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Experimental Build 4259, We're Headed to GDC


(random particle generation, it's fun) Hi all! Just wanted to do a quick post covering our new experimental build. This build is essentially a release candidate for a major release at the end of this month (assuming that no major issues arise from feedback). Feature-wise we're still pretty focused on the level editor as we add new tools to create Adventure mode. We also added a ton of really clever tools suggested by the community.

Experimental Build 4259 - Mar. 12th


  • Improvements
    • [Physics] Car will blow up if it gets wedged between or under objects at high speed
    • [Physics] Reduced car wiggle at high speeds
    • Local cars now get priority on rendering the car screen (should make the car screen higher framerate in multiplayer)
    New Assets
    • Added TrafficPlane and TrafficTube in the Decorations folder
    • Added new environment art: VirusBlockerRev02_Diag, EmpireRoadCap, VirusBuilding008, VirusBuilding009, VirusTriPillar001, VirusTriPillar002, VirusBlockerRev01
    • Added GlassSplineRoadSideless002, a glass road which can be tweaked to be fully invisible
    • Added CooldownTriggerNoVisual, which subtly cools down the car
  • Level Editor
    • Added "Change Track Tool" to change spline segments to a new type (press H)
    • Added traffic track types to ChangeTrackTypeTool
    • Added ability to remove track segments from track calculation
    • Added KillGridBox and KillGridCylinder for custom kill grid positioning
    • Added SetLevelImageToCurrentViewTool (under "Others")
    • Added visual picker for Particle Sprite
    • Added tool for moving a track node along the track
    • Added support for multi-line string inspection
    • Added Track Extrude tool
    • Added Merge Track Node tool
    • Added "Move Node Along Track" and "Extrude" tools to the move gizmo
    • Added CooldownTriggerNoVisual object
    • Added LevelImageCamera, for setting where the level's preview image is taken
    • Track Manipulator Nodes are now transparent when bigger
    • MusicTrigger now uses the list of songs instead of an ID
    • Made it so the level editor now saves out the position and orientation of the cursor and camera with level files. When reloading files, users are placed right back where they left off
    • MoveCarSpawnerToStartZoneTool now adds a car spawner if it doesn't already exist
    • Improved the particle system
      • Added Randomize" and "Randomize A Little" button on particles
      • Added new particle prefabs (Cloud, DeathSpiral, Disease, Dreamwave, Dust, Leaves, RedFeathers, SimpleSpiral, VortexTunnel)
      • Added CustomName component to Particle objects in the level editor so level creators can rename custom particle systems
      • Added new particle images
      • Added particle acceleration
      • Added Solid, Alpha, and BlendAdd particles
  • Bug Fixes
    • Fixed bug where network car interpolation wasn't smooth
    • Fixed bug where network car positions could be off after going through a teleport
    • Fixed bug that was causing levels to not load properly sometimes if a track node was in a group
    • Fixed bug where Move Along Track tool has issues with moving between segments
    • Fixed bug where the Halloween-themed gates could fail to open in multiplayer
    • Fixed bug where ungrouping an attachment didn't work fixed bug where a grouped spline got incorrect spline sibling values
    • Fixed bug where the car wheel indicators on the screen could display incorrect information
    • Fixed bug where multi-object inspection didn't work on objects containing multiple components of the same type
    • Fixed preview icon for "WorldText" prefab
    • Fixed bug where tracks didn't update with small rotations of the track

Quick Note: Game Developer's Conference


Kyle, Andrew, Eddie, and Laura will all be attending GDC (the Game Developer's Conference) this year. If you're a dev or press and want to chat and possibly see some super secret story mode stuff, hit us up on Twitter. Have a great Speedy Saturday to everyone playing today, and keep up the great feedback! - Jordan (@torcht for more frequent dev updates)


[ 2016-03-12 19:02:09 CET ] [ Original post ]



Distance
Refract
  • Developer

  • Refract
  • Publisher

  • 2018-09-18
  • Release

  • Action Indie Racing Singleplayer Multiplayer
  • Tags

  • Game News Posts 79  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (5349 reviews)


  • Review Score

  • http://survivethedistance.com
  • Website

  • https://store.steampowered.com/app/233610 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Seated

     1 

     

    Distance Linux [1.2 G]

  • Public Linux depots

  • Distance is a survival racing game that combines the intense action of arcade racing with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic and twisted city. The world has a mysterious history, and as you explore you'll be able to uncover pieces of its past.

    The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You'll be able to take on the roads alone, or in multiplayer with your friends!

    The game is a spiritual successor to the multi-award winning game Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.

    Key Features

    • Adventure: A single player experience which unveils a short story about this world's mysterious past.
    • Multiplayer: Online, LAN, and Split-Screen play in modes such as Sprint, Reverse Tag, Stunt, and others.
    • Trackmogrify: Random track generation with seed modifiers.
    • VR: Experimental Oculus DK2 integration.
    • Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world.
    • Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • Storage: 5 GB available spaceAdditional Notes: Spec will be revised continually during Early Access
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • Storage: 5 GB available spaceAdditional Notes: Spec will be revised continually during Early Access
    GAMEBILLET

    [ 5945 ]

    16.59$ (17%)
    4.12$ (17%)
    1.36$ (86%)
    11.34$ (62%)
    8.79$ (20%)
    41.47$ (17%)
    2.03$ (80%)
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    5.69$ (72%)
    0.50$ (90%)
    1.13$ (93%)
    2.00$ (80%)
    12.74$ (25%)
    5.91$ (85%)
    11.95$ (20%)
    16.99$ (15%)
    6.45$ (74%)
    2.85$ (81%)
    GAMERSGATE

    [ 3223 ]

    1.5$ (81%)
    0.48$ (52%)
    11.62$ (54%)
    16.24$ (35%)
    23.99$ (40%)
    6.0$ (80%)
    4.75$ (81%)
    7.2$ (64%)
    2.0$ (75%)
    0.66$ (92%)
    2.55$ (83%)
    5.62$ (44%)
    5.4$ (73%)
    3.3$ (78%)
    1.69$ (81%)
    7.49$ (63%)
    0.53$ (92%)
    30.0$ (50%)
    0.3$ (92%)
    9.9$ (67%)
    1.0$ (90%)
    0.38$ (92%)
    3.75$ (75%)
    1.0$ (90%)
    3.0$ (92%)
    1.69$ (89%)
    12.0$ (70%)
    2.25$ (89%)
    11.99$ (60%)
    3.75$ (62%)

    FANATICAL BUNDLES

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