
(experimenting with PAX booth lighting)
Hey everyone! Kyle and I just returned from gamescom a couple weeks ago, and aside from catching a rough covention flu afterwards the entire event was a blast. Thanks to everyone that dropped by to say hi, play the game, and give amazing feedback. Gamescom recap to come in another update, but today I want to discuss about our next ambitious venture: PAX PRIME.
DISTANCE AT PAX PRIME
(a mock-up of our PAX booth made with the level editor!)
Next week we'll be unleashing Distance at PAX, and the booth is going to be our craziest yet. It'll feature a special build with updated VR, split-screen multiplayer, and Distance arcade cabinet v2.0 (see above). From custom hardware rigs to light show visuals enveloping the booth we're doing everything we can to create an experience you can't get at home.
(Distance VR with Oculus DK2)
Distance will be at
booth 871 as a part of Indie MEGABOOTH! Watch the Steam announcements and
@refractstudios on Twitter for incoming info about PAX tournaments, SWAG giveaways, dance parties, and more!
Upcoming experimental build
In the next few days we also hope to ship another experimental branch update which should be one of last before moving back to the stable branch. Jason and Kyle have been working tirelessly to resolve all of the major bugs that exist in the current experimental branch, as well as improve the car physics.
I need to fix a few audio bugs myself, but once the kinks are worked out we'll hit the publish button. Should come with a couple fun surprises that got rolled into the gamescom/PAX builds. Stay tuned!
- Jordan (
@torcht for more frequent dev updates)
[ 2015-08-21 17:20:56 CET ] [ Original post ]