





Distance is a survival racing game that combines the intense action of arcade racing with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic and twisted city. The world has a mysterious history, and as you explore you'll be able to uncover pieces of its past.
The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You'll be able to take on the roads alone, or in multiplayer with your friends!
The game is a spiritual successor to the multi-award winning game Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.
The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You'll be able to take on the roads alone, or in multiplayer with your friends!
The game is a spiritual successor to the multi-award winning game Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.
Key Features
- Adventure: A single player experience which unveils a short story about this world's mysterious past.
- Multiplayer: Online, LAN, and Split-Screen play in modes such as Sprint, Reverse Tag, Stunt, and others.
- Trackmogrify: Random track generation with seed modifiers.
- VR: Experimental Oculus DK2 integration.
- Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world.
- Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.
Saturday Twitch Stream, Exp. Build 5389

Our collective focus over the past couple months has been on Adventure mode (and some other secret stuff). We had to take a break from experimental updates for a bit, but now that MomoCon is over we're getting back into the "Arcade" groove. Today we're releasing experimental build 5389 which features several a wide array of improvements. Check out the changelog on the forums for more details.
As Adventure mode development has accelerated forward it's been challenging to publicly discuss what we've been cooking up. We've been continually refining the visual cohesiveness of Adventure mode, how new mechanics are taught, and the overarching pacing story-wise.

A couple weeks ago we travelled to Atlanta, Georgia to take part in MomoCon which was an adventure of its own. Refract was given booth space since we were finalists in MomoCon's indie awards, and we figured why not give it a shot. We demoed a completely new demo, and the response to the new content was resoundingly positive.

On top of that we were even selected as one of the 5 winners in the MomoCon Indie Awards ceremony! Check out Mike Fahey (Kotaku) talking about the game and collecting the award here: https://twitch.tv/videos/147697061?t=20m25s

While MomoCon was a solid "marketing" event for us, I think the playtesting side of it was actually the most productive part. We still could a do a bit better in terms of teaching new players mechanics (which is half of the point of Adventure mode), but I'd say that our latest experiments certainly demonstrated an improvement. Somewhat ironically as we add more detail and intention to the environments, we're distracting the player from the task at hand. Finding that balance between gameplay and story is probably the trickiest part of creating Adventure mode. Testing with fresh players really is the best way to ensure we're riding the line as best as possible.

Thanks to all of the Distance and Nitronic Rush players that came over to say hi and chat! We had a lot of fun. Now it's back to the lab to evaluate the latest round of feedback.
You might have noticed that before MomoCon I updated the Workshop Highlight feature a specific creator, fzeroman. Moving forward I'd like to continue this trend with a wide variety of creators who have put out several great levels.
For today I've switched back to a more traditional highlight, but if you have a specific creator you think should be highlighted in the future please let me know in the comments below! Here are this week's highlighted levels:
http://steamcommunity.com/sharedfiles/filedetails/?id=923919455
http://steamcommunity.com/sharedfiles/filedetails/?id=920953638
http://steamcommunity.com/sharedfiles/filedetails/?id=916735824
http://steamcommunity.com/sharedfiles/filedetails/?id=916892244
http://steamcommunity.com/sharedfiles/filedetails/?id=879200797
http://steamcommunity.com/sharedfiles/filedetails/?id=911414258
http://steamcommunity.com/sharedfiles/filedetails/?id=863026353
http://steamcommunity.com/sharedfiles/filedetails/?id=858229129
http://steamcommunity.com/sharedfiles/filedetails/?id=895652750
http://steamcommunity.com/sharedfiles/filedetails/?id=873422480
http://steamcommunity.com/sharedfiles/filedetails/?id=875612049
http://steamcommunity.com/sharedfiles/filedetails/?id=875722215
http://steamcommunity.com/sharedfiles/filedetails/?id=923374136
http://steamcommunity.com/sharedfiles/filedetails/?id=632713480
http://steamcommunity.com/sharedfiles/filedetails/?id=938169628
Anyways, let us know what you think of the latest changes on the experimental branch. Hope to see this Saturday during the stream!
- Jordan (@torcht for more frequent dev updates)
Hey everyone! This Saturday during Speedy Saturday (11am PT / 2pm ET / 8pm CEST) we're doing a special Twitch stream to celebrate Distance's Workshop hitting 2,000 published levels! We'll play/discuss some of the Workshop's oldest levels, then take on some of the most recent uploads. See you on Saturday!
Special Twitch Stream: 2,000 Workshop Levels!
- Time: Sat. June 10th, 2017 (11am PT / 2pm ET / 8pm CEST)
- Place: http://twitch.tv/refractstudios
EXPERIMENTAL BUILD 5389

