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Hey all! Last week was ridiculously busy setting up and showing at PAX Prime! Fortunately we survived the ordeal and came out the other end pumped to get back to work! It was a blast hanging out with new players, catching up with old ones, and getting feedback on the new Adventure mode.
Of course, it was a little fun constructing our PAX MEGA RAVE MACHINE. Here's a look at the final booth layout:
For a better look at the booth lit up with sound, check out all of the Vines I posted here: http://vine.co/torcht
You can also see way more pictures and videos by checking out #DistancePAX posts on Twitter!
It was an insane rush getting back from gamescom, recovering from convention flu, and then sprinting towards the PAX deadline at 1,000 mph. Everything came together right at the last minute and I'm really proud of the display we were able to create. Seriously, I spent the entire night at the convention center before the first day opened at 9am programming patterns for the LED strips. The security guards hung out with me. It was awesome.
Distance was playable in 3 configs: a custom arcade cabinet synced with the LED strips that encased the booth, a 4K TV running a special split-screen demo, and on Oculus DK2 in VR + cockpit mode. The booth was packed for most of the convention, we gave out all 1,500 pins halfway through day 2, and we did 5 tournaments in total where we gave out shirts and posters.
On the press side of things we didn't do too bad either. Some highlights include a great review from Road to VR, IGN did an interview, and we even won a shiny "Best Racing Title" award from Curse!
Long story short, it's all about connecting with the players. We enjoyed chatting with all kinds of Distance players who brought all sort of great feedback to the table. From advanced level editor requests to feedback on the UI, the new announcer, and Unity 5 physics, engaging with players in person was the ultimate reward. Thanks to those that took time at PAX to come hang out with us! You made it all worth it.
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