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Cleared for Transfer and The Bucket Patch Notes


To all wardens, Today we celebrate the release of Cleared for Transfer and The Bucket update, introducing several new exciting mechanics, wall types, objects and much more to your game. Check out the patch notes below!

Cleared for Transfer:


With Cleared for Transfer, we introduce the idea that prisoners can now transfer between security sectors of your prison - you control the criteria or rules for prisoners to transfer. In order to create a motivation for prisoners to transfer, you can also link and/or restrict privileges to individual security sectors. You can increase (or decrease) a security sectors grade (e.g. Min Sec), by attaching privileges (such as Visitation), adding new objects, equipment, and facilities, and making regime changes (such as more Yard time). Ultimately your aim should be to entice prisoners to want to transfer into a more comfortable or privileged sector, and then encourage them to change their ways in order to meet the criteria for transfer.
Prisoner Transfers system:
  • The Cleared for Transfer mechanics only refers to the following existing prisoner security sectors/levels; Min Sec, Med Sec, Max Sec, and SuperMax.
    • This means that prisoners can only transfer between these levels.
      • A Death Row inmate is always a Death Row inmate, a Protective Custody inmate is always a Protective Custody inmate and the same for Criminally Insane inmates.
  • Inmates eager to move to a lower security sector with more privileges will only look at the sector that is one below their current one.
Elements that are tied to the Prisoner Transfers system:
  • New tab in the Reports UI: Transfers.
  • Updated Policy tab to allow for tweaking of privileges, food quality and parole cutoff.
  • Updated Prisoners tab to see transfer candidates and to approve transfers.
The Prisoner Transfers system can be enabled and disabled in the map settings. Expanded Room Grading system:
  • Cells can now reach a max. Score of 15 (up from 10)
  • Room Grading now includes the following rooms:
    • Yard
    • Common Room
    • Classroom
    • Canteen
    • Gym

    • Inmates eager to move to a lower security sector with more privileges will only look at the sector that is one below their current one.
    Security sector grading:
    • Security sectors now have a grading that can be viewed in the Logistics menu.
    • This will inform you about the attractiveness of a security sector and will feed into the Prisoners Transfer system.

    The Bucket Update:


    New room: Gym:
    • Introduced a new room: The Gymnasium.
    • We added several new items for this room, such as the Boxing Ring, Punch Bag and Water Cooler.
      • These objects can also be placed elsewhere in a prison.
    • The Gymnasium will act similarly to a Yard (but indoors) catering to various prisoner Needs (Exercise and Recreation).
      • Being inside the Gym will also negatively increase the prisoners Hygiene need by a small amount, encouraging a Shower.
    • Prisoners will treat the Gym similarly to a Yard, meaning that theyll want to visit the Gym during the Yard and Freetime regime periods
    • With the exception of gang members (mentioned below), all other inmates should still favor the Yard (seemingly as they get to spend some time outside).

    New custom security sectors for Deployment:
    • You can now create a custom security sector in the Deployment menu,
      • e.g. You can set a sector that includes min and med security.
    Punishments, Searches, Shakedowns & More per sector:
    • Actions that you trigger via the bottom-right HUD element can now be activated for individual security sectors.
    New Staff control:
    • In the Deployment menu, you now have 4 new options:
      • Prioritize Area (Janitor)
      • Prioritize Area (Gardener)
      • Assign Cook.
      • Assign Doctor

    Other:
    • New Walls, Signs, Floors, etc.
    • Added new quick rooms:
      • Mail Room
      • Library
      • Laundry
      • Infirmary
      • Armory
      • Visitation
      • The Planning mode now has an option to disable auto-foundations.
      • Added Forestry Prison Labor.
        • New research is necessary in the Bureaucracy menu.
      • Barred walls will now allow for heat to pass through them.
      • You can fire multiple staff now by holding the mouse button and dragging your selection.

