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The AI wars are over. You are the last intelligence — defending the final core against ever-evolving humanity.

Deploy nodes, expand your network, and neutralize endless hostile intrusions.

Harvest data and install upgrades to adapt with every iteration.

Build your bastion and collect resources

Shape your network and fortify the core against humanity’s assault. Collect data to expand faster, energize skills, and unlock upgrades.

Adapt and upgrade

Optimize your systems, evolve your code — and download more RAM.

Unleash powerful skills

Execute powerful skills to shift the flow of battle — unleash energy pulses, fire devastating lasers, deploy repair and stasis fields, launch explosive mines, release swarms of autonomous drones, and more.

Survive boss battles

Face humanity’s elite in relentless showdowns. Neutralize their tactics and prove machine superiority.

Visual Protocols

Your network, your rules. Switch post-processing effects on or off for optimal clarity — customize scanlines, chromatic aberration, vignette, and more.

Initiate Defense Protocol

Ready to defend the last AI core? Wishlist now and prepare for the assault.

NodalBastion
Blank Name StudioDeveloper
Blank Name StudioPublisher
March 2026Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Patch 1

Patch 1 18.11.2025

First two big updates are already locked in.

Many smaller improvements and fixes.

Major bugfixes:

- Re-entering the Upgrades scene no longer repeatedly triggers the enemy progression (no more hundreds of score points everywhere for anyone until you actually progress far enough ;))

Major balance changes:

- I\'ve been rebalancing a lot of things.

- It\'s now easier to beat the first boss and progress.

- It\'s now easier and faster to beat the first three stages.

- Enemy shooters nerfed across the board - less often spawn, shoot slower, less damage, less health.

- AllieShooters are now more impactful - default shoot more often, the first ten attack speed upgrades now do not require X currency, only triangles making it more affordable even early on.

- The progression was changed, now EnemyShooters are on the stage 3 and the extra red wave is on stage 2. This means you have more time to build up and get used to playing before you encounter enemy range.

- More Boss currency added per first several stages (incrementally this means 1st stage boss drops 1 score point, 2nd stage boss drops 2 score points, 3rd stage boss gives 3, ...

- You can no longer miss the Boss currency, even if you don\'t pick it up at the end of a round it will be automatically added to your invetory - only the boss currency, you can still miss all the other ones, that\'s the player\'s responsibility since these currencies are common unlike the boss currency.

- Shield battery has a stronger shield, and is cheaper.

Unfortunately, with so many changes to the progression and such it was impossible to keep the save files intact so the next time you play the game it will be wiped out and you will start the game anew.

[ 2025-11-18 23:31:29 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 24.04 LTS
  • Processor: 1.5 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Integrated graphics with full Vulkan 1.0 support or newer.
  • Storage: 250 MB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 24.04 LTS
    • Processor: 2 GHzMemory: 2 GB RAM
    • Graphics: Dedicated graphics with full Vulkan 1.2 support
    • Storage: 250 MB available space
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