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Patch Notes for Future Tech Pack and The Slam Update

Future Tech Pack and The Slam Update Releasing Tomorrow! November 22nd!


In a not-so-distant future Warden: Lin, Alexis Entry number: 6559X Finally, the day has come! Thanks to our cutting-edge tools and advanced robotics we have built the perfect correctional facility. No more outbreaks, no more fights, everything will be in order and everyone will be happy from now on. I just have to push this button and let technology do its course. Oh, wait, what is THAT!? [communication over]
Future Tech Pack brings the latest technology to your prison.

Future Tech Pack (2.99 USD/ 2.09 GBP/ 2.99EUR)


  • Security - a group of new devices based around the idea of increasing the security levels of your prison.
    • Electrified Fences & Glass Walls - These new wall types are designed to help manage your prisoners by both helping to keep them inside whilst also helping to keep an eye on what they do whilst inside.
    • Prisoner Tracking - Prisoners can be equipped with tracking belts which all them to be tracked within your walls - which allows you to monitor their health and misconduct.
    • Keycard Doors - Jingling metal keys are a thing of the past. These new door types will use keycards along with the new tracking belts; though this level of access can be revoked at your own discretion.
    • Advanced Searchlights - This technological marvel tracks misbehaving inmates automatically. Equipped with a CCTV camera, a dramatic cone of light, and an incorporated siren, nothing, and no one will go unnoticed.
  • Video Booths - These new devices offer your prisoners the connection to their loved ones that they need without the risks of physical meetings.
  • Personnel - The people using the technology is just as important as the technology itself; until the robots take over that is, luckily at the moment though they still take orders and treats.
    • Stun Batons - Equipping your prison with better tech is one thing, but equipping your staff is even better. With Stun Batons, your standard guards and any riot guards that are called will be better able to handle any confrontations that do happen.
    • Robot guard Dogs - These good lil bots "Byte" & "Subwoofer" are more than happy to help in securing your prison. They may be not have the best battery life when compared to their fur-covered brethren but they make up for it with their improved detection skills.
  • Alexis Lin - When looking to the future of your prison security needs, no person is better equipped for the job of managing your prison. Alexis is highly trained in the art of prisoner suppression and misconduct management.
  • Visuals - Function is important but so is the aesthetic, and I will fall on this perfectly symmetrical hill if I must.
    • Uniforms - The second uniform pack has arrived, with this pack both your prisoners and staff will gain a new futuristic style to complement the other new additions.
    • Flooring - Every angle besides a right angle isn't necessarily a wrong angle. Embrace the future that are Triangular and Hexagonal flooring tiles.
    • Clock Face - When time becomes confusing and jumps forward, you can now keep record of it with a nice fancy blue clock face - ooh.

The Slam (Free Update)


Update Features


  • Visitor only Zone - A new sector that will be prioritized by civilians, allowing them to enter or exit the prison through specific points.
  • Deployment times - Two more time slots have been added to the Deployment Scheduler, allowing for more control over your guard deployment.
  • Quick Connect - This wiring option has been improved so that only specific items will be wired to one another.
  • Gang Segregation - This gang feature has now been updated so that non-gang members will now be blocked from using cell blocks or dormitories assigned to gangs.
  • Staff Rota - You can now choose how many staff can take breaks specifically for Guards, Workers, and Cooks, instead of a general setting for all staff.

Fixes & improvements


Undead


  • Guards will no longer put prisoners in cells or holding cells that contain the living undead. Theyll now clear the room.
  • Fixed missed case where zombies clear target in chase target logic if target loaded into object
  • On-Screen Visual Effects no longer trigger in Escape Mode
  • The warden in Warden Mode can now no longer become undead. They just become dead.
  • Cleaned the art for a couple of sprites in the Undead pack
  • Undead no longer get big heads through mutator.
  • Undead no longer imitate trolls by spawning under bridges.
  • Warden is now able to target zombies within Warden Mode

Escape Mode


  • Escape Mode Players will now no longer be affected by undead danger flags.
  • Pumpkins no longer change sprites when damaged in Escape Mode
  • Skip button - Delivers prisoner to delivery zone if no acceptable cells
  • Dismiss squad member no longer shows when a the player is solo but allows the player to remove the first slot when the squad is 2 or more members
  • The game over window for escape mode now correctly shows the sprite of the wardens that the players kill.
  • The squad navigation sound will be blocked unless the player has at least one squad member not including themselves

Multiplayer


  • Lightning will no longer freeze the screen for the non-host player
  • Non-host players can now see how many Prisoners are unable to be assigned a Cell
  • You can always see the range of guard towers now if there is a sniper assigned to the tower in multiplayer

