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In an alternate timeline of Earth, now called Grand Earth, the world is divided into two great superstates. Eurasia, and Panatlanta. These superstates wish for nothing more than to witness the downfall of the other in their ongoing 1000 year war. No one knows what started such a conflict, but one does know this: if the stalemate isn't broken, the war will never end.

With the discovery of the Exova Solar System, Eurasia sends disposables to explore and assist in harnessing all the needed resources for their ongoing war effort. The Criminals, the Debtors, the Regular Citizens, no one is safe. 

Isaac and Sona wish to live a peaceful life away from the war. However, due to their outstanding balance of 1 trillion credits, they have been conscripted to the Exova Frontiers. With no other way out, the couple starts looking for contracts and work to be done.

You, the player, will control a party consisting of two freelancers.

Isaac, the Commander and Engineer:

Sona, the Priestess and Songweaver:

Isaac specializes in various weapons, from shotguns, snipers, spears, tasers, and more. He specializes in all things offensive, from providing supportive fire, sentry building, to countering the enemies before they attack. As the commander, he will lead the team and vanquish enemies.

Sona on the other hand, specializes in support and sustain. Her healing magic and her songs allow the couple to stay afloat amidst continuous fire from enemies. She can even revive Isaac from the dead. As the priestess, she will enable the team to live another day.

Together, the duo forms a unwavering bond. Should one fall, the other cannot stand.

Kill enemies and finish contracts to gain credits. Use these credits to upgrade your gear. Then, progress through more contracts. May luck be with you, freelancers.

Unlike traditional turn based games though, there is no level system. Instead, you will use your credits to shop for gear and gear upgrades that will bolster your build potential and change the ways you play. Simple as.

This is the Chapter 1 version of the game. The game in total will have 7 chapters and will continuously be updated over the years. Leaving a review is very appreciated! It will let me know if my game has potential, and what other things may be improved.

The game will ALWAYS remain 6.99$ (Not accounting for sales or regional pricing) and you won't have to pay for the subsequent chapters. What's yours is yours.

Capsule Artists:

1 Trillion Credits In Debt (Chapter 1)
TimothyDeveloper
TimothyPublisher
2025-12-25Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews (1 reviews)
Public Linux Depots:
  • [0 B]
An Update on the Game Going Free

Hi all, a quick update on some stuff over the past few days.

[olist]
  • I got this response from steam support regarding the game going free.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45842158/7cb706a0570bef344f8bb6bb7c4f888f5ce8fa52.png\"][/img]I got the steam response pretty late as I was busy working on a new update, but for transparency\'s sake, here you go.

    [/*]
  • Moving forward, I\'m working on an update. It\'s mostly more polishing, bug fixes and graphical improvements but I also did add a new wave based system because I wanted to add more encounters to the game. The encounter starts from wave 1, and once all waves have been defeated, HP, Stamina, and Ammo is refilled automatically.

    Here\'s a few images if you are interested.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45842158/92611e98421751692d1276ddedb852e876dec8ff.png\"][/img]

    (I\'ll add more images soon)

    [/*]
  • As always feedback is welcome!

    [/*][/olist]
  • [ 2026-01-08 04:17:23 CET ] [Original Post]
    Game Going Free (For Now)

    Hello all, I\'ve been thinking about launch and for now, I want to set the game to free to play for a while.

    (No microtransactions, don\'t worry)

    I think the game isn\'t good enough for my standards to charge money for, so I wish to add more content

    and make many game improvements beforehand.

    I\'ve emailed steam support about my situation and I just wanted to let you all know ahead of time, for

    transparency. It might take a few days, though I\'m not certain.

    Also unrelated news, I\'ve been working on making the UI easier to read, let me know what you think

    \n\nBefore:

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45842158/aeb5c9e7021ad9d116f678350916795b6e440be0.png\"][/img]

    After:

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45842158/aebbdffb7304c8c2c92ec7cb3b1fb5e1ae3044d0.png\"][/img]

    That\'s it all, have a wonderful 2026!

