Above all else, Stash is a Looter game with randomized cards inspired by Loot from ARPG-games.
With an endless variety of unique cards, no two drafts are ever the same.
Every decision is a razor-sharp balance between pushing your luck for that perfect chase card and the urgency of locking in a game-changing pick before the next battle begins.
!!! Notice for players in CHINA:
Due to regional restrictions, the game is currently not playable in your region. We are working on a solution and plan to release a localized version in the coming months.
Make quick decisions with intuitive swipe-based card selection that feels just like opening a real pack of cards. Thanks to procedural generation, no two choices are ever the same. But don’t let the smoothness fool you, this is a game of deep strategy


Choose from six distinct card types: Heroes, Weapons, Relics, Quests, Consumables, and Upgrades. Craft unique heroes, build strategic advantages, or grab a quick buff to turn the tide of battle.
Compete against players who came before you in asynchronous multiplayer battles. Draft the right cards and combine them into unique Heroes that your overall strategy perfectly.

Explore a world map filled with bits of lore and opportunities to unlock new allies, uncover powerful weapons, and expand the pool of cards available in your loot.
Seasonal Content
In Stash, competitive players compete to climb the monthly rankings! The Alpha on the Leaderboard is crowned the King of the Land until a new contender defeats his deck and ascends to a new level.
Every new season, we will come with balance adjustments and new cards to unlock to mix up the challenge.
Launch date:
- Season 1: The Awakening
A global competition to compete for the first crown of King of Nyveris and seasonal unlockables!
The Wilderness keeps expanding and Season 3 puts more emphasis on deck biodiversity and smart critter pairings than ever! We are proud that we can keep expanding the game and super excited to see what you guys can do with the new beasty landscape. The game has come along way since leaving the den and it is truly amazing to see it keep growing and attracting newcomers
Thanks for being part of the journey and congratz to the Winners of Season 2: @Daresay12 @Rys4k
May their reigns be short-lived! Besides the seasonal new features, we are very happy that the leaderboards now fully include all points for wins by your King decks! This should make Season 3 an even more thrilling race!\n\nPATCH notes:\n\nOverall changes:
- New Hero: Beaver
- New Armor: Courage (increases value of weapon passive ability)
- New Wild Relic
- Increased all base values for Hero Health and Weapon Damage
- Made it harder to stack Starting Energy on Heroes
- Reduced instances where Spell power and/or buffs to elemental damage were multiplicative
- Reworked the leader board the accurately display King points earned by your ghosts
- Eliminate several sources of crash issues for certain players
- Small bug fixes
[u]Balance changes[/u]
Heroes:
Small buff to spell values:
Meercat
[/*]Badger
[/*]Bull
[/*]Gecko
[/*]Panda
[/*]Wolf
[/*]Frog
[/*]Rhino
[/*]
Health changes:
Hedgehog has increased health
[/*]Armadillo health decreased
[/*]
Energy cost changes:
Hyena (energy cost down to 4)
[/*]
Nerfs:
Bat (also fixed a bug that would give the Bat certain spell power buffs twice)
[/*]Bunny (small nerf to spell power buff)
[/*]
Reworks:
The Rhino now also saves Allies when they would die from elemental damage (absorbed damage is also reduced)
[/*]The Crocodile now also gains part of his victims victory points
[/*]The Lynx now gives its gained VP to your highest health Hero
[/*]
Relics:
- Nerfed elemental damage buffs from relic
- Nerfed chance to gain energy from relic
Weapons:
- Targe: Nerfed elemental damage buff
- Crook: Nerfed spell power buff
- Claws: Increased Armor reduction
- ElvenBow: Increased elemental Damage
- Staff: Increased elemental damage
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