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Distance Advent Calendar Week #3 Roundup


(check out Backgrounds' 'making of' timelapse video for the level Join) Hi all! I hope everyone has been enjoying The Ghost Update. If you're joining us after a bit of a hiatus, welcome back! Obviously the update was a long time coming (and a bit overly ambitious), but seeing the positive reaction to all of the new stuff has been exciting. After shipping the update, getting the word out, and putting out a couple tiny fires I had to take a couple days to catch my breath. My next project has been to wrap up (and trim down) the stupidly long devlog/newsletter I've been writing. It discusses our thoughts on Distance's release timeline, Adventure mode experimentation, PS4 development, and more. It'll be out as soon as it's ready, but I'm trying to get it out ASAP.

Newsletter sign-up: http://survivethedistance.com/


DISTANCE ADVENT CALENDAR - WEEK 3


Of course the update is not the only fun thing happening this month. Distance Advent Calendar (DAC) is entering its final few days! Thanks to Krispy, Skirmisher, and Ashamael for writing the last three DAC posts. Now it's my turn to give some thoughts on the latest DAC releases. Don't know what Distance Advent Calendar is? Check out the announcement post!

#15: Join - Backgrounds'



Another classic Backgrounds level, employing an incredibly imaginative use of in-game assets to create a hostile, alien environment. A bit brutal gameplay-wise which forces you to slow down quite a bit, but as a side effect it's easier to take in the detailed visuals. I'll be excited to examine of the various sculptures up close in the editor at some point.

#16: White Land GX - Phimeek



A really cool concept and great execution from Phimeek. Instead of remaking a level from F-Zero GX, this level is an attempt to create a snowy environment as the GX designers might have created. Great high-speed gameplay with an intense sense of speed, solid consistent visuals, and the snowy feel is icing on the cake.

#17: STABLE UPDATE GLORY



To focus on the Ghost Update launch, no level was released on day #17. Quite a magical day for me seeing 7 months of work finally released an official package. Thanks again to everyone that has been cheering us along all year as we took on the ridiculously most ambitious projects in this project yet. It was great to finally celebrate a proper release with everyone.

#18: Challenge Pack #2!



Impossibility was an escalating nail-biter. Far from the hardest Challenge level I've played, but I did start to sweat as the difficulty continually ratcheted up. Quite a bit more tame in Sprint mode, but once you've got it down optimizing a ~1 min run in Challenge is quite fun. Super Super overall contained an intriguing idea: fusing high speed flying with a key/unlock puzzle level. The downside of course is that our level editor by doesn't really support puzzle logic, so Backgrounds was forced to be creative. Admittedly I struggled to solve the puzzle myself, but thanks to the reply system I could find a solution. In any case the visuals were mysterious and impressive once again.

#19: Frostbyte - Arch Fluctuation



Tons of great experimentation to be found here. I loved how the visuals kept changing, keeping you on your toes throughout. I struggled a bit with the narrow/sideless road sections, as well as a few tight, obstacle areas, but the ending made up for any struggle I endured.

#20: Euphoria - JTrevail, Arch Fluctuation, Phimeek, MCrekna1, Siddey10



Minimalist yet really fast and intense. Great level to race ghosts over and over again to get the perfect time. Hard to beat the sunset feel in a level that constantly flips you around. Gives a great sense of up and down perspective.

#21: Suburbs - Krisha



I was really caught off guard by the great dynamic city feel in this level. Simple yet extremely effective environmental effects. Also loved the "casual drive" gameplay. Plenty of speed, yet it feels like a Sunday drive at the end of the day. Another great one for a player like me to play again and again versus ghosts. Keep up with the latest DAC releases on the Workshop! At least one new level daily! I can't wait to see what few levels get released this week. I challenge you to take on my ghost for each of these levels and see how bad you can crush my times. See you (hopefully) soon with this month's devlog! - Jordan (@torcht for more frequent dev updates)


[ 2016-12-21 22:36:53 CET ] [ Original post ]



Distance
Refract
  • Developer

  • Refract
  • Publisher

  • 2018-09-18
  • Release

  • Action Indie Racing Singleplayer Multiplayer
  • Tags

  • Game News Posts 79  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (5349 reviews)


  • Review Score

  • http://survivethedistance.com
  • Website

  • https://store.steampowered.com/app/233610 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Seated

     1 

     

    Distance Linux [1.2 G]

  • Public Linux depots

  • Distance is a survival racing game that combines the intense action of arcade racing with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic and twisted city. The world has a mysterious history, and as you explore you'll be able to uncover pieces of its past.

    The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You'll be able to take on the roads alone, or in multiplayer with your friends!

    The game is a spiritual successor to the multi-award winning game Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.

    Key Features

    • Adventure: A single player experience which unveils a short story about this world's mysterious past.
    • Multiplayer: Online, LAN, and Split-Screen play in modes such as Sprint, Reverse Tag, Stunt, and others.
    • Trackmogrify: Random track generation with seed modifiers.
    • VR: Experimental Oculus DK2 integration.
    • Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world.
    • Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • Storage: 5 GB available spaceAdditional Notes: Spec will be revised continually during Early Access
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • Storage: 5 GB available spaceAdditional Notes: Spec will be revised continually during Early Access
    GAMEBILLET

    [ 5945 ]

    4.58$ (69%)
    3.00$ (85%)
    4.02$ (84%)
    19.80$ (67%)
    36.86$ (26%)
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    21.99$ (12%)
    1.41$ (93%)
    6.79$ (15%)
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    9.19$ (8%)
    16.52$ (17%)
    5.37$ (85%)
    9.93$ (17%)
    18.39$ (8%)
    GAMERSGATE

    [ 3223 ]

    3.19$ (79%)
    3.75$ (75%)
    7.5$ (70%)
    9.9$ (67%)
    7.69$ (57%)
    3.0$ (92%)
    4.94$ (59%)
    0.98$ (92%)
    3.75$ (62%)
    8.84$ (66%)
    5.4$ (64%)
    6.38$ (57%)
    1.0$ (80%)
    0.75$ (92%)
    0.56$ (81%)
    0.94$ (81%)
    24.0$ (60%)
    7.49$ (63%)
    1.0$ (80%)
    23.99$ (40%)
    7.49$ (63%)
    1.92$ (81%)
    6.12$ (66%)
    8.99$ (40%)
    14.4$ (64%)
    1.14$ (91%)
    5.7$ (70%)
    4.79$ (40%)
    5.0$ (75%)
    0.56$ (81%)

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