Welcome to Show and Cell, our little corner to showcase the creativity of the Prison Architect community! Here you can find some inspiration and read about the people that create fan art, gameplay videos, or building some awesome prisons!
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Show and Cell is back with a new outstanding prison, and this time we will dive into Snowpine Penitentiary, created by MutedKiwi.
How long did it take to create your Snowpine Penitentiary?
Overall it probably took me about 100-120 hours, with the majority of this time being taken up by planning and research.
What was your goal when you started this prison?
My initial goal was to build an efficient 1,000 capacity prison consisting of MinSec, MedSec and MaxSec prisoners with high-profit margins and a low reoffending rate. Compared to my initial plan, the layout changed substantially over time. For example, I decided to incorporate SuperMax, WitSec, Death Row and the insane asylum and download mods halfway through, such as basketball and computer labs.
How did you come up with the name?
I actually only came up with a name after someone requested I upload it to Steam, which requires you to name the prison. I chose Snowpine because of the map environment and abundance of Snowpine trees and thought it was a fitting name.
Did you plan the layout of the prison before you built it?
Yes, planning is one of my favourite elements of games like this. I tried to plan as much as possible, including optimal pathing and room sizes, individual object and door placements, water/electricity lines and more. I wanted to include a lot of different elements, so I knew planning would be the best way to make sure I didn't forget to include anything. I also like symmetry, so I tried to make it as symmetrical as possible, which required a lot of planning.
Anything else you want to mention about Snowpine Penitentiary?
This prison was my first serious attempt at an efficient high capacity prison, and I'm proud of how it turned out! I may have considered expanding it even more. However, I was limited by my computer's power since the framerate was already starting to drop significantly enough to impact playing when the prison was unpaused. Maybe I'll give it a proper one once I get a better PC.
How long have you been playing Prison Architect?
I first played the game during my summer holiday in 2016. Since then, until I built this prison, I only played a handful of times. However, every time I play, I play A LOT in relatively short timeframes. I built this prison in February 2020, just around the time of online classes and lockdown.
What made you start playing Prison Architect?
When I started, I didn't have access to a proper PC that I could play my usual games on, so I was looking for a game that was pretty easy to run. I found out about Prison Architect, and it seemed very intriguing, and as soon as I tried it, I was hooked!
Any tips for someone new to the game on how to get better at planning and building their prison?
To someone brand new, I'd recommend just playing the game and learning as you go. I was constantly googling while playing, which was extremely helpful. Don't get too hung up on planning as you are still learning because you can always sell your prison and start fresh with your newfound knowledge and experience. There's also a ton of great content on YouTube regarding the matter, which really helped me out. From my personal experience, I would recommend starting with a big idea and defined aim and refining it until you have every last detail down about what you want to include before you even begin planning in the game. Then figure out efficient placements, room sizes, and connecting everything, plan the entire layout (this took me the longest by far), and finally build and adjust as needed. Since planning almost never goes 100% as you expect, it's also a great idea to leave room for adjustments. For example, initially, my main prison was only min/med sec. However, I had enough room to adjust the layout of the section that was then transformed into the MaxSec wing. The way I designed it also left tons of room for vertical expansion of the main prison if I chose to do so. Symmetry, as I mentioned before also makes this a lot easier.
Do you want to try this prison? Then you can get it here!
Snowpine Penitentiary
Thank you for this time, and see you for the next Show and Cell!
The Prison Architect Team
[ 2021-09-14 13:27:26 CET ] [ Original post ]
- Linux Content [342.73 M]
- Prison Architect - Psych Ward: Warden's Edition
- Prison Architect - Aficionado
- Prison Architect - Cleared for Transfer
- Prison Architect - Island Bound
- Prison Architect - Going Green
- Prison Architect - Second Chances
- Prison Architect - Gangs
- Prison Architect - Free For Life
- Prison Architect - Undead
- Prison Architect - Future Tech Pack
- Prison Architect - Jungle Pack
Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.
You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?
Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-em-up.
Story Mode
Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.
Escape Mode
Finished your supermax? Got guard dogs roving every corridor and prisoners eating out of your hand? Now you can live the horror by firing up escape mode and play as a prisoner hell-bent on getting the hell out of dodge.
Dig a tunnel, go for the armoury or start a riot and slip out in the chaos, it’s entirely up to you! Figure out how to escape from your own creation, or hit the random button and load one of the 12,000 prisons created by the steam co
- OS: Ubuntu 18 or later
- Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia 8600 / Radeon equivalent (2009 era)Hard Drive: 500 MB HD space
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