Prison Architect Update 6 has been released! And we have brand new game prototypes to show you. https://www.youtube.com/watch?v=ZL4NCrgMhYA TWO BRAND NEW GAME PROTOTYPES Introducing 'Scanner Sombre' and 'Wrong Wire' Skip forward to 22 minutes into the video, to see us demonstrate two of our (potentially) upcoming games. These are prototypes we have been developing in secret until now, and will form the basis of whatever comes next after Prison Architect. Please keep in mind that whilst we intend to continue supporting Prison Architect with updates for a very long time, we also intend to make new games, just as we have always done. We are interested in your thoughts on the new games. Please go here to vote on your favourite: http://www.introversion.co.uk/vote PRISON ARCHITECT = Seasons and Weather - The game will now move through the seasons, with the outdoor temperature varying based on the time of year. - Various weather patterns can occur during the game, varying based on the current season. - Overcast - Rain - Torrential rain (Special event, rare) - Snow and frost - Heatwave (special event, rare) - Prisoners needs will be affected by the weather when they are outdoors. Getting rained on will spike their comfort, clothing and warmth needs. - Prisoners left outside in extremely cold conditions (for example in an outdoor solitary confinement cage) can now die of exposure. - Weather is DISABLED by default in all prisons, and can be enabled when creating a new map. Alternatively, use the new "Map Settings" screen in the Extras menu. = Map Settings You can now adjust the settings of your prison from a new screen called "Map Settings", found in the Extras menu. This screen lets you enable certain options that may not have been enabled (or even available) when you first created the map. Nb. You can enable these options, but you cannot disable them once enabled. Available options: - Enable Gangs - Enable Events - Enable Weather = Job Prioritisation - You can now mark any job as a high priority. Simple hold control and either left click or left drag a selection to mark jobs. Available workers (who aren't already on a high priority job) will stop what they are doing and be assigned to the high priority job. - If no workers are available, high priority jobs will take precedence when the workers become available. A small icon in the lower right of a visible job shows if it is marked as a high priority job. - You can remove the high priority marking on jobs by holding control and either right clicking or dragging a selection. - Hovering over an in progress job will now highlight the entity working on it, showing a red line leading to the worker responsible for the job. - Pressing F while highlighting an in progress job will cause the camera to follow the working entity and keep the highlight active. = Performance Work (continued) Further performance gains were made this month through several different approaches to optimisation. - More systems moved to overlap with Render(). - Optimisations to the visible object list builder. - Singly linked lists mostly replaced with arrays (FastList). - Avoid copying of containers where possible. - NeedSystem optimised. = Bug Fixes Temperature and lightmap system corruption bug fixed. - 0010618: [Gameplay] Temperature next to fire is in the negatives - 0010625: [Gameplay] Temperature drops instantly even in areas that should be producing heat Stay up to date: Subscribe to our Blog Subscribe to our Youtube channel Follow us on Twitter Join our mailing list Follow our twitch.tv livestream - we sometimes code live on twitch
[ 2016-04-29 10:22:59 CET ] [ Original post ]
- Linux Content [342.73 M]
- Prison Architect - Psych Ward: Warden's Edition
- Prison Architect - Aficionado
- Prison Architect - Cleared for Transfer
- Prison Architect - Island Bound
- Prison Architect - Going Green
- Prison Architect - Second Chances
- Prison Architect - Gangs
- Prison Architect - Free For Life
- Prison Architect - Undead
- Prison Architect - Future Tech Pack
- Prison Architect - Jungle Pack
Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.
You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?
Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-em-up.
Story Mode
Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.
Escape Mode
Finished your supermax? Got guard dogs roving every corridor and prisoners eating out of your hand? Now you can live the horror by firing up escape mode and play as a prisoner hell-bent on getting the hell out of dodge.
Dig a tunnel, go for the armoury or start a riot and slip out in the chaos, it’s entirely up to you! Figure out how to escape from your own creation, or hit the random button and load one of the 12,000 prisons created by the steam co
- OS: Ubuntu 18 or later
- Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia 8600 / Radeon equivalent (2009 era)Hard Drive: 500 MB HD space
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