    [ 2026-01-02 03:44:43 CET ] [Original Post]
    Patch 4

    Fixes:\n\nSometimes, when you leave when holding \"M\", you couldn\'t scroll through the expedition menu.

    Fixed now.

    Fixed enemy targeting.

    Slightly adjusted camera again.\n

    Fixed enemies getting 2x damage.

    Improvements

    Revamped AWM firing animation + Hold Anim Transition

    Revamped AK47 firing animation

    AK47 open fire stam cost: 105 -> 70

    G17 open fire stam cost: 125 -> 95

    [ 2025-12-30 21:46:11 CET ] [Original Post]
    Patch 3.5

    Fixes:\n\nFixed Loadout Menu not working when joining without data.

    Fixed Upgrades Menu not working when joining without data.

    Fixed weapons firing over and over again when an enemy dies.

    Improvements

    Since the upgrade menu only lists current equipped gear, if you unequip something, the points invested

    will be refunded back automatically.

    [ 2025-12-30 18:51:28 CET ] [Original Post]
    Patch 3

    Fixes:

    \nFixed Upgrade Menu

    Fixed Loadout Menu

    Improvements:

    Upgrade stats now have a numerial value attached to them as well as the percentage increase.

    Upgrade Menu now only lists currently equipped gear.

    If you happen to kill an enemy before your open fire turn is over, ammo will not be consumed.

    The introductory main menu screen only plays during the game\'s launch. Should you leave a mission

    for example, a shorter more concise transition screen will appear.

    \nMain Menu transition duration 1.5 sec -> 0.8 sec

    Decreased base upgrade point amounts: 100 -> 50

    Every new boss defeated increases max upgrade points by 50, instead of 100.

    Tweaked the Upgrade point scaling algorithm. Upgrade points should be cheaper to buy now and should

    scale in price slower.

    My sincere apologies. These things should\'ve been addressed at launch, but rest assured, I am working on it!

    [ 2025-12-29 23:03:09 CET ] [Original Post]
    Patch 2

    Camera was overtuned last patch, it has been brought more in line hopefully

    Many enemies had the wrong initial reload time. That has been fixed to hopefully make the game

    more fair and easier.

    The main path has been blocked off. This is to prevent players from encountering the

    Residential Encounter too early.

    Originally, this was the fifth encounter, but it could be accessed AFTER beating the second encounter.

    So y\'know, clarification and such.

    \nMade tutorial shorter and less brighter.

    MacOS versions has been removed. I couldn\'t get it to work. Apologies.

    \nPlease leave me more feedback if possible.\nThanks!

    [ 2025-12-29 10:20:57 CET ] [Original Post]
    Patch 1

    THE GAME PRICE HAS BEEN SET TO THE LOWEST POSSIBLE UNTIL THE GAME IS IN A SATISFACTORY STATE. ANY EARLY BUYERS PLEASE REFUND OR SOMETHING.

    CHANGES ARE BEING PUSHED TO WINDOWS USERS FIRST

    Fixes:\nFixed Tutorial

    Balancing:

