
(PPPaul's winning level Limbus Puerorum)
Hey all! This weekend we saw the epic conclusion of "Survive the Editor" with some spooky Sprint maps. The final scores were down to the wire, and in the end I think we ended up with some well deserving winners. Here are your final champions along with their creations.
Grand Prize Winner: PPPaul
Judge Vote winners:
Community Vote winners:
Participation Raffle winners:
- Week 1: Dot
- Week 2: MIKE
- Week 3: Kuroki Tomoko
Watch the Week 3 stream: http://twitch.tv/refractstudios/v/22220844
See all submissions:
Items tagged with "Survive the Editor"
Thanks once again to Fork and Krispy for designing and driving this amazing competition. We were beyond inspired by the nearly 50 levels created in such a short amount of time. Despite the fierce competition it was cool to see so much helpfulness and genuine passion from the community.
(The grand prize trophy is being shipped off to PPPaul)
Also, as of this weekend there are over 1,000 levels submitted to Steam Workshop...
1,000 levels! It's hard to overstate how amazing that is.

Finally thanks to Icebound, CyclopsDragon, JTrevail, Splaysh, Kyle, Laura, and Eddie for acting on our judging panel, and thanks to each and every one of you that came out to play and vote each Saturday. We definitely want to do something like this again in the future, so if you have suggestions for how we can improve the next contest don't hesitate to let us know!
COMMUNITY HIGHLIGHT
Alongside this week's judge finalists I included each judge vote and community vote winner in the main menu highlight. Still blows my mind that each of these took less than a week to create.
http://steamcommunity.com/sharedfiles/filedetails/?id=540666861
http://steamcommunity.com/sharedfiles/filedetails/?id=540601992
http://steamcommunity.com/sharedfiles/filedetails/?id=540547153
http://steamcommunity.com/sharedfiles/filedetails/?id=539530475
http://steamcommunity.com/sharedfiles/filedetails/?id=539551440
http://steamcommunity.com/sharedfiles/filedetails/?id=540614230
http://steamcommunity.com/sharedfiles/filedetails/?id=529718507
http://steamcommunity.com/sharedfiles/filedetails/?id=536442143
http://steamcommunity.com/sharedfiles/filedetails/?id=532344818
http://steamcommunity.com/sharedfiles/filedetails/?id=536443676
BUILD 3967 CHANGELOG
We squeaked in a minor build release last week and I kinda forgot to give it a proper mention. It was put together quickly to release some new spooky-themed assets for Survive the Editor, but it comes with a few small tweaks.
- If you perform more than one trick, the most recent trick is highlighted
- The points of a trick fade out with the trick's timeout
- Added new art assets
- Decorations/Corridor002
- Decorations/SpineyArch001
- Decorations/Infected/VirusSpire001
- Fixed bump on side of EmpireStartZone and EmpireEndZone
- Fixed bug where a trick would constantly be counted while upside down with no wheels
- Fixed bug where some spline roads may have weird collision
UP NEXT...
This week we've been a bit distracted preparing and submitting a build to the Independent Games Festival (IGF), which we finished just in time last night. Tomorrow we'll be showing Distance VR at the
SEA VR conference in Seattle. If you'll be in attendance we hope to see you there! We're excited to get more feedback from the rapidly expanding Seattle VR community.
It's looking like November will be heavily Adventure mode driven (so likely a bit quieter on the update front). We'll still be releasing experimental builds as often as possible, and our next one should include new features like a dynamic fog system. Check out the short video we posted on Twitter for a preview of its capabilities.
Dynamic fog preview: http://twitter.com/refractstudios/status/658064093031481345
No guarantees, but there also might be an additional surprise this weekend regarding a certain spooky holiday. In any case, stay tuned and stay safe this weekend!
- Jordan (
@torcht for more frequent dev updates)
[ 2015-10-27 22:28:21 CET ] [ Original post ]