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Second Chances DLC & The Pen Update Patch Notes


Wardens, In just a few days, we will be releasing the new DLC Second Chances with the free Update "The Pen"! You can now check out the patch notes and see all the cool things that will be coming! Open the gates!

Second Chances - New DLC:


  • 3 new Rooms
    • Bakery - A room for inmates to produce food for civilian purchases.
    • Restaurant - A room for inmates to produce food for civilian purchases.
    • Therapy Room - A place for the new animal therapy sessions and Juvenile Correction program to take place.

  • 3 new Quick Rooms
    • Bakery
    • Restaurant
    • Therapy Room
  • 5 new Grants
    • Bakery Production Skills - A grant that rewards building a Bakery and selling Goods to Civilians visitors.
    • Restaurant Service Scheme - Rewards building a Restaurant and serving Civilians.
    • Reformed Prisoner Initiative - Awarded for reforming a required number of prisoners.
    • Prisoner Reoffending Rate - Reducing the Reoffending rate to a specific percentage.
    • Reform Program Research - Creating the new Therapy Programs and their successful completion by prisoner enrollee's.
  • 5 new Programs
    • Includes 1 new external staff member, 1 item sprite (animal crate/box), and multiple animal sprites.
    • Juvenile Correction (meeting) - A program for inmates and troubled youth to interact, with hopes of a positive effect on both prisoners and the youth visitors
    • Juvenile Correction (training) - A training program that allows inmates to take part in the main Juvenile Correction program.
    • Former Prisoner Consultations - Former inmates who have been released and reformed will come back to prison to talk with those still incarcerated.
    • Conflict Resolution - Groups of inmates with issues on resolving conflict peacefully, will receive guidance on how to do so in the future by a former, reformed inmate.
    • Animal Therapy - A behavioural therapy session alternative with animal interaction.
  • 1 new Reform & Rehab Menu - provides information on the reoffending rates of all inmates, their work experience levels, and the number of reoffending prisoners.
  • 1 new DLC info tab - A new page will be added to the Todo list to explain each of the key features of the new DLC.
  • 2 new Prisoner Mechanics
    • An inmate's sentence can be lowered or raised depending on their actions in-game.
    • Inmates who have been released from the player's prison can be sent back after they re-offend, each time the player will be fined.
  • Prisoner Work Credentials - Ex. Cook, Craftsman that influences what jobs prisoners can take.
  • Prisoner Uniform Colour Options - Customize uniform colours for any sec type.
  • Adjustable Wages - Set wages for prisoners so they will prefer certain jobs.

The Pen Free Update


  • New objects
    • (Grass road bridge, dining table (large), dining table (small), dining chair, diner booth, saloon doors (double), Additional signs (no entry, gym, phone, visitation) ornate wall light, Chandelier, Wall Panel, Wall Panel (Wood), Wall Panel (stone), Shop Counter).
  • New Security Orders - Narcotic Search! - Similar to shakedown but searching specifically for drugs with Dog Handlers.
  • New Policy: Staff Keys - Allow additional staff to carry keys, improving efficiency but adding a security risk
  • New Quick Room - Reception.
  • Custom Intake - Allowing players to choose the intake's arrival time.
  • Relax Outdoor room restrictions - Restrictions removed from certain rooms (a limited number), allowing players to build for example an outdoor classroom or canteen.
  • Misc Improvements & Community Requests - Prisoners always use Recreational. Facilities during free time.