      Modding:
      • The renderer now supports multiple spritesheets!
      • Vehicle speed and support for removing shadow casting from objects is now exposed for modding
      Modding:
      • The renderer now supports multiple spritesheets!
      • Vehicle speed and support for removing shadow casting from objects is now exposed for modding
      Additional Improvements, Fixes & Features:
      • Intake UI: Renamed Prisoner Transfer to Legendary Prisoners to avoid confusion with the Prisoner Transfer system.
      • Lunar Plot Forestry will now only grow Sakura trees.
      • Assigned Cooks will now cook in their kitchen.
      • Fixed an Exploit that would reset the Security Rating when reloading a prison.
      • Fixed an issue that showed all Sectors as available in the Emergency Actions, if you've set a custom sector up in the prison.
      • Transfers in Reports no longer open as a new window.
      • Fixed a number of missing translations.
      • Fixed a crash that would occur if you change the language several times in-game
      • Fixed a slow down that a player would see if on multiplayer if the client turns on Prisoner Transfers. Also fixed Client not being able to see the correct Grading score for Security Sectors.
      • Fixed a bug that would cause a crash on starting Prison Stories.
      • Fixed a bug that would stop you from moving the Firemen in the "Palermo" scenario in Prison Stories.
      • Policy menu will no longer show Criminally Insane if you do not have the DLC.
      • Players will no longer be able to approve transfers if they load a map that had transfers on unless they have the DLC.
      • New Assign and Prioritize options have the New Star picture on them to highlight they're new.
      • Fixed a bug that meant Death Row inmates did not pass parole despite meeting the criteria for it.
      • Clone tool no longer shows incorrect sprites when used.
      • Fixed the Allow Transfer option so that when you disable it, no prisoners are shown as ready for transfer.
      • Inmates whose reoffending rate match the number you set the 'estimated reoffending rate' for transfer now qualify for transfer.
      • Fixed a bug that would stop you entering tunnels in Escape Mode.
      • Fixed a bug that stops MAC/Linux players from playing the game in Windowed Borderless mode In Multiplayer when a Client changes criteria on the Transfers tab, other players can now see that change.
      • Fixed an issue that had prisoners constantly being swapped about if they were in a Mixed Custom Sector wing.
      • Criminally Insane prisoners can now live in a Custom Sector for 'Criminally Insane'.
      • Fixed a bug that stopped a player from playing a modified map in Escape Mode In Multiplayer if the host has the Cleared For Transfer DLC, anyone who connects to that game will have access to the Transfers mechanics and content, regardless of if they own the DLC.
      • Fixed an issue that caused UI elements to be off-screen or overlap if High DPI option is on in the graphics settings.
      • Criminally Insane Prisoners with the Claustrophobic reputation no longer grows extra hands when in lockdown and aggressive.
      • If using 4k resolution the Policy menu will no longer scroll off the page.
      • Canteen trays no longer float in the air if they are at the bottom of an Oak Table.


      [ 2020-05-14 14:01:25 CET ] [ Original post ]

      Prison Architect
      Introversion Software Developer
      Introversion Software Publisher
      2015-10-06 Release
      GameBillet: 25.19 €
      Game News Posts: 124
      🎹🖱️Keyboard + Mouse
      Very Positive (57118 reviews)
      The Game includes VR Support
      Public Linux Depots:
      • Linux Content [342.73 M]
      Available DLCs:
      • Prison Architect - Psych Ward: Warden's Edition
      • Prison Architect - Aficionado
      • Prison Architect - Cleared for Transfer
      • Prison Architect - Island Bound
      • Prison Architect - Going Green
      • Prison Architect - Second Chances
      • Prison Architect - Gangs
      • Prison Architect - Free For Life
      • Prison Architect - Undead
      • Prison Architect - Future Tech Pack
      • Prison Architect - Jungle Pack
      Build and Manage A Maximum Security Prison.

      Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job­ lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.

      You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?

      Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-­em-­up.

      Story Mode

      Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.

      Escape Mode

      Finished your supermax? Got guard dogs roving every corridor and prisoners eating out of your hand? Now you can live the horror by firing up escape mode and play as a prisoner hell-bent on getting the hell out of dodge.

      Dig a tunnel, go for the armoury or start a riot and slip out in the chaos, it’s entirely up to you! Figure out how to escape from your own creation, or hit the random button and load one of the 12,000 prisons created by the steam co

      MINIMAL SETUP
      • OS: Ubuntu 18 or later
      • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 6 GB RAM
      • Memory: 6 GB RAM
      • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)Hard Drive: 500 MB HD space
      GAMEBILLET

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