Shoot and choose your upgrade carefully to build a death engine that will defeat waves of tougher and tougher enemies in an arcade inspired roguelite.
With each run, change your arsenal with impactful upgrades
And after each run, upgrade your character to progress ever further
Choose Your Style
Your weapon choice defines your gameplay.
Grab a weapon you have to aim with for a classic, high-control twin-stick shooter experience.
Alternatively, pick a weapon that aims automatically, letting you focus 100% on movement, dodging, and strategic positioning.
Find Your Build
Combine dozens of unique upgrades to create a new death engine every run.
Here are just a few examples:
Spicy bounce: Each time a bullet bounces, its damage is doubled. If you have fragments or DoTs they keep this boost.
Laser: You now shoot lasers that do 8x damage... You can only shoot up to 8 lasers in the air... But they can combine with fragments.
Mimic: Your ship mimics the appearance of the enemies chasing you. They won't chase you unless you fire. Shooting breaks the disguise for a short time.
How to Play
Start each run by choosing your weapon.
Fire at will, but be careful: you move more slowly while shooting.
Enemies drop XP that you have to manually collect.
Be strategic You might want to hold on for a "Double XP" zone to appear before collecting it for a massive boost.
Master the lanes: different colored lanes give you more (or less!) powerful damage multipliers.
A Note From the Dev
It started life as a simple arcade game to toy with graphics made entirely of particles.
And it then evolved into an arcade-roguelite to conform to my tastes.
The game is in active development and receiving very frequent updates (targeting 4 to 6 new builds per week). I always listen to feedback.
If you want to help shape the game, give it a try, and join the private testing, please contact me.
Thanks for your interest, I really appreciate !!!
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TL;DR: I try to combine arcade fun with character building mechanics wrapped with a lot of particles
So mostly a focus on navigation accessibility on this one ! I tackle the polish before moving to a nice new feature : alternate fire for the weapon !
IMPROVEMENTS : You can navigate back or cancel selections with key/button presses. Thanks : Console_buche and Rough Sawn Games
[/*]IMPROVEMENTS : The cursor is even more visible with a dark outline and it contains bright particles. Feels a bit like holder lightning. Thanks : Console_buche
[/*]IMPROVEMENTS : Display the background on the weapon selection menu
[/*]IMPROVEMENTS : The level selection menu layout has been improved. Thanks Console_buche
[/*]FIX : Some sound effects were bypassing the sound settings ! Thanks Dakota
[/*]
Ok here is update number two, I hope you will like it ! I am especially found of the new sparkling effect on the XP particles\n
FEATURE : Improved visuals for the player projectiles. Thanks Xaary
[/*]FEATURE : Better visibility for the aiming cursor. The one that has the cool animation. Thanks Icefill
[/*]FEATURE : DMG lane text reacts more when changing lane. You know, the UI thingy on the top right. Thanks Paltorn
[/*]FEATURE : XP BAR color changed to match the color of the XP particles. Thanks Paltorn
[/*]FEATURE : Improve the XP bar animation when picking up XP. Thanks Xaary
[/*]FEATURE : The XP particles that drops from enemies is now gently shimmering. Thanks Xaary
[/*]FIX-TEATURE : Mid game balancing. Thanks Xaary
[/*]FIX-TURE : Faster cursor with gamepad. Thanks Icefill
[/*]BALANCING : Piercing shot damage is halved
[/*]FIX : When the player gets hit by a boss leg, the games slows down properly
[/*]FIX : Fixed a couple of issues when restarting the game after killing the boss.
[/*]FIX: Damage aura is fixed. Sorry DPP !
[/*]
Sooooo ! Here we are, the very first patch note !!! It has been a crazy and I got a ton of feedback from the demo ! \nThank you all ! I hope that you will appreciate !
FEATURE : I reworked all the enemies graphics so that they are easier to distinguish. Thanks Xaary and Paltorn
[/*]FEATURE : There is now a small freeze then slowdown when you get hit. Thanks SammoWammo24 and Xaary
[/*]FIX-TURE : The cursor is more responsive and easiere to distinguish. Thanks Icefill and Rough Sawn Games
[/*]
FIX : The keybind names restore when hovering over them. Thanks Eddy
[/*]FIX : Level selection explain text is drawn above the background
[/*]FIX : a crash that could occur when restarting the game from the died screen
[/*]
Minimum Setup
- OS: 3.14+
- Processor: Celeron 300AMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Yes. you need one
- Storage: 200 MB available space
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