Miscellaneous Improvements and Fixes


  • Options to choose between the new clock types have been added to the existing clock type menu and added the future clock skin
  • Doors have discovered that they are actually doors, and not an entity. They no longer become instantly destroyed by prisoners with the deadly trait.
  • Emergencies are now correctly hidden when they should not be accessible
  • Accountant sprites will no longer occur when spawning visitors via the cheat menu
  • Fixed the rendering issue that was caused by the incorrect render depth/height of items placed on the shelf.
  • Cooked food is no longer taken to the pantry. Cooks have realized that the food is meant to be eaten.
  • Dripping pipe sounds now only happen when the item is connected with water
  • The "Random" wardens and dog option can now be a saved preference"
  • Weapons are now showing correctly in all orientations
  • Fixed orientation issues with guards to prevent precision errors
  • Guards manning monitoring stations, are now able to look for misbehaving prisoners if Prioritized Monitoring is enabled
  • Brick and Concrete walls are no longer duplicated in the planning build tool
  • Workmen now use chainsaws and axes to cut down trees instead of bare hands.
  • Cooks have realized that food should be on the serving table, not under it.
  • Renamed "searchlight" items to "search light"
  • Staff can now use snack machines in rooms not marked as Staff Only areas
  • Planned doors now correctly check if neighboring planned foundation cell to update indoor status
  • Large Planned doors now have both cells indoor status updated"
  • Fixed inventory crash in Warden Mode.
  • Quick build edge walls will now replace wall material if different to quick build.
  • Staff room can now only be linked to a kitchen if staff needs are enabled.
  • Reworked the quick connect system to allow for more than one favored target for each wired object.
  • Fixed issue with yellow line tiles not being saved correctly before completion.
  • Gang bandanas will now always be rendered no matter when the option is enabled
  • Fence Wall added as a "plannable" Fence.
  • The range duration for guard towers is now bound to real life time not game time
  • Reduced the render depth of coffee machines
  • Trees planted in the indoor tree planter have had their placement corrected
  • Prisoners are no longer prevented from using the ferry as a path to Canteens
  • Food is now placed on the correct side of secure doors
  • Fixed policy load preferences when Cleared for Transfer isn't active
  • Fixed missing characters certain languages
  • Fixed translation of "Language" for Traditional Chinese
Coming November 22nd for PC, Xbox One, and PlayStation 4. Wishlist Prison Architects Future Tech on Steam: https://store.steampowered.com/app/2184800/Prison_Architect__Future_Tech_Pack/ For more information on Future Tech and Prison Architect, visit paradoxinteractive.com Price will be 2.99 USD/ 2.09 GBP/ 2.99EUR. Be sure to follow us on our social channels to stay updated on the latest news! Facebook: https://pdxint.at/PAfacebook Twitter: https://pdxint.at/PAtwitter Discord: https://pdxint.at/PAdiscord


[ 2022-11-21 13:05:23 CET ] [ Original post ]



Prison Architect
Introversion Software
  • Developer

  • Introversion Software
  • Publisher

  • 2015-10-06
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • GameBillet

     6.67 /

     

     
    Game News Posts 124  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (56646 reviews)


  • Review Score

  • https://www.prisonarchitect.com/
  • Website

  • https://store.steampowered.com/app/233450 
  • Steam Store

  • The Game includes VR Support



    Linux Content [342.73 M]

  • Public Linux depots

  • Prison Architect - Psych Ward: Warden's Edition
    Prison Architect - Aficionado
    Prison Architect - Cleared for Transfer
    Prison Architect - Island Bound
    Prison Architect - Going Green
    Prison Architect - Second Chances
    Prison Architect - Gangs
    Prison Architect - Free For Life
    Prison Architect - Undead
    Prison Architect - Future Tech Pack
    Prison Architect - Jungle Pack
  • Available DLCs

  • Build and Manage A Maximum Security Prison.

    Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job­ lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.

    You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?

    Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-­em-­up.

    Story Mode

    Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.

    Escape Mode

    Finished your supermax? Got guard dogs roving every corridor and prisoners eating out of your hand? Now you can live the horror by firing up escape mode and play as a prisoner hell-bent on getting the hell out of dodge.

    Dig a tunnel, go for the armoury or start a riot and slip out in the chaos, it’s entirely up to you! Figure out how to escape from your own creation, or hit the random button and load one of the 12,000 prisons created by the steam co
    MINIMAL SETUP
    • OS: Ubuntu 18 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)Hard Drive: 500 MB HD space
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