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Going Green bug fix update changelog
[ 2021-02-25 10:39:40 CET ] [ Original post ]
Wardens, Later today, we will be releasing a new patch with many new fixes and improvements. We really appreciate all your reports and help in locating them. You can find the full changelog below.
Bug fixes and improvements
- Fixed: Orderlies turn Large Prison Doors as they go through them.
- Fixed: Damaged items will reset their rotation.
- Fixed: The staff can endlessly transport Laundry Baskets between the Laundry and Reception rooms.
- Fixed: Prisoners standing on the spot during a "Free Time" regime slot.
- Fixed: Reform rating for individual prisoners is always displayed at 200%.
- Fixed: Clone Tool charges the player twice on the cost of objects in the cloned room.
- Fixed an issue that prevented players from placing additional capacitors in the "Death Row" mission.
- Fixed an issue that made it possible to place objects like the Sink & Mirror without a wall.
- Repairing damaged Transformers is faster now.
- Improved the behavior for using "All Switch On" and "All Switch Off" options for green energy objects.
- Fixed false "No Route" errors being displayed while any building UI is open
- Fixed an issue that allowed players to install prison staff via the "Connect" menu.
- Fixed: Moving storage shelves with ingredients to the edges of a room causes the ingredients position to end up in between walls.
- The staff alert "The prison is running out of money" has the correct staff sprite now
- Fixed: Game crashes after assigning any type of Guard to a deep water area in the middle of the lake.
- Fixed: Some objects are not in crates when stored on the Storage Shelf.
- Fixed: Every time the Intelligence menu is opened, the Produced Narcotics Demand bar is raised from 0 to accurate level.
- Fixed: Moving a water valve that's turned off retains function on original tile
- Fixed: Recent misconduct text string overlapping with other text strings in prisoner experience tab
- Fixed: Trees can be planted next to a wall or on the wall when using the Grove Quick Build room.
- Fixed an issue that allowed players to sell crops seeds from Farmer's hands during the "Plant Crop" action.
- Fixed: Prisoners will not plant flowers if seeds are located in different Sheds
- Improved the interaction of moving Sheds.
- Fixed some issues with the sprites of Windows
- Fixed a crash that occurred when cloning any room from DLCs without them being enabled.
- Fixed: Pipes cannot be placed under the Practice Solar Panel.
- Fixed: Some types of walls do not have padding on the inside walls of Padded Cells.
- Fixed: Family cells are defined as insecure after a cell room is drawn.
- Fixed: Family cells can be linked to the Canteen.
- Fixed: Constructing Quick Rooms on top of already built structures results in texture flickering
- Fixed: Auto Harvester & Auto Scythe can be used to harvest trees is Fruit Orchard.
- Fixed: Wall lights can be placed inside a wall.
- Fixed: Tooltip flickers on "Reports" window if the fps of the game is higher than the screen refresh rate.
- Fixed: Crop won't be planted again if there was a garbage bag in the same square.
- Fixed: Extra cost charged when cancelled a clone room.
- Fixed: Some cloned room price not showing correctly.
- Fixed: Can't construct objects in Quick Rooms while they are still under construction
- Fixed: Cloning Farming Field and placing it on walls causes the crops to be planted on the walls.
- Fixed: Time of Prisoner Intake can go to negative value if prison has Riot Underway.
- The button to close the window is now displayed in the Ingredients menu.
- Fixed an issue that prevented blackouts from occurring after players connected two power sources
- Fixed a false staff alert about the prison's capacity on the Green Power Plant map
- Moving electrical appliances will no longer delete existing cables of other appliances next to them.
- Fixed: Some objects are not in crates when stored on Storage Shelf
- Fixed an issue that caused any form of zoning or dragged construction (e.g. water pipes or patrol routes) to get canceled when the construction of a Quick Build room was completed at the same time.
- Fixed false "No Route" errors being displayed while any building UI is open.
- Fixed: Recent misconduct text string overlapping with other text strings in prisoner experience tab.
- Fixed an issue where farming rooms would not be flagged as insecure when they should have been.
Island Bound
- Fixed: Tired staff gets stuck on Ferry piers
- Fixed visual artifacts that occured when the Inmate Ferry was moving downwards
- Fixed issues with civilians not arriving at the prison via helicopters
Multiplayer
- Made improvements to the task progress on the client's "To do" list.
- Improved the synchronicity of host and client.
- Fixed: Sound after connecting Power Export Meter to Transformer is heard all the time in Client's game.
[ 2021-02-25 10:39:40 CET ] [ Original post ]
Prison Architect
Introversion Software
Developer
Introversion Software
Publisher
2015-10-06
Release
GameBillet:
25.19 €
Game News Posts:
124
🎹🖱️Keyboard + Mouse
Very Positive
(57118 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Content [342.73 M]
Available DLCs:
- Prison Architect - Psych Ward: Warden's Edition
- Prison Architect - Aficionado
- Prison Architect - Cleared for Transfer
- Prison Architect - Island Bound
- Prison Architect - Going Green
- Prison Architect - Second Chances
- Prison Architect - Gangs
- Prison Architect - Free For Life
- Prison Architect - Undead
- Prison Architect - Future Tech Pack
- Prison Architect - Jungle Pack
Build and Manage A Maximum Security Prison.
Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.
You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?
Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-em-up.
Story Mode
Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.
Escape Mode
Finished your supermax? Got guard dogs roving every corridor and prisoners eating out of your hand? Now you can live the horror by firing up escape mode and play as a prisoner hell-bent on getting the hell out of dodge.
Dig a tunnel, go for the armoury or start a riot and slip out in the chaos, it’s entirely up to you! Figure out how to escape from your own creation, or hit the random button and load one of the 12,000 prisons created by the steam co
Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.
You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?
Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-em-up.
Story Mode
Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.
Escape Mode
Finished your supermax? Got guard dogs roving every corridor and prisoners eating out of your hand? Now you can live the horror by firing up escape mode and play as a prisoner hell-bent on getting the hell out of dodge.
Dig a tunnel, go for the armoury or start a riot and slip out in the chaos, it’s entirely up to you! Figure out how to escape from your own creation, or hit the random button and load one of the 12,000 prisons created by the steam co
MINIMAL SETUP
- OS: Ubuntu 18 or later
- Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia 8600 / Radeon equivalent (2009 era)Hard Drive: 500 MB HD space
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