





The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You'll be able to take on the roads alone, or in multiplayer with your friends!
The game is a spiritual successor to the multi-award winning game Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.
Key Features
- Adventure: A single player experience which unveils a short story about this world's mysterious past.
- Multiplayer: Online, LAN, and Split-Screen play in modes such as Sprint, Reverse Tag, Stunt, and others.
- Trackmogrify: Random track generation with seed modifiers.
- VR: Experimental Oculus DK2 integration.
- Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world.
- Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.
Today we're unleashing The Creativity Update on the stable branch! For a quick summary check out the trailer below. It includes 3 new levels, a new ability, improved camera, Oculus Rift CV1 support, new editor tools, and more!
https://www.youtube.com/watch?v=9-OwcGtGkFk
It's been quite an adventure reaching this build, so thanks to those who braved the experimental branch and gave feedback. Though this is a major release, we still hope to hear your thoughts on everything. Scroll down for the full changelog. Also, if you make something in the editor, send it our way !
To celebrate, Distance is 33% off this week. If you'd like to download the patch simply fire up Steam and it should auto-download. We hope you enjoy!
- Jordan (@torcht for more frequent dev updates)
[h1]THE CREATIVITY UPDATE: BUILD 4474
Improvements[/h1]
- New Levels
[list] - Added new level Friction which teaches the new Grip ability
- Added new level Amusement which shows off the new particle system
- Added new level Uncanny Valley which shows off the new primitive shapes
Level Editor
- New Features
[list] - Added LevelImageCamera, for setting where the level's preview image is taken
- Added "Change Track Tool" to change spline segments to a new type (press H)
- Added ability to remove track segments from track calculation
- Added KillGridBox and KillGridCylinder for custom kill grid positioning
- Added SetLevelImageToCurrentViewTool (under "Others")
- Added visual picker for Particle Sprite
- Added tool for moving a track node along the track
- Added support for multi-line string inspection
- Added Track Extrude tool
- Added Merge Track Node tool
- Added "Move Node Along Track" and "Extrude" tools to the move gizmo
- When creating a road piece while selecting a road piece, it will copy the colors of the selected road piece and add it to the end of the selected road piece
- Added tool to mirror objects across cardinal axes*
Bug Fixes
- General
[list] - Fixed bug where the car jumps further away when pausing
- Fixed bug that was causing levels to not load properly sometimes if a track node was in a group
- Fixed bug where the car wheel indicators on the screen could display incorrect information
- Fixed bug where wheels could act strange on very large roads
- Fixed bug where controls tutorial prompts wouldn't fade out properly
- Fixed bug where controls indicator (buttons) weren't showing up during tutorial sections after the car reset
- Fixed local leaderboards not saving/loading properly
- Fixed bug where leaderboard times greater than an hour didn't show the hour count
- Fixed bug where getting squished but not having a strong impact could cause the car to blow up on any impact at any time later*
EDIT: Added some accidentally forgotten items (marked with *)
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
- Storage: 5 GB available spaceAdditional Notes: Spec will be revised continually during Early Access
Recommended Setup
- OS: Ubuntu 14.04
- Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
- Storage: 5 GB available spaceAdditional Notes: Spec will be revised continually during Early Access
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