
Play as Hidalgo, the last free Bladewing, on a challenging, retro inspired quest to save your corrupted friends and take down the twisted Crow Sorcerer, Omega Wing.
The world of Judanest is unraveling, poisoned by Meza, and broken by betrayal. You awaken after two years, bound to an eternal tree and armed with a demonic, talking blade that may be your only ally.
Features:
Retro-Inspired Platforming and Precision Gameplay!
Defeat hordes of deadly Tengu in fast-paced, skill-driven combat.
Die, retry, grow stronger, and overcome impossible odds.
Voice-acted cast and charming performances.
Absorb Meza souls to unlock powerful upgrades.
Wield the Yutameta scythe and strike from afar.
Choose your weapon – Hammer, Blade, or Whip? Your choice.
Fully animated opening cutscene sets the tone.
Transform into the Void Crow and demolish the Tengu.
Explore a vibrant world full of color and personality.
Take flight and glide through expansive sections.
Collect elemental powers – Flame, Lightning, and Poison!
A hybrid soundtrack mixing synthwave and JRPG influences!
Hand-drawn pixel art with expressive animation.
Classic approach to video game storytelling and gameplay, and an honest attempt at trying to answer the question of "what if roguelites existed in 1991 for the Sega Dreamcast?"
Intense, precise, and rewarding platforming. Combine a variety of dashes, jumps, and sprints to reach your goal.
Channel the power of the Mezameta Blade to seize corrupted souls from Tengu in the heat of combat.
Smash Tengu with a devastating hammer, unleash massive damage with a brutal greatsword.
Strike from a distance with a 'Vania-inspired whip, or hurl a deadly sickle for devastating ranged attacks.
With a streamlined, yet minimal loop and persistent progression, every death brings you closer to victory. Fall in battle, and the phoenix at the Twilight Perch will revive you as a stronger Bladewing, and more prepared for what’s next.
One level might have you scouring ruins for keys, another navigating vast buildings while dodging patrolling enemies, and others will launch you into the open skies of Judanest for zen-like traversal.
Every zone brings something new, and every challenge pulls you deeper into the heart of Judanest.
Take up arms against the evil Crow sorcerer who brainwashed your troupe.
You must save them all.
This weekend, to an audience of millions being co-streamed by OTK at the OTK Games Expo, we surprise-dropped the second game in the Monster Theater catalogue, and our first published game: the viral indie hit 'The Dark Queen of Mortholme'
You can wishlist it here.
It is launching in just two and a half months, on August 15th.
Monster Theater is bringing the Queen to Steam with full controller support, over a dozen languages, Steam achievements, expanded community support, multiple endings, and more.
Let's chat about the game, and a little about what we're doing with our new approach to publishing.
Launches do not always unfold the way game developers want. Game Devs can dedicate all of their time, passion, and resources to their creations, but they still come up against things out of their control: bad timing, low reach, and let's face it, poor marketing strategies.
What I've always wanted to do with Monster Theater is create a publishing mission to ensure every game has its moment to shine. We will carry the torch and treat your game with respect, care, and effort, to help devs achieve whatever success means to them.
We believe in a personal, hands-on publishing approach focused on genuine connection and organic growth. We treat your game as if it were our own while ensuring the world knows its entirely yours.
Specifically with 'The Dark Queen of Mortholme', I saw an incredible title that was a pure work of art.
When I played it, I felt that it hit the exact ethos behind the games that I want to bring under our umbrella. Short form indies that pack a punch. I hope you see what I mean in August.
Have a game to pitch to us? Reach out! www.monstertheater.games
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