Distance Advent Calendar 2016 Finale(?)
This year's event has featured, to date:
To recap the 3 releases since the last post, we've gathered up 3 DAC contributors to write some words about them, hot off the presses!
Skirmisher: Traditionally, fzeroman has been very good at building levels that evoke a sort of PSX/Dreamcast vibe, graphically speaking. Here, he's tried his hand at a Sonic Adventure 2 level straight out of that era, and it fits Distance like a glove, while retaining its Dreamcast nostalgia. If his rendition of Scrap Brain Zone was the Distance equivalent of a Sonic Generations remake, Radical Highway is almost a straight-up port as far as the looks go!
Siddey10: This level sees players put behind the wheel of a mouse-sized Refractor. Race along the narrow toy roads, through a vent and into the attic. Watch out though, as normally small insignificant objects become a very real threat at this size!
Plasmawario: Automobile Annihilator is a track that differs from fzeroman's usual designs. Much like Car Crusher, it is purely a destructive and merciless track that is certainly not for the faint-hearted! While it is almost absent in aesthetics, its abundant use of obstacles and advanced transfer/maneuver techniques makes it quite unsuitable for beginners, but it should offer a nice exercise for the more veteran/experienced players out there. If you’re looking to test your skills and/or just want to torture yourself for a bit for whatever reason, then this track will suit you nicely.
To mix things up a bit on this, the 24th of December, we thought we'd gather up a few folks who took part in the 2016 Distance Advent Calendar and see what thoughts they had on the whole thing.
I participated in the DAC last year with Pathogen. Looking back, I would put my best effort on the new simples if the Creativity update came out earlier. But all good things requires more time. I decided to challenge myself by making 2 levels this year but I got too lazy that I finished the two levels just before it was due. I did put my best efforts on it and it paid off with Natural Gift as it was well received in the community. I may be too burnt out to continue work on levels for a while, but when the annual DAC event comes around every year, I would love to contribute again. It’s a good event and you should participate in it every year to show that you love this game.
Being able to participate in DAC, for the first time, this year was indeed an honor. Watching as all these truly outstanding tracks being uploaded by amazing/talented people daily, and even forging a track myself, was an exciting yet semi-stressful experience. Being able to witness some of my top-favorite track creators upload masterpieces sort of intimidated me a little. Nonetheless what came up certainly baffled me across multiple levels. On top of that, I'd also like to take the time to compliment the Tag Tournament. As it was the first one I was around for, the fight for victory was, needless to say, adrenaline-pumping and truly a battle-of-the-ages. The tag arena itself was grand and clearly showed that it had heart and soul poured into it. To wrap it all up I am blessed for being apart of this outstanding community. I look forward to next year's DAC and Tag Tournament as well as any future events that may take place.
Being a part of DAC this year was a blast. It was certainly fun work on a level for you guys to enjoy, and battle for that top time. I’d certainly suggest going and playing PPPaul’s level Particular Journey though if you haven’t already done so. That track has inspired me to work more on learning the particle system for future creations. I’d also like once again to thank those who worked on the tag arena (Tournament 2016 Neo) for the tournament. It was an amazing arena to battle on, and I certainly can’t wait to see what they have planned for the future.
This was the first DAC I’ve been around for, and it was a pretty awesome first one to be around for! The tag tournament was loads of fun, and extremely well put together. There were so many amazing tracks created by the community, and I made my first track ever to try to help out. It was a lot of fun! Though making a track can also be pretty stressful. But I think all my hard work was worth it in the end for the masterpiece, if I do say so myself, Lamp Realm! (timawesomeness approved.) In all seriousness though, thank you all for making my first DAC a great one! I hope there will be many more just as great as this one. (p.s. Lamp Realm wasn’t actually my DAC track)
I started playing Distance shortly before last DAC, and lacked the level editor experience to actually participate. I’m glad that this year I was actually able to be a part of it and put something out. Although I didn’t contribute much in terms of levels, Widening Transfers being the only thing, I have always managed to help others by testing their levels. I am glad I was able to contribute to DAC this way and make it all the more memorable by helping to improve others' maps.
Working on the calendar this year has been extra special for me. My Christmas this year has involved vacation planning and being all over the place. And that's why. Because even in my absence and lack of publishable levels, the calendar has pretty much run itself. Through the very passionate community. This event has become tradition. And as someone who has stuck around for a while. And as the founder of DAC. That's all I could ever hope for from the Distance community. Stay awesome people! Stay awesome Distance.
