
DISTANCE AT PAX EAST
Ellie and I will be heading out to Boston for PAX East next week! We’ll be showcasing a preview of our upcoming beta update at
Booth #23131. This update features big changes/additions to Arcade gameplay including improvements to Stunt mode, a first version of the announcer, Steam achievements, and a few other surprises!
Of course it wouldn’t be a Refract booth without some ridiculous over-the-top booth lighting. See above for a mockup of the booth I created using Distance’s level editor. I’ll also be posting previews of the lighting tech on
Twitter leading up to PAX.
It’ll just be me and Ellie at this year’s expo, so if possible we’re looking for volunteers to help run the booth. If you’re passionate about Distance and are interested in volunteering some time in exchange for expo access, please contact us at ellie@refract.com.
NEW TEAM MEMBERS
Today I’m excited to announce that Refract has added three new developers to our team! Please join me in welcoming Brent Potter, Galen Heninger, and Kristian Larsen to Distance’s development!
If you’ve been keeping up to date with the Distance community you might know them better as Ashamael, snowstate, and Krispy. They’ve contributed greatly to Distance’s community over the years (on top of creating some incredible level content). We’re excited to now bring them behind the curtain to help complete Distance’s Adventure mode.
(check out Forsaken Shrine for a collaboration between all three creators)
While I can’t yet show the content they’ve been creating for Adventure mode, I recommend checking out their previous works on Steam Workshop. Trust me when I say that the new stuff they’re creating for Adventure mode will be worth the wait.
EULA UPDATE
Finally, on a slightly less exciting note, we’ve updated our EULA and added a dedicated Privacy Policy. You can review it on our website:
If you’ll be at PAX East we hope to see you at
Booth #23131! Watch out on Steam for news about upcoming experimental builds. Otherwise stay tuned for more info about our upcoming major update!
- Jordan (
@torcht for more frequent dev updates)
[ 2017-03-04 19:59:52 CET ] [ Original post ]