It's finally here. 12 team members, 6.5 years of development, 4,174 Kickstarter backers, many many Steam Early Access players, dozens of patches, 2,500 workshop levels, 12 conventions, and probably around 10,000 cups of coffee have resulted in Distance v1.0!
https://www.youtube.com/watch?v=p7dp5mwhcl8
Plenty of mixed emotions at Refract today as we say goodbye to Distance Beta and hello to v1.0. Something definitely feels strange about not seeing that beta watermark in the upper right corner.
Distance was our first project outside the safety net of academia and I think it's safe to say that for most of us at Refract it was an incredible (and intense) learning experience. While we did our best to stay true to what we outlined in our Kickstarter, this project has continually evolved due to our skills improving, our tastes expanding, and our players' continually fantastic feedback.
We have the most patient and supportive backers, and the coolest player community on Earth. Thank you for believing in us to create something new and interesting in the racing genre! Your continued energy, excitement, support, and thoughtful feedback have kept this project going strong.
Speaking of which, remember that community press release we mentioned? It's going out to reviewers and content creators today! Thank you to anyone who took time to contribute. Out of the hundreds of responses here are a few of the quotes we included in the release:
What Players Had to Say about the Distance Experience
- “Distance is practically the only game to tell a mysterious story with a very deep plot through racing, adrenaline-filled survival racing that can actually induce emotions totally outside the genre.” -Mad Max
- “No other game captures to feeling of high speed driving quite the way Distance does. Turning a game about driving into, essentially, a puzzle game is maddeningly brilliant” -Jacob Odom
- “The atmosphere makes this game more than just about racing. Some of the environments can bring out a range of emotions from sadness to joyfulness.” -Deumfides
What Players Had to Say about Distance’s Gameplay
- “Burnout-boosting down a glass and neon highway that flips upside down while you ceiling-ride past hell's own road works equipment through an impossible cyberpunk nightmare city to a pounding electronic soundtrack.” -Jonas Emmett
- “It's a game where your car can jump onto walls after getting cut in half by a laser, but actually keep going. Like yeah find me another game that has that and I'll eat my jorts.” -Chris
- “The racing game where the map itself is trying to kill you with saws and lasers.” -Aida
What Players Had to Say about Distance’s Community
- “If the vision of the creators of Distance is the heart of this game, the community certainly is its blood.” -João Felipe Brandão Jatobá
- “It's not just a game anymore, it's something personal. The community is genuine, and all very active. It's got this kind of vibrancy and life to it, that never quite goes away. It's been going on long before the game ever officially reached Alpha, with the creation of the gem Nitronic Rush. Even then people knew there was something going on. It's not just the sum of its' mechanics, but something more. This game is alive.” -Nicholas
- “The game is packed with kinetic excitement that makes it an exhilarating game to watch or play, with hours of replayability due to one of the most in-depth mapmakers I've ever seen and oodles of fan-made racetracks at your fingertips.” -Lukas P-Stylianides
Distance
Refract
Refract
2018-09-18
Action Indie Racing Singleplayer Multiplayer
Game News Posts 79
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(5349 reviews)
http://survivethedistance.com
https://store.steampowered.com/app/233610 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
Distance Linux [1.2 G]
The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You'll be able to take on the roads alone, or in multiplayer with your friends!
The game is a spiritual successor to the multi-award winning game Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.
Key Features
- Adventure: A single player experience which unveils a short story about this world's mysterious past.
- Multiplayer: Online, LAN, and Split-Screen play in modes such as Sprint, Reverse Tag, Stunt, and others.
- Trackmogrify: Random track generation with seed modifiers.
- VR: Experimental Oculus DK2 integration.
- Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world.
- Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.
- OS: Ubuntu 12.04
- Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
- Storage: 5 GB available spaceAdditional Notes: Spec will be revised continually during Early Access
- OS: Ubuntu 14.04
- Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
- Storage: 5 GB available spaceAdditional Notes: Spec will be revised continually during Early Access
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