. On the surface: the simplicity of an auto-battler. Deeper down: a complex, programmable combat environment. The victory isn't just about having the best weapons - strategic algorithms can turn the tide even against superior technology.

Prefer more RPG-style gameplay? It's possible to have manual flagship controls in battles. This game is inspired by Space Rangers, after all.

The coolest part is that it works in multiplayer, too. If someone submits their programmed vessels, you can try fighting it using manual controls on your side. Or put your own android squad against it.

Every vessel is uniquely yours. Assemble each unit from individual parts, each with its own stats and mechanics. The look of your starship isn't just for show; if it looks like a death machine, it probably is.

NebuLeet
quasilyteDeveloper
quasilyte techPublisher
2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
Live Music Coding update

Game Description Image\n\nBuild 40 is here!\n\n

Playing sounds from the code

\n\nAs some of you might know, the game uses a custom modular music player. It plays music directly from XM files.\n\nApart from saving a significant amount of disc space (e.g. 200kb vs 4-5mb per track), it also has synthesizer potential. This update elaborates on that potential by introducing a way to use that modular music player from your in-game programs!\n\nYou might be wondering what you could do with that. Well, there are several ways to use it:\n\n
    \n
  • As a debug tool to signal a rare branch execution\n
  • As a notification system for a hybrid/manual vessel (e.g. \"danger\" or \"low fuel\" sound)\n
  • As a time-based notification (e.g. \"30 seconds have passed\")\n
  • As a feedback system that can improve the clarity of what\'s happening (e.g. an error sound when firing while out-of-ammo)\n
  • And of course you can compose your music with it\n
\n\nYou can treat it as an extra sandbox tool for an already extensive system. In combination with a new diode customization system you can really show your creativity to the community. The Bad Apple cover in NebuLeet is getting dangerously close!\n\nThere are 2 new subsystems that are sound-related:\n[olist]\n
  • A simple \"play sound\" that is useful for debugging\n
  • A more complex Synth-based command bundle\n[/olist]\n\nBoth reside in separate command bundles you can unlock (new puzzles are included!)\n\nHere is a video that uses the simple \"play sound\" commands:\n\nhttps://www.youtube.com/watch?v=XTDBWaLzqK0\n\nI will show you something more impressive after we introduce our next new feature.\n\n

    Customizable diodes

    \n\nPreviously, the diodes only had a functional role - they are a mean to implement a team communication and drone<->operator message exchange. Well, you can now use it as an extra vessel visual customization element.\n\nFirst off, you equip them as an ordinary equipment part:\n\nGame Description Image\n\nAnd then you can set their color like you would before:\n\nGame Description Image\n\nNotice that instead of a simple circular diode at the center of your vessel you get your custom diodes to shine.\n\nGiven the variety of shapes and sizes, and the fact that they don\'t weight anything, you can make something like decals with it. But better yet, you can even animate those to make your vessel look spectacular.\n\n

    Sound + Diodes

    \n\nYou can combine two new features into a cool music livecoding setup:\n\nhttps://www.youtube.com/watch?v=9WZCGBD-b2Q\n\n

    Documenting the code

    \n\nThe new \"comment\" pseudo-command can be used to document the code. It also can act as a logical block separator.\n\nGame Description Image\n\n

    Other changes

    \n\n
      \n
    • Added some new pilot portrait details\n
    • Visitor-type (player-made) AUX hiring cost is increased\n
    • Added 1 AUX deployment slow to the Cult base assault mission\n
    • Lightweight affinity trait is now more useful\n
    • Added a new Dronebane artifact\n
    • Increased max resource rewards scaling in some quests\n
    • Fixed a crash related to a planet liberation followed by an AUX reroll for Fenero faction\n
    • Added some missing translation keys\n
  • [ 2026-01-07 11:24:34 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 18.04 or above (should work on most distros)
    • Processor: Any processor with 2-4 cores. e.g. Intel gen6-7 or betterMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: Integrated graphics will do
    • Storage: 256 MB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 20.04 or above (should work on most distros)
    • Processor: A processor with 4 cores. e.g. Intel gen8-9 or betterMemory: 2 GB RAM
    • Graphics: Integrated graphics will do
    • Storage: 1 GB available space
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    1.99$ (93%)
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    3.74$ (85.0%)
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