This year has been a wild ride for me in general, but the Distance community has been a constant throughout it, and DAC was a great reminder of the community's continued presence. I had to take care of DigiPen final projects and exams during the event, but I squeezed in a good amount of time for Distance stuff, and I had a blast writing cool things about DAC levels in my post a couple weeks back. Speaking of which, there were so many cool levels this year!!! I continue to be blown away by all the creative minds at work uploading things to the Workshop. Last but not least, shoutouts to Refract for saving the day with the emergency tag tournament build, and for completing what seemed like an impossible task by publishing the Ghost Update :D I'm very happy that this December has gone so well for Distance!
That's pretty much all of Distance Advent Calendar for this year! I say pretty much, because I believe there will be a couple presents waiting come Christmas morning... As far as future plans, the tag tournament will definitely become a more frequent thing (again...). I can't make any promises yet (the resident tournament planners Krispy and Splaysh are busy with holiday things), but the best case is that we get another one in a couple months! We'll see. To keep in touch with the community, join the Discord server! Every Saturday at 11 AM PST, we have a little thing called Speedy Saturday that's basically a free-for-all 2-hour multiplayer session. Drop by sometime! That's all of the community correspondence you'll get on here this year. Keep an eye out for the Distance devlog that Jordan's been working on at Refract; it should drop any day now! Be the first to know about it by signing up for email updates at survivethedistance.com. However you're spending it, I hope you all have a wonderful rest of the year! -Will (Skirmisher)
[ 2016-12-24 21:15:01 CET ] [ Original post ]
(a small taste of fzeroman's Radical Highway)
As 2016 draws to a close, the Distance community is celebrating the completion of another successful Distance Advent Calendar! The third iteration of this annual Distance tradition is inarguably the most impressive one yet, and I think all the participants will agree it's been a blast. We hope you've enjoyed the festivities as much as we have!
BY THE NUMBERS
This year's event has featured, to date:
- 26 specially-contributed levels
- 1 super-awesome tag tournament
- 2 sweet teasers
- 1 festive mashup
- 1 bad meme
FINAL ROUNDUP
To recap the 3 releases since the last post, we've gathered up 3 DAC contributors to write some words about them, hot off the presses!
#22: Radical Highway - fzeroman
Skirmisher: Traditionally, fzeroman has been very good at building levels that evoke a sort of PSX/Dreamcast vibe, graphically speaking. Here, he's tried his hand at a Sonic Adventure 2 level straight out of that era, and it fits Distance like a glove, while retaining its Dreamcast nostalgia. If his rendition of Scrap Brain Zone was the Distance equivalent of a Sonic Generations remake, Radical Highway is almost a straight-up port as far as the looks go!
#23: The Night Before - Qubic
Siddey10: This level sees players put behind the wheel of a mouse-sized Refractor. Race along the narrow toy roads, through a vent and into the attic. Watch out though, as normally small insignificant objects become a very real threat at this size!
#24: Automobile Annihilator - fzeroman
Plasmawario: Automobile Annihilator is a track that differs from fzeroman's usual designs. Much like Car Crusher, it is purely a destructive and merciless track that is certainly not for the faint-hearted! While it is almost absent in aesthetics, its abundant use of obstacles and advanced transfer/maneuver techniques makes it quite unsuitable for beginners, but it should offer a nice exercise for the more veteran/experienced players out there. If you’re looking to test your skills and/or just want to torture yourself for a bit for whatever reason, then this track will suit you nicely.
CLOSING THOUGHTS
To mix things up a bit on this, the 24th of December, we thought we'd gather up a few folks who took part in the 2016 Distance Advent Calendar and see what thoughts they had on the whole thing.
Phimeek (Natural Gift, White Land GX)
I participated in the DAC last year with Pathogen. Looking back, I would put my best effort on the new simples if the Creativity update came out earlier. But all good things requires more time. I decided to challenge myself by making 2 levels this year but I got too lazy that I finished the two levels just before it was due. I did put my best efforts on it and it paid off with Natural Gift as it was well received in the community. I may be too burnt out to continue work on levels for a while, but when the annual DAC event comes around every year, I would love to contribute again. It’s a good event and you should participate in it every year to show that you love this game.
Plasmawario (The Factory)
Being able to participate in DAC, for the first time, this year was indeed an honor. Watching as all these truly outstanding tracks being uploaded by amazing/talented people daily, and even forging a track myself, was an exciting yet semi-stressful experience. Being able to witness some of my top-favorite track creators upload masterpieces sort of intimidated me a little. Nonetheless what came up certainly baffled me across multiple levels. On top of that, I'd also like to take the time to compliment the Tag Tournament. As it was the first one I was around for, the fight for victory was, needless to say, adrenaline-pumping and truly a battle-of-the-ages. The tag arena itself was grand and clearly showed that it had heart and soul poured into it. To wrap it all up I am blessed for being apart of this outstanding community. I look forward to next year's DAC and Tag Tournament as well as any future events that may take place.
