The REVAMPED REALITY update is live!
On top of the engine upgrade we've also made a core change to the UI. All menus have been upgraded to allow for mouse controls, and non-widescreen aspect ratios are now much better handled. Color customization has also been directly integrated into the main menu and is even accessible from the Game Lobby.
Finally, Oculus DK2 support with SDK 0.7 has been added alongside an official cockpit mode (available with or without VR). Currently it's available in an "experimental-vr" branch which you can access as shown below. We're looking for any feedback from Oculus users and VR fans as we continue experimenting.
We still have quite a bit to finish before Distance is done. Getting Unity 5 integrated was fortunately one our last "big" technical hurdles before shipping Distance, so moving forward a lot of the upcoming work is content creation and mode improvements. As you may have also noted, we've been improving and adding to Adventure mode all year. To maximize the impact of playing the final story we've decided to only release this new content as a complete package near the final release. While it might be tough waiting to play through the new content, we really think it'll be worth it in the end after we've massaged out all of the rough edges.
On top of finishing Adventure mode, we still need to wrap up our announcer implementation, replay system, extra vehicles, make several improvements to our other modes, and add a few more level editor features. It's become quite a large game for our small team so as we approach release we're doing our best to make smart decisions on what's truly core to Distance being a shipped game. As always, you can watch the experimental builds for specific details on what we're testing each week.
Of course, the natural question then is "when will Adventure mode (and the full game) be done?" We've been talking a lot about it internally, and being realistic we can't see Distance being content complete by the end of 2015. There's obviously still a lot to do, and we don't see a logical reason to ship an incomplete game earlier than we have to.
While we think it's possible to be tech complete by the end of 2015, being content complete (aka final release) is looking like Q1/Q2 2016. If you’re anxiously awaiting the release all I can say is that we’re moving as fast as we can while still retaining a certain level of quality. It would be even slower without the continual feedback from the early access community. Thanks as always for being a part of this exhilarating development.
That's not all folks. I'd heavily recommend joining Speedy Saturday this weekend for another exciting announcement! I hope to see you online! - Jordan (@torcht for more frequent dev updates)
[ 2015-10-02 14:32:09 CET ] [ Original post ]
Hey everyone! I'll cut right to the chase... The REVAMPED REALITY update is now live on the default branch! Check out the new trailer:
http://youtube.com/watch?v=c2pdVmk0B48
Revamped Reality (build 3920) features:
- Better overall performance
- Faster level loading
- VR integration ("experimental-vr" branch, info below)
- Added Cockpit view
- UI revamp (with mouse support)
- Challenge and Soccer mode improvements
- Improved car color customization
- Improved player names in multplayer
- New physics engine
- New level editor assets
- More bug fixes
On top of the engine upgrade we've also made a core change to the UI. All menus have been upgraded to allow for mouse controls, and non-widescreen aspect ratios are now much better handled. Color customization has also been directly integrated into the main menu and is even accessible from the Game Lobby.
Finally, Oculus DK2 support with SDK 0.7 has been added alongside an official cockpit mode (available with or without VR). Currently it's available in an "experimental-vr" branch which you can access as shown below. We're looking for any feedback from Oculus users and VR fans as we continue experimenting.
How to enable experimental VR in Distance:
What's next? What are the plans for Adventure mode?
We still have quite a bit to finish before Distance is done. Getting Unity 5 integrated was fortunately one our last "big" technical hurdles before shipping Distance, so moving forward a lot of the upcoming work is content creation and mode improvements. As you may have also noted, we've been improving and adding to Adventure mode all year. To maximize the impact of playing the final story we've decided to only release this new content as a complete package near the final release. While it might be tough waiting to play through the new content, we really think it'll be worth it in the end after we've massaged out all of the rough edges.
On top of finishing Adventure mode, we still need to wrap up our announcer implementation, replay system, extra vehicles, make several improvements to our other modes, and add a few more level editor features. It's become quite a large game for our small team so as we approach release we're doing our best to make smart decisions on what's truly core to Distance being a shipped game. As always, you can watch the experimental builds for specific details on what we're testing each week.
So, when is the final release?
Of course, the natural question then is "when will Adventure mode (and the full game) be done?" We've been talking a lot about it internally, and being realistic we can't see Distance being content complete by the end of 2015. There's obviously still a lot to do, and we don't see a logical reason to ship an incomplete game earlier than we have to.
While we think it's possible to be tech complete by the end of 2015, being content complete (aka final release) is looking like Q1/Q2 2016. If you’re anxiously awaiting the release all I can say is that we’re moving as fast as we can while still retaining a certain level of quality. It would be even slower without the continual feedback from the early access community. Thanks as always for being a part of this exhilarating development.
One final teaser...
That's not all folks. I'd heavily recommend joining Speedy Saturday this weekend for another exciting announcement! I hope to see you online! - Jordan (@torcht for more frequent dev updates)
Distance
Refract
Refract
2018-09-18
Action Indie Racing Singleplayer Multiplayer
Game News Posts 79
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(5349 reviews)
http://survivethedistance.com
https://store.steampowered.com/app/233610 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
Distance Linux [1.2 G]
Distance is a survival racing game that combines the intense action of arcade racing with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic and twisted city. The world has a mysterious history, and as you explore you'll be able to uncover pieces of its past.
The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You'll be able to take on the roads alone, or in multiplayer with your friends!
The game is a spiritual successor to the multi-award winning game Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.
The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You'll be able to take on the roads alone, or in multiplayer with your friends!
The game is a spiritual successor to the multi-award winning game Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.
Key Features
- Adventure: A single player experience which unveils a short story about this world's mysterious past.
- Multiplayer: Online, LAN, and Split-Screen play in modes such as Sprint, Reverse Tag, Stunt, and others.
- Trackmogrify: Random track generation with seed modifiers.
- VR: Experimental Oculus DK2 integration.
- Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world.
- Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
- Storage: 5 GB available spaceAdditional Notes: Spec will be revised continually during Early Access
- OS: Ubuntu 14.04
- Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
- Storage: 5 GB available spaceAdditional Notes: Spec will be revised continually during Early Access
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