Our collective focus over the past couple months has been on Adventure mode (and some other secret stuff). We had to take a break from experimental updates for a bit, but now that MomoCon is over we're getting back into the "Arcade" groove. Today we're releasing experimental build 5389 which features several a wide array of improvements. Check out the changelog on the forums for more details.
Build 5389 changelog:
- http://steamcommunity.com/app/233610/discussions/4/1354868867713034626/
MomoCon, Adventure Mode Development
As Adventure mode development has accelerated forward it's been challenging to publicly discuss what we've been cooking up. We've been continually refining the visual cohesiveness of Adventure mode, how new mechanics are taught, and the overarching pacing story-wise.

A couple weeks ago we travelled to Atlanta, Georgia to take part in MomoCon which was an adventure of its own. Refract was given booth space since we were finalists in MomoCon's indie awards, and we figured why not give it a shot. We demoed a completely new demo, and the response to the new content was resoundingly positive.

On top of that we were even selected as one of the 5 winners in the MomoCon Indie Awards ceremony! Check out Mike Fahey (Kotaku) talking about the game and collecting the award here: https://twitch.tv/videos/147697061?t=20m25s

While MomoCon was a solid "marketing" event for us, I think the playtesting side of it was actually the most productive part. We still could a do a bit better in terms of teaching new players mechanics (which is half of the point of Adventure mode), but I'd say that our latest experiments certainly demonstrated an improvement. Somewhat ironically as we add more detail and intention to the environments, we're distracting the player from the task at hand. Finding that balance between gameplay and story is probably the trickiest part of creating Adventure mode. Testing with fresh players really is the best way to ensure we're riding the line as best as possible.

Thanks to all of the Distance and Nitronic Rush players that came over to say hi and chat! We had a lot of fun. Now it's back to the lab to evaluate the latest round of feedback.
June Workshop Highlight
You might have noticed that before MomoCon I updated the Workshop Highlight feature a specific creator, fzeroman. Moving forward I'd like to continue this trend with a wide variety of creators who have put out several great levels.
For today I've switched back to a more traditional highlight, but if you have a specific creator you think should be highlighted in the future please let me know in the comments below! Here are this week's highlighted levels:
http://steamcommunity.com/sharedfiles/filedetails/?id=923919455
http://steamcommunity.com/sharedfiles/filedetails/?id=920953638
http://steamcommunity.com/sharedfiles/filedetails/?id=916735824
http://steamcommunity.com/sharedfiles/filedetails/?id=916892244
http://steamcommunity.com/sharedfiles/filedetails/?id=879200797
http://steamcommunity.com/sharedfiles/filedetails/?id=911414258
http://steamcommunity.com/sharedfiles/filedetails/?id=863026353
http://steamcommunity.com/sharedfiles/filedetails/?id=858229129
http://steamcommunity.com/sharedfiles/filedetails/?id=895652750
http://steamcommunity.com/sharedfiles/filedetails/?id=873422480
http://steamcommunity.com/sharedfiles/filedetails/?id=875612049
http://steamcommunity.com/sharedfiles/filedetails/?id=875722215
http://steamcommunity.com/sharedfiles/filedetails/?id=923374136
http://steamcommunity.com/sharedfiles/filedetails/?id=632713480
http://steamcommunity.com/sharedfiles/filedetails/?id=938169628
Anyways, let us know what you think of the latest changes on the experimental branch. Hope to see this Saturday during the stream!
- Jordan (@torcht for more frequent dev updates)
[ 2017-06-08 22:31:43 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
- Storage: 5 GB available spaceAdditional Notes: Spec will be revised continually during Early Access
Recommended Setup
- OS: Ubuntu 14.04
- Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
- Storage: 5 GB available spaceAdditional Notes: Spec will be revised continually during Early Access
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