Other fixes and improvements


  • Going Green
    • Imported Ingredients cost stays at 0 in the Green Power Plant regardless of actual import values.
    • Crops moved to the Exports Room on Storage Shelf will not be taken off of it and it will block the Road.
    • Reputations 'Foodie' and 'Green Thumb' from DLC Going Green appear in the game without DLC enabled.
    • Criminally Insane Prisoners can do "ActionHerb".
    • "Grants" and "Green Energy Goals" tooltips inconsistency.
    • Names for Carrots and Tomatoes are swapped in the tooltips.
    • There is no sound for recent transactions until 8:15 am, in Premade Prison "Green Power Plant: Going Green".
  • Other fixes
    • Player able to exploit Deliveries by Dismissing Vehicle.
    • Staff Alerts overlap with UI elements when Todo list is minimized.
    • Cost of building some Walls via Planning tool is higher than the price of building them manually.
    • Players are charged twice for the construction of curtain Wall types while building them via the Planning tool.
    • Multiple copies of an object can be bought by holding LMB if the player buys it in a building that's in progress of Quick Build.
    • Building foundations with concrete/brick walls does not charge players with the cost of building walls.
    • Misaligned ingredients sprite on the fridge.
    • Horizontal Drip Pipes have got flickering water icons if those pipes are connected with vertical ones
    • Ingredients with Bacon texture are not put into a Fridge, unless Meal Variety is set to 'High'
    • Alert "The prison is not running at the maximum capacity" is showing even if there is only a Holding Cell in prison
    • Alert about missing Laundry Room shows incorrect number of prisoners and has wrong description tab.
    • Guard dog that was assigned to the area does not return to Kennels after reaching "Exhausted" status.
    • Some actions are cancelled during Sleep time.
    • Texture of Light(Solar) displays on The Ecologist/The Botanist Warden instead of Vest.
    • Staff's exhaustion in task list, Staff Well-Being Initiative and Staff list are inconsistent with each other.
    • Tab informing the Player that the map uses content from disabled DLC is not appearing properly.
    • Localisation improvements for Traditional and Simplified Chinese.
    • Noticeable stutter when opening overlays.
    • Prisoners are affected with virus/sickness when events are not enabled.
    • Building objects into quick rooms not working properly.
    • Transaction with $0 income/expenses showing in the Bank Balance summary.
    • Players can only allocate work slots if there are prisoners with required qualifications.
    • Insecure area blinking bug when multiple helipads are surrounded with walls.
    • Grant "Government Bailout" that has been accepted is re-locked after one of the requirements is not met.
    • Finance Report "Total" tab overlapping with other UI when it is too long.
    • Guard Pavilion objects are raising false room requirements.
    • Choice of dogs not having the same behavior as choice of warden.
    • Alert about adding Death Row appears, even if Death Row is already researched.
    • Accepting some grants will complete certain tasks immediately on grants.
    • Grant "Overproduction" timer resets every time the game is loaded.
    • A street lamp asset overlaps with a bench (park) asset.
    • Recruit informant button overlaps with the recent misconduct list.
    • Warden icon in the slider background in the "Choose your warden" section.
    • Missing sound when hiring/deploying staff.
    • Vertically connected drip pipes can disconnect due to adjacent horizontal ones.
    • There is no confirmation sound after deploying dog handlers and armed guards to the area.
    • A "Todo" list is shown in the Inventory tab after using the "+" or "-" button.
    • Legendary Prisoner callout icon does not disappear automatically.
    • The warning sign does not show up for inactive CCTV for the client player.
    • After choosing the category in "Objects", items are not sorted.
    • Options disappear from the window when dragged/moved.
    • NPC's are using the Office Desk from behind causing them to walk into a wall.
    • Game displays "The prison is running out of money" when playing with unlimited funds.
    • Using the +/- to resize the UI crashes the game.
    • Prisoners who died from starvation remain in prison and are counted as living prisoners.
    • The dog handler, armed guard's and orderly's status icons in 'deployment' tab remain grey for the client player despite units being deployed.
    • UI elements shifted when creating a new prison.
    • The CEO call when a large number of prisoners die reads "help_warning_prisonerreleased" instead of correct text.
    • Idle workers are making work noises.
    • [Escape Mode] Stationed Dog Handlers do not take any actions towards the Player.
    • [Escape Mode] Game crashes when clicking "Sleep".
    • [Escape Mode] The Guard Response button works in Escape Mode.


[ 2021-06-14 14:40:44 CET ] [ Original post ]



Prison Architect
Introversion Software
  • Developer

  • Introversion Software
  • Publisher

  • 2015-10-06
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • GameBillet

     6.67 /

     

     
    Game News Posts 124  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (56646 reviews)


  • Review Score

  • https://www.prisonarchitect.com/
  • Website

  • https://store.steampowered.com/app/233450 
  • Steam Store

  • The Game includes VR Support



    Linux Content [342.73 M]

  • Public Linux depots

  • Prison Architect - Psych Ward: Warden's Edition
    Prison Architect - Aficionado
    Prison Architect - Cleared for Transfer
    Prison Architect - Island Bound
    Prison Architect - Going Green
    Prison Architect - Second Chances
    Prison Architect - Gangs
    Prison Architect - Free For Life
    Prison Architect - Undead
    Prison Architect - Future Tech Pack
    Prison Architect - Jungle Pack
  • Available DLCs

  • Build and Manage A Maximum Security Prison.

    Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job­ lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.

    You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?

    Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-­em-­up.

    Story Mode

    Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.

    Escape Mode

    Finished your supermax? Got guard dogs roving every corridor and prisoners eating out of your hand? Now you can live the horror by firing up escape mode and play as a prisoner hell-bent on getting the hell out of dodge.

    Dig a tunnel, go for the armoury or start a riot and slip out in the chaos, it’s entirely up to you! Figure out how to escape from your own creation, or hit the random button and load one of the 12,000 prisons created by the steam co
    MINIMAL SETUP
    • OS: Ubuntu 18 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)Hard Drive: 500 MB HD space
    GAMEBILLET

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    GAMERSGATE

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