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Update 14 released

Prison Architect Update 14 has been released! This update is on the steam branch 'beta', meaning it will not automatically download. You must manually switch to that branch to see this new version. - Right click on Prison Architect in your games list - Click 'Properties' - Click 'Betas' - Select 'beta' from the list. (Restart steam if it doesn't show up) - The update will then download. https://youtu.be/1Yg7PEsd4J0 = Wall climbing escape attempts - Rope escapes A new contraband item has been added to the game, an improvised rope made from prisoner uniforms. Prisoners working in the laundry will sometimes steal 5 uniforms in an attempt to make a rope. As with all contraband items, it can be stashed or traded. Prisoners attempting to escape that have a rope will go grab it and then head to the nearest outside wall. When there, they will throw the rope onto the wall allowing them to pass over it. More importantly, other prisoners will also use the rope in their escapes attempts. You will have to tell a Workman to dump the rope to remove it from the wall. - Strong prisoners can now escape by climbing over fences. = Roll Call You can now request a 'Roll Call' at night. This wakes up all prisoners and forces them to stand in their cell doorway. Obviously prisoners just looove being forced to do this at 3am in the morning. Any prisoners who happen to be tunnelling at the time of the roll call will show up late, giving away their plans. Guards will notice this if nearby, but the vigilant player should keep his own eye out. - Graphs and stat tracking - You can now view graphs plotting various pieces of data over the life time of your prison - You can compare changes over time by displaying two stats on the same graph - Mod Support (continued) - Better Entity modding - Modded entities can now have DefaultBehaviour and/or StaffNeed properties. - DefaultBehaviour gives modded entities basic behaviour that all entities in the game have. They can accept jobs from the jobs.txt file, hang out in a certain type of room (if this is set with the HangOutRoom option), go get healed from a doctor if injured, and go to a staff room when tired. - StaffNeeds gives any modded Staff entity (Properties Staff) the same needs system as regular staff, on any map that guards and workmen get. - Modded Staff entities now appear in the Staff reports window under "Other", if any modded staff types exist. - Fixed: Adding an interface element would add it to the currently selected object's window, rather than just the scripted object's window. - Fixed: If a scripted object made more than one custom job (via CreateJob) then we would fail to stop duplicates of that job. - Fixed: Jobs are removed from an object when it is destroyed (Mantis #11595). - Added: Modded jobs will now additively load in worker types. The first loaded job (based on mod order) will still define all properties of the job (JobTime, Tool, Material, etc.), but subsequently loaded jobs with the same name will add in their worker types. - Added: CancelJob function for scripted objects. Used to cancel a custom job created on an object (Mantis #11596). = Bug Fixes 0011602: [Control & User Interface] missing tooltip for needs_help_StaffWarmth (John) 0011546: [Mod System] Funky stuff with entity.DeathType (elDiablo) 0007558: [Mod System] GetProperty() on needs doesn't work (elDiablo) 0011595: [Mod System] Created jobs on objects still exist when object gets deleted (elDiablo) 0011596: [Mod System] Please implement Object.CancelJob() to be able to cancel jobs created with Object.CreateJob() (elDiablo) 0011593: [Gameplay] Cannot schedule programs with requirements fulfilled (lim_ak) 0011555: [Mod System] CTD on save button with these mods combined (John) 0011446: [Save & Load] Crash on save with std::bad_alloc exception (lim_ak) 0011589: [Gameplay] When I have a gun in Warden Mode and try to shoot a prisoner who is attacking me, the gun only works at point-blank range. (lim_ak) 0011585: [Save & Load] Crash on save with 64bit Steam version (13j) (John) 0011584: [Save & Load] 64Bit Steam version will crash upon start when trying to load a prison for the Attract screen (John) 0011591: [Mod System] When a script adds custom buttons to an object, those buttons will appear on any object which is currently selected (elDiablo) 0011553: [Control & User Interface] Cannot buy land expansions in warden mode due to it being out of reach (lim_ak) 0011551: [AI & Behaviour] Spots that are "Too Dangerous" remain forever, blocking all jobs from completing in that area. (lim_ak) 0011563: [Control & User Interface] Hovering over death notification causes the camera to judder in Warden Mode (lim_ak) 0011570: [Control & User Interface] If sniper is interrupted during aiming, the laser is stuck on sniper/target (John) 0011556: [AI & Behaviour] When dog is tired, his guard is still saying "Patrolling" (lim_ak) 0011578: [Gameplay] Prisoners don't work in the Kitchen with specific Regime Settings (John) 0010971: [Control & User Interface] Zoom to mouse using keyboard (lim_ak) 0011569: [Control & User Interface] pickpocket rep does not have tooltip/description (lim_ak) 0010948: [AI & Behaviour] Death Row Inmates don't turn up on the intake bus when they are scheduled (lim_ak) 0011300: [Mod System] Default spritebank has incorrect marker coordinates that interfer with mods. (lim_ak) 0011583: [Gameplay] Unable to end punishments (lim_ak) 0011518: [Control & User Interface] Provide option in preferences.txt to prevent the new intro screen (John) 0011574: [AI & Behaviour] On high-dpi screens, execution report spills outside dialog (John) 0011564: [Mod System] Custom sound files in mods will cause CTD (John) 0011526: [Control & User Interface] Samuel Norton achievement from just watching the intro screen. (lim_ak) 0011534: [Save & Load] Game crashes when loading a save that moved from an upper save being deleted (lim_ak) 0011537: [Gameplay] Game crash - Assertion failed : 'shadow[index] != 0' -- ...steamapps/common/Prison Architect/PrisonArchitect: line 59 (John) Stay up to date: Follow us on Steam Like us on the FB Subscribe to our Blog Subscribe to our Youtube channel Follow us on Twitter Join our mailing list Follow our twitch.tv livestream - we sometimes code live on twitch


[ 2018-06-23 08:33:09 CET ] [ Original post ]



Prison Architect
Introversion Software
  • Developer

  • Introversion Software
  • Publisher

  • 2015-10-06
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • GameBillet

     6.67 /

     

     
    Game News Posts 124  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (56646 reviews)


  • Review Score

  • https://www.prisonarchitect.com/
  • Website

  • https://store.steampowered.com/app/233450 
  • Steam Store

  • The Game includes VR Support



    Linux Content [342.73 M]

  • Public Linux depots

  • Prison Architect - Psych Ward: Warden's Edition
    Prison Architect - Aficionado
    Prison Architect - Cleared for Transfer
    Prison Architect - Island Bound
    Prison Architect - Going Green
    Prison Architect - Second Chances
    Prison Architect - Gangs
    Prison Architect - Free For Life
    Prison Architect - Undead
    Prison Architect - Future Tech Pack
    Prison Architect - Jungle Pack
  • Available DLCs

  • Build and Manage A Maximum Security Prison.

    Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job­ lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.

    You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?

    Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-­em-­up.

    Story Mode

    Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.

    Escape Mode

    Finished your supermax? Got guard dogs roving every corridor and prisoners eating out of your hand? Now you can live the horror by firing up escape mode and play as a prisoner hell-bent on getting the hell out of dodge.

    Dig a tunnel, go for the armoury or start a riot and slip out in the chaos, it’s entirely up to you! Figure out how to escape from your own creation, or hit the random button and load one of the 12,000 prisons created by the steam co
    MINIMAL SETUP
    • OS: Ubuntu 18 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)Hard Drive: 500 MB HD space
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