Siddey10 (The Day After Tomorrow)
Being a part of DAC this year was a blast. It was certainly fun work on a level for you guys to enjoy, and battle for that top time. I’d certainly suggest going and playing PPPaul’s level Particular Journey though if you haven’t already done so. That track has inspired me to work more on learning the particle system for future creations. I’d also like once again to thank those who worked on the tag arena (Tournament 2016 Neo) for the tournament. It was an amazing arena to battle on, and I certainly can’t wait to see what they have planned for the future.
KnightBane (Noah) (Disorientation)
This was the first DAC I’ve been around for, and it was a pretty awesome first one to be around for! The tag tournament was loads of fun, and extremely well put together. There were so many amazing tracks created by the community, and I made my first track ever to try to help out. It was a lot of fun! Though making a track can also be pretty stressful. But I think all my hard work was worth it in the end for the masterpiece, if I do say so myself, Lamp Realm! (timawesomeness approved.) In all seriousness though, thank you all for making my first DAC a great one! I hope there will be many more just as great as this one. (p.s. Lamp Realm wasn’t actually my DAC track)
MCrekna1 (Widening Transfers)
I started playing Distance shortly before last DAC, and lacked the level editor experience to actually participate. I’m glad that this year I was actually able to be a part of it and put something out. Although I didn’t contribute much in terms of levels, Widening Transfers being the only thing, I have always managed to help others by testing their levels. I am glad I was able to contribute to DAC this way and make it all the more memorable by helping to improve others' maps.
Krispy (Tournament 2016)
Working on the calendar this year has been extra special for me. My Christmas this year has involved vacation planning and being all over the place. And that's why. Because even in my absence and lack of publishable levels, the calendar has pretty much run itself. Through the very passionate community. This event has become tradition. And as someone who has stuck around for a while. And as the founder of DAC. That's all I could ever hope for from the Distance community. Stay awesome people! Stay awesome Distance.
Skirmisher (oops, I didn't release anything this year...yet)
This year has been a wild ride for me in general, but the Distance community has been a constant throughout it, and DAC was a great reminder of the community's continued presence. I had to take care of DigiPen final projects and exams during the event, but I squeezed in a good amount of time for Distance stuff, and I had a blast writing cool things about DAC levels in my post a couple weeks back. Speaking of which, there were so many cool levels this year!!! I continue to be blown away by all the creative minds at work uploading things to the Workshop. Last but not least, shoutouts to Refract for saving the day with the emergency tag tournament build, and for completing what seemed like an impossible task by publishing the Ghost Update :D I'm very happy that this December has gone so well for Distance!
'TIL NEXT TIME...?
That's pretty much all of Distance Advent Calendar for this year! I say pretty much, because I believe there will be a couple presents waiting come Christmas morning... As far as future plans, the tag tournament will definitely become a more frequent thing (again...). I can't make any promises yet (the resident tournament planners Krispy and Splaysh are busy with holiday things), but the best case is that we get another one in a couple months! We'll see. To keep in touch with the community, join the Discord server! Every Saturday at 11 AM PST, we have a little thing called Speedy Saturday that's basically a free-for-all 2-hour multiplayer session. Drop by sometime! That's all of the community correspondence you'll get on here this year. Keep an eye out for the Distance devlog that Jordan's been working on at Refract; it should drop any day now! Be the first to know about it by signing up for email updates at survivethedistance.com. However you're spending it, I hope you all have a wonderful rest of the year! -Will (Skirmisher)
Distance
Refract
Refract
2018-09-18
Action Indie Racing Singleplayer Multiplayer
Game News Posts 79
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(5349 reviews)
http://survivethedistance.com
https://store.steampowered.com/app/233610 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
Distance Linux [1.2 G]
Distance is a survival racing game that combines the intense action of arcade racing with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic and twisted city. The world has a mysterious history, and as you explore you'll be able to uncover pieces of its past.
The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You'll be able to take on the roads alone, or in multiplayer with your friends!
The game is a spiritual successor to the multi-award winning game Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.
The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You'll be able to take on the roads alone, or in multiplayer with your friends!
The game is a spiritual successor to the multi-award winning game Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.
Key Features
- Adventure: A single player experience which unveils a short story about this world's mysterious past.
- Multiplayer: Online, LAN, and Split-Screen play in modes such as Sprint, Reverse Tag, Stunt, and others.
- Trackmogrify: Random track generation with seed modifiers.
- VR: Experimental Oculus DK2 integration.
- Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world.
- Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
- Storage: 5 GB available spaceAdditional Notes: Spec will be revised continually during Early Access
- OS: Ubuntu 14.04
- Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
- Storage: 5 GB available spaceAdditional Notes: Spec will be revised continually during Early Access
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