Wardens, Thank you for the feedback you sent us following the release of Psych Ward: Wardens Edition and the biggest free update so far, The Sneezer. We are delighted in seeing how many of you are enjoying the new content, and we are addressing many of the issues you reported since the release with this hotfix. We really appreciate all your reports, and we constantly monitor the ongoing conversations to understand how to address your concerns. In order to facilitate this process, we are creating a sub-forum on the Steam discussion board dedicated to technical issues reporting. While we might not answer to every thread, we are reading what you write! Finally, weve been observing some players reporting crashes of which we believe many are related to the use of outdated mods. As we introduce new content and additional art/sprites, it is feasible that mods with scripts that are not up to date with the current games architecture may cause issues. We are working closely with our active modders before releasing an update to avoid these issues as much as possible. In case you are experiencing these issues, you will find a short guide on how to disable mods at the bottom of the post. A more extensive guide written by Murgh, a member of the Prison Architect community, can be found here. Changelog
- The Main Menu update notes are now localized in all languages.
- Various Localization and Typo fixes
- The Fog of War darkness was reverted to its original state.
- Orderlies will now take breaks when Staff Needs is active.
- Fixed an issue where Inmates could turn insane for players that do not own the Psych Ward: Wardens Edition expansion.
- Issue fixed where setting the intake to Num Per Day or Total Prisoners was not offering the player Criminally Insane prisoners.
- Issue fixed where Criminally Insane gauges were appearing under the prisoners when crossing a bridge.
- Issue fixed where excess text and functionality were displaying in the Room Grading feature.
- Issue fixed where changing the screen resolution via the Paradox Launcher wasnt being reflected accurately in-game
- Issue fixed related to resolution when using multiple monitors.
- Issues fixed where the Psychiatrist Quick Room walls were not built correctly.
- Issue fixed in Planning mode, where pathways and outdoor objects were not being saved.
- Issue fixed where deleting a wall would leave a foundation in Planning Mode.
- Issue fixed where Programs could not be run during Work/Lockup Regime periods.
- Issue fixed where New Star icon was not being removed from menus.
- Issue fixed where the number of Gravestone objects was being limited to five.
- Issue fixed where Small ironing boards were not being used to iron clothes.
- Multiplayer: Issue fixed where the Client and Host could not see each others planning.
- Issue fixed where Staff were not using Oak benches and Oak Tables.
- Issue fixed where the Remote Door didnt have dump or dismantle option.
- Issue fixed where the Visitor doors were opening the wrong way
- Issues fixed where a crash could occur when outdated mods were active, using older referenced sprites.
- Issue fixed when copying a room over itself, where workers will get stuck in a loop
- Improved the display of overlapping contraband icons in the Intelligence context, when rooms are close together
- The mail system is now improved. This should prevent Mail from building up endlessly on older savegames.
- Watching a cutscene from the menu will no longer cause a freeze..
- Crash fix that could occur when loading Escape Mode.
- The walk speed tile for Grass Corner matches the speed of Grass flooring.
- Improved various new art assets that were presenting a thin white halo around them.
- Turn off all mods in the games Main Menu > Extras > Mods menu.
- Unsubscribe and Deactivate Mods via the Steam client
- Check your mods folder and remove them manually: C:\Users\%username%\AppData\Local\Introversion\Prison Architect\mods
Prison Architect
Introversion Software
Introversion Software
2015-10-06
Strategy Simulation Singleplayer
GameBillet
6.67 /
€
Game News Posts 124
🎹🖱️Keyboard + Mouse
Very Positive
(56646 reviews)
https://www.prisonarchitect.com/
https://store.steampowered.com/app/233450 
The Game includes VR Support
Linux Content [342.73 M]
Prison Architect - Psych Ward: Warden's Edition
Prison Architect - Aficionado
Prison Architect - Cleared for Transfer
Prison Architect - Island Bound
Prison Architect - Going Green
Prison Architect - Second Chances
Prison Architect - Gangs
Prison Architect - Free For Life
Prison Architect - Undead
Prison Architect - Future Tech Pack
Prison Architect - Jungle Pack
Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.
You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?
Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-em-up.
Story Mode
Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.
Escape Mode
Finished your supermax? Got guard dogs roving every corridor and prisoners eating out of your hand? Now you can live the horror by firing up escape mode and play as a prisoner hell-bent on getting the hell out of dodge.
Dig a tunnel, go for the armoury or start a riot and slip out in the chaos, it’s entirely up to you! Figure out how to escape from your own creation, or hit the random button and load one of the 12,000 prisons created by the steam co
- OS: Ubuntu 18 or later
- Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia 8600 / Radeon equivalent (2009 era)Hard Drive: 500 MB HD space
[ 5951 ]
[ 3198 ]