    Assault Rifle Enemy HP: 1450 -> 310

    Assault Rifle Enemy Dmg: 5 -> 2

    Revolver Enemy HP: 1950 -> 410

    Revolver Enemy Dmg: 14 -> 6

    Shotgun Enemy HP: 1100 -> 450

    Shotgun Enemy Dmg: 10 -> 6

    Shotgun Enemy Max Reload Turns: 2 -> 4

    Axe Enemy HP: 2250 -> 425

    Axe Enemy Dmg: 14 -> 5

    Sniper Enemy HP: 1500 -> 600

    Sniper Enemy Dmg: 185 -> 70

    Sniper Enemy Max Reload Turns: 4 -> 6

    Cleric Enemy HP: 2050 -> 820

    Cleric Enemy Heal: 300 -> 200

    Cleric Enemy Max Reload Turns: 2 -> 4

    Executioner Enemy HP: 3250 -> 875

    Executioner Enemy Dmg: 26 -> 15

    Executioner Enemy Max Reload Turns: 1 -> 3

    Shield Enemy HP: 3450 -> 1050

    Shield Enemy Dmg: 65 -> 27

    Shield Enemy Shield Hits: 12 -> 8

    Scorpentar Enemy HP: 6500 -> 1500

    Scorpentar Enemy Dmg: 110 -> 48

    Scorpentar Enemy Max Reload Turns: 3 -> 4

    Max Base Heal Amount: 205 -> 135

    AWM Sniper Dmg: 2250 -> 1750

    Base Stamina Points: 200 -> 350

    Stamina Regen Per Turn: 25 -> 15% of Max Stamina.

    Guns are automatically reloaded once a battle ends.

    Base credit payout for enemy kills increased by 1.5x

    Improved Camera (?)

    TO COMPENSATE FOR THESE NERFS, KILLING AN ENEMY WILL NO LONGER DENY THEM A TURN\nI\'M WORKING TO REVAMP AND NERF THE BOSS, THANK YOU

    \nWant to leave more feedback?\nhttps://discord.gg/9KsyDyZESp

    [ 2025-12-28 20:22:56 CET ] [Original Post]
    N/A

    Fixed, hopefully. Let me know if it doesn\'t launch for you.

    [strike]Hello all, I just released the game, but um, for some reason it crashes on steam, but it doesn\'t on my local machine. PLEASE DO NOT BUY YET IF YOU WERE GOING TO.\n[/strike]

    [strike]Sincere apologies for the inconvenience[/strike]

    [ 2025-12-25 15:46:15 CET ] [Original Post]
    Minor Content Update

    New weapon: Riot Gear. Gives armor absorption points by default, and also acts as a weapon.

    New Upgradeable stats

    Fixes and revamps to outdated accessories.

    \nUI Improvements to clarification and such.

    I forgot the rest...

    [ 2025-12-13 23:24:35 CET ] [Original Post]
    Small Improvements

    Here\'s some changes made:\n

    Nerfed enemy TTK (Turns to kill)

    Some enemies went from 3 TTK to 2 TTK

    Others went from 4 TTK to 3 TTK.

    In my opinion it\'s plain evil to let enemies stay alive with a sliver of HP, so I fixed this hopefully.

    Enemies wander now in the overworld:

    If you are behind the enemy LOS, their detect range decreases significantly.

    You can crouch (C, Ctrl for keyboard, RShoulder for controller)

    And so, for some encounters you can sneak past them.

    More UI improvements and less clutter, hopefully

    Alright I\'m going to take a break now.

    Let me know if this version has bugs or not.

    Thanks so much!

    [ 2025-12-07 05:03:34 CET ] [Original Post]
    1 TCID Demo Release

    While I frantically get ready for launch, I humbly ask for wishlisters, all 59 of you lovely people, to help give me feedback and such. It will also help you see if this game is worth your time, which is very important too.

    I\'m very new to steam, but if you need to tell me anything, feel free to join the discord server and DM me personally. My name is BlueJay, if anyone is wondering.

    I tried to make the best demo I can make within the limited time period, but the demo is obviously not perfect. Some equipment are a bit outdated and the lighting isn\'t the best right now.

    Still, I appreciate you for your interest and patience!

    New discord link if anyone is interested: https://discord.gg/7WBHGzP9Ns

    [ 2025-12-06 22:59:21 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 22.04 / Ubuntu 24.04
    • Processor: Intel Core i5 Dual-Core. 2.5 GHzMemory: 1000 MB RAM
    • Memory: 1000 MB RAM
    • Graphics: Intel HD 4000 / NVIDIA GeForce GT 640 / AMD Radeon HD 7750
    • Storage: 550 MB available space
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