Prison Architect Update 13 has been released. Non-steam users can download the latest version from the builds page here: http://www.prison-architect.com/builds.html https://www.youtube.com/watch?v=Y59MvTIuWFY STEAM USERS: This update is on the steam branch 'beta', meaning it will not automatically download. You must manually switch to that branch to see this new version. - Right click on Prison Architect in your games list - Click 'Properties' - Click 'Betas' - Select 'beta' from the list. (Restart steam if it doesn't show up) - The update will then download. = Warden Mode You can now play as the warden inside the prison you are building! Enable this from a new option in the New Prison screen. Most of the user interface is the same, but you can also walk around using the WASD keys (and shift to sprint) You can press TAB to toggle to Action mode. From here you can control the equipment you are carrying, and recruit body guards. Try not to get attacked by your unruly prisoners! But if you do, you will be taken care of by your medical staff. - Fog of war: You cannot see around corners, so be careful. The one exception is that you CAN see through any CCTV cameras you have installed. - Arm yourself - You can pick up objects commonly found in each room to protect yourself. Think a knife from the kitchen or a taser from the armoury. - You can collect body armour from the armoury for some extra protection. - You cannot simply attack prisoners without provocation. But if you are attacked you are free to defend yourself. - Protection Squad - Recruit guards to your personal protection squad by right clicking on them from the Action interface (tab) - These guards will follow you around and protect you from any unruly prisoners. - Bodyguards don't come cheap. They will add a significant cost to your daily upkeep. - Permadeath - Play in Permadeath mode and you will have to rely on the security and medical infrastructure of your prison even more. - If you die in Permadeath mode that's it, Game Over. = Floor Signage - New tools are available in the Deployment menu to provide floor signage for Prisoners and everyone else - Floor Signage provides a way for you to give hints to people as to which way they should travel around your prison. People tend to follow the directions unless a much easier/shorter route is available. - Misbehaving prisoners, doctors on the way to heal someone, and all type of Emergency callout units ignore the floor signage. Everyone will also ignore the directions if there is a riot occuring. - To paint lines, simply select one of the new tools, and left-click and drag in the direction you want people to go. Right-click and drag to remove paint. = New Attract screen The game now opens with a new attract screen, slowly panning around your recent saved prisons (or the bundled prisons if you have no saves). Press any key or click the mouse to bring up the Main Menu. This should be a better first screen than simply being dumped on a new empty plot of land. - Modding - Script Debugger Window - Added: When highlighting a scripted object in the script drop down menu, the camera will now move to that object to help see which script will be selected. - Fixed: Script names were hard to make sense of. Names in the drop down menu are now a lot shorter and easier to discern. - Fixed: The window wouldn't correctly open to the selected scripted object, or to a scripted object that threw an error. - Allowed more object variables to be used by scripts. = Balance changes - Removed the cap of 20 prisoners working in a single large room at a time. The new cap is 100. - Prisoners have received a boost to their academic skill rating based on their security category. This means it is slightly easier to have prisoners pass the education programs. - The Foundation Education and General Education reform programs have had the number of sessions halved from 10 and 20 to 5 and 10 respectively. - The Library now requires a certain academic skill rating rather than specifically requiring the Foundation Education program. This makes the Library usable sooner. - Added a new need, Luxuries, which is satisfied by goods sold in the shop. Prisoners who have satisfied this need are less likely to cause trouble. - You now gain a commision from goods sold in your shop. At the end of each day, you'll receive a bonus payment based on how many goods were sold in your shop. - Prisoners who go too long without being assigned to a cell will now have a marker pointing to them for easy identification. - You can now end all punishments on a prisoner from their rapsheet, not just permanent ones. = Bug Fixes - Fixed an issue causing Workmen to regularly move shop goods back and forth between the Shop and Storage. - Fixed: Dogs of fired handlers would occassionally maul some unsuspecting prisoner to death for no reason. Bad dog! - Fixed: Number of staff resting with staff needs enabled is now updated correctly - Fixed: Some objective markers for non-English languages appearing in English, they will now be translated correctly - Fixed: Sectorisation of mixed regular and family cell blocks will no longer split the regular cells into separate sectors. 0011500: [Other] No French label for "missing access to canteen" (John) 0011498: [Other] French translation error in the first campaign (John) 0007501: [AI & Behaviour] Addictions cannot be removed. (PROVED) (Icepick) 0011494: [AI & Behaviour] Work/Lockdup and Work/Free time FREEDOM problem (Icepick) 0011486: [AI & Behaviour] Staff Not Addressing "Rest" Need on Breaks (Icepick) 0011482: [AI & Behaviour] Staff Need Bug (Icepick) 0011324: [Gameplay] Staff Canteen Does Not Have Trays and Staff Cannot Eat (Icepick) 0011151: [Control & User Interface] The new script debugger is not quite useful (elDiablo) 0010989: [Gameplay] Guard Dogs Kill When Fired (Icepick) 0010469: [Mod System] Command Bar only allows one command before breaking. (elDiablo) 0011480: [Mod System] entity.DeathType, .MurderWeapon and .MurdererType not accessible (elDiablo) 0008737: [Control & User Interface] Unable to end temporary punishments (Icepick) 0011509: [Gameplay] Mothers tunneling out of their prison (Icepick) 0011508: [Gameplay] Prisoners sometimes route outside without misbehaving the prison letting them escape (Icepick) 0011505: [Control & User Interface] Number of resting staff members is not adequatly updated (lim_ak) 0011499: [Other] No French label for "Capacitor" (lim_ak) 0011474: [Graphics] Sprite misalignment in 64 bit version (lim_ak)
[ 2017-12-19 10:07:48 CET ] [ Original post ]
- Linux Content [342.73 M]
- Prison Architect - Psych Ward: Warden's Edition
- Prison Architect - Aficionado
- Prison Architect - Cleared for Transfer
- Prison Architect - Island Bound
- Prison Architect - Going Green
- Prison Architect - Second Chances
- Prison Architect - Gangs
- Prison Architect - Free For Life
- Prison Architect - Undead
- Prison Architect - Future Tech Pack
- Prison Architect - Jungle Pack
Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.
You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?
Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-em-up.
Story Mode
Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.
Escape Mode
Finished your supermax? Got guard dogs roving every corridor and prisoners eating out of your hand? Now you can live the horror by firing up escape mode and play as a prisoner hell-bent on getting the hell out of dodge.
Dig a tunnel, go for the armoury or start a riot and slip out in the chaos, it’s entirely up to you! Figure out how to escape from your own creation, or hit the random button and load one of the 12,000 prisons created by the steam co
- OS: Ubuntu 18 or later
- Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia 8600 / Radeon equivalent (2009 era)Hard Drive: 500 